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And demons – yes! To say that they are much stronger in duels than in a sequential development is an understatement :).
Demons have weak troops (especially Imps and Pit Lords). But there are much more of these troops than anyone else! Opening a gate, opening another gate, and opening yet another gate :)! My hero was a mage, and his main task was to deal damage with "Explosion" and "Fireball" (while "Fire Storm" and "Armageddon" are less effective) and ensure victory by casting "Berserk" at the right time (!).
Battle against Haven (Medium AI)
And again, it's amusing. It seems that humans should always defeat demons and the undead, as they have increased damage against them. But again, no. The battle unfolded in the same scenario as the battle when I played as humans against demons. The demons simply crushed the humans with reinforcements.
Battle against Stronghold (Medium AI)
As before, when I played as Sanctuary, Cyclops were the biggest problem due to their "Insensitivity." But the summoned Pit Lords dealt damage, and the demons, as a group, attacked the Cyclops. However, there is an unpleasant moment: if the Cyclops "wait," then at the end of the round, they do not suffer losses and attack with full force!
Battle against Inferno (Medium AI)
A very difficult battle, as fire magic was practically useless. As a result, I survived only by opening gates. This time, I failed to kill the initial enemy squad in time so that they wouldn't have reinforcements. But, little by little, I dealt with all the enemy units :).
Battle against Sanctuary (Medium AI)
I already thought I was going to lose, as I had only a few melee units left against a practically intact squad of Kirins, but then I noticed "Berserk" in the spellbook. Together with it, the Pit Lords killed 6 (!!!) Kirins per hit. All other troops were no longer needed.
Battle against Necropolis (Medium AI)
Instead of saying "and again defeat," I will say "and again 'Berserk'!" Killing 5 Fate Weavers with half of the initial squad of Pit Lords is cool :cool:. As a result, despite fighting an army with two squads of Ghosts, the "weak" demons even defeated Necropolis!
Outcome:
At first, it was very difficult. The faction didn't impress me at all. But, since demons are true masters of fire magic, I discovered the highlight of their magic :). Perhaps "Armageddon" is not a very useful skill; we worried in vain about the imbalance, but I think that taking the Tears path for an Inferno hero, which has a useful passive ability at the first level, is a good choice! So, I will create my next hero with a focus on Tears.
So, as a result of 25 duels, my tournament table looks like this:
2nd place: Sanctuary, Haven - 4 wins
1st place: Necropolis, Stronghold, Inferno - 5 wins
:):):)
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By the way, Lord_de_sat, I want to reassure you about something. Humans defeated the undead only because I took a weaker undead squad, not the one with two squads of Ghosts, but the one with Ghosts and Skeletons. The Orcs also fought a weaker army, but they would still have won. And if anyone is interested in what armies the duel heroes have, I will gladly answer ;).