Auto-translated
Orgazma, I'm doing fine with the teleports. As for "Die in a week without a town" - it seems that in Heroes 6, there are no quests in Multiplayer at all. By the way, regarding Multiplayer maps: on the "Wheel of Hatred" map, you can find the Tear of Ascha, which now looks like a crystal. But you just find it, not dig it up - like a regular artifact.
I played a series of battles for Sanctuary, with a warrior hero from the Blood faction. The choice between armies is either two squads of Yukionn (snow spirits that shoot) or a squad of Kappa. I think my choice is obvious.
I used the following tactic: "Reinforcements 3" on Kirin, river spirits, and Kensei help to crush the enemy, Vanidzamé (sharks) defend. Spirits and priestesses stand in one place, when enemies approach, they scatter in different directions, then the Kirin help them.
Battle against the Barbarians (Medium AI)
A difficult battle. I faced two squads of shamans, one died quickly, and the second attacked the shark warriors until the end of the battle. Centaurs didn't have time to shoot, but I had to struggle with the Cyclops - it took me five turns to finish them off.
Battle against Inferno (Medium AI)
Yes, demons perform much better in duels than on the map. With a bunch of summoned units, the spirits and priestesses simply defended, while the Kirin and Kensei killed the father squads. I was very pleased when, on the second turn, thanks to "Double Fangs" (a second-level reputation skill of the Blood faction), the Kirin finished off a squad of Ravagers :).
Battle against the Haven (Strong AI)
Despite the fact that I chose Strong AI, this was the easiest battle. The fact is that even the smartest AI figured out how to put imperial crossbowmen in the first row. At the end of the battle, a dozen surviving crossbowmen bravely fought a dozen surviving Kappa (this time I chose the army option with Kappa) :D. Kensei, with their "four waves" in three turns, finished off the Sun Crusaders. Kirin, as always, "bit off" half of each enemy squad and went to help the archers.
Battle against Necropolis (Medium AI)
This battle immediately went wrong. The Kensei fell on the second turn, and the ghouls blocked the archers on the same turn. River spirits practically did no damage to the two squads of ghosts. The Kirin only managed to destroy a squad of Fate Weavers at the cost of their lives. Thanks to all the advantages of the Necropolis faction, the undead crushed my army, losing only half of their forces :(.
Battle against Sanctuary (Medium AI)
Also a very long battle, but its outcome was decided at the very beginning. Unfortunately, only the Kirin did significant damage, all the others simply got involved in battles all over the arena. When the Kirin freed themselves from destroying their brethren (there were 28 of them left), they bit through the superior forces of the enemy in a few turns. And again, the champion played a key role in my game!
That's the situation. As you can see, Necropolis requires a special approach - with equal armies, they always win, no matter who plays them :(.