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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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5p74, I played on a "huge" map, but with two factions. I managed to develop heroes up to level 15 on "Wheel of Hate".

Adagio, that's very critical :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Adagio
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If the sixth installment follows the path of the fifth, then it is interesting by default.
Tomorrow holds no promises
Except the ones we've made
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If the sixth game follows the path of the fifth, then it will be interesting by default.
By default? The only thing that can be by default is that each person has their own preferences in certain matters. Nothing more.
very critical
I feel sorry for that. But they say it right: don't get too excited, and you'll be less disappointed. I should have understood that already.
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and who is John?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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John Van Caneghem is the one who started the "Might and Magic" series of role-playing games, created the game "King's Bounty," and later, its derivative, "Heroes of Might and Magic." After his studio, 3DO, went bankrupt, John was no longer involved in the development of games in the series.
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Ah, what a pity :(
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
In reply to Orgazma
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By default? The only thing that can be considered default is that each person has their own preferences in certain matters. Nothing more.
Yes. Because the fifth installment brought many innovations and elevated the game to a new level, making it distinct from all other games in the series, just as Heroes 1-2-3-4 are distinct. If the sixth installment follows the same path, it will also result in a new game, but if it goes "back to the third," it will be a failure. That's the situation. I'm not saying that the third game is bad; I'm saying that repeating it will lead to failure.
Tomorrow holds no promises
Except the ones we've made
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I have finished my treatise on orcs. They deserve to share first place with the undead on my list.

So... Orcs again. This is quite unusual.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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Winner
You said that Fortresses give 500 gold (I saw this in one mission), but on another map, I captured two Fortresses, and neither of them gave 500 gold. Do you know why?
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5p74, you only get gold from your own "native" Fortresses. You definitely need to convert them.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
In reply to Победитель
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Winner
5p74, you only get gold from your "native" Fortresses. You definitely need to convert them.

Well, my native Fortresses didn't give me any gold.
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My first impressions are positive. I'll say right away that I'm not interested in campaigns or single-player games. I'm only interested in playing with other players. In terms of graphics, yes. A normal city window is needed. Good tactical variability, although multiplayer maps need to be filled with resources so that players think not about how to build up, but about how to defeat the opponent in a more spectacular way. Given that the developers have taken a month to refine the game, the bugs in the first beta are being taken into account. Now it's interesting to see how the game will perform online, primarily in online mode. Some conclusions can be drawn no earlier than in winter, when people have had a chance to play.
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Played a bit more of Heroes 6. Well, it's not possible to play with live players (although this isn't the case for everyone; some can, but I can't :(), even a slight internet glitch causes a disconnect and a crash. You can, of course, play with disableorbit, but I also want to try out various dynasty bonuses...
Overall, the game has become more interesting; I've formed the impression that they've tweaked the balance. I especially enjoyed playing on hard difficulty with strong monsters; the constant shortage of resources (which initially is 0/0/0/2000) keeps you on your toes, and you have to eliminate monsters early on when there's a "high" danger.
 

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Стикеры GBF в Telegram
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Guys, if you feel there aren't enough maps, here's a way to get more:
D.V.AL.
There's a trick you can use. Someone was complaining that the demo is too short.
If you want it to be the same length:


+ plus an additional campaign for Haven and Stronghold.

Take the archive and extract its contents to the root directory, replacing the existing files.
If you have a beta key, launch the game through fixed1.exe.
If you don't have a beta key, launch the game through run_disableorbit.cmd*
*Essentially, it just launches fixed1.exe with the /disableorbit parameter.
 

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Стикеры GBF в Telegram
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Where is the archive?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)

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