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Posts from Heroes 6 - Discussion Auto-translated

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#5602
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Skull
Did they bring back the initiative system in the sixth installment? Meaning, is it now like in the fifth game?

So, the higher the initiative, the more often will the unit act, or will it act first?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#5603
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Orgazma
So, the higher the initiative, the more often will the unit move or go first?
Yes. Now, the initiative is calculated five times larger. The Naga have an initiative of 45-55. Only the Shark Guards have a low initiative.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5604
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But doesn't every unit still get to move once per turn? Or can units with very high initiative move twice in a single turn?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#5605
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Only once, though. But they can also do it multiple times, thanks to the "battle spirit" and "heavenly aura" of the Kirin.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#5606
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I wanted to know, if a hero loses all their castles, are they given exactly one week before defeat? Is it possible to make a window appear when a certain player is completely defeated, or is there no such feature, because it's not very convenient when you don't know how many opponents are still alive.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
#5608
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I think that in the end, "six" will be played mainly in duels, just like "five." The advantage of these battles is their brevity and clarity. It is in them that you can play with balanced armies and fully developed heroes, which allows you to determine the strongest!

Perhaps not. Nival simply became famous for its Demiurges, where there were indeed hero battles in the arena. And in the end, "five" came down to arena battles.
There is probably potential in "six" to return to the roots of the series. Namely, playing on the world map. The problem is that the system requirements are unlikely to allow the game to become as popular as "three." Not everyone has powerful computers and good internet.

I will wait for the game to be released, evaluate the multiplayer maps, and read about the developers' desire to make patches to improve the game.
If there is potential, I will organize a live tournament. So far, the game has not disappointed. It is still difficult to assess the balance; some overpowered unit will probably emerge.
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#5609
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By the way, there's a problem with moving heroes between castles; the window is completely transparent, and you can't select the castle you want to move to. Can anyone suggest what the problem might be?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#5610
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Nival simply became famous for its Arcomage, where there were actually battles between heroes in the arena. And the fifth installment ultimately came down to arena battles.
What the

Moderated: PROFANITY in the message

fuck
am I reading?
My sword, my trusted ally, unphased by my aspect.
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#5611
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Arena battles are bad; on the world map, a more extensive player experience can be observed than in a simple battle.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#5612
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Orgazma
By the way, there's a problem with moving heroes between castles; the window is completely transparent, and it's impossible to select the castle you want to move to. Can you tell me what the problem is?
Basic Town Portal teleports a hero from a castle to any other castle. To do this, simply click on the gate of the castle you want to go to.
Advanced Town Portal teleports a hero from anywhere on the map to the nearest castle with that building.
 

К А
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#5613
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Orgazma, I'm doing fine with the teleports. As for "Die in a week without a town" - it seems that in Heroes 6, there are no quests in Multiplayer at all. By the way, regarding Multiplayer maps: on the "Wheel of Hatred" map, you can find the Tear of Ascha, which now looks like a crystal. But you just find it, not dig it up - like a regular artifact.

I played a series of battles for Sanctuary, with a warrior hero from the Blood faction. The choice between armies is either two squads of Yukionn (snow spirits that shoot) or a squad of Kappa. I think my choice is obvious.

I used the following tactic: "Reinforcements 3" on Kirin, river spirits, and Kensei help to crush the enemy, Vanidzamé (sharks) defend. Spirits and priestesses stand in one place, when enemies approach, they scatter in different directions, then the Kirin help them.

Battle against the Barbarians (Medium AI)
A difficult battle. I faced two squads of shamans, one died quickly, and the second attacked the shark warriors until the end of the battle. Centaurs didn't have time to shoot, but I had to struggle with the Cyclops - it took me five turns to finish them off.

Battle against Inferno (Medium AI)
Yes, demons perform much better in duels than on the map. With a bunch of summoned units, the spirits and priestesses simply defended, while the Kirin and Kensei killed the father squads. I was very pleased when, on the second turn, thanks to "Double Fangs" (a second-level reputation skill of the Blood faction), the Kirin finished off a squad of Ravagers :).

Battle against the Haven (Strong AI)
Despite the fact that I chose Strong AI, this was the easiest battle. The fact is that even the smartest AI figured out how to put imperial crossbowmen in the first row. At the end of the battle, a dozen surviving crossbowmen bravely fought a dozen surviving Kappa (this time I chose the army option with Kappa) :D. Kensei, with their "four waves" in three turns, finished off the Sun Crusaders. Kirin, as always, "bit off" half of each enemy squad and went to help the archers.

Battle against Necropolis (Medium AI)
This battle immediately went wrong. The Kensei fell on the second turn, and the ghouls blocked the archers on the same turn. River spirits practically did no damage to the two squads of ghosts. The Kirin only managed to destroy a squad of Fate Weavers at the cost of their lives. Thanks to all the advantages of the Necropolis faction, the undead crushed my army, losing only half of their forces :(.

Battle against Sanctuary (Medium AI)
Also a very long battle, but its outcome was decided at the very beginning. Unfortunately, only the Kirin did significant damage, all the others simply got involved in battles all over the arena. When the Kirin freed themselves from destroying their brethren (there were 28 of them left), they bit through the superior forces of the enemy in a few turns. And again, the champion played a key role in my game!

That's the situation. As you can see, Necropolis requires a special approach - with equal armies, they always win, no matter who plays them :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
#5614
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Adagio, it seems you can now extract the music from the game, if it's still relevant.
Pure luck. I just deleted the sixth installment from my computer yesterday...
Okay. I'll wait until October, and someone will start posting the music online.
Thanks for the information. :)
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#5615
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As you can see, Necropolis requires a special approach – with equal armies, they always win, no matter who plays as them.

A good reason to save up some money to buy the game.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#5616
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Regarding the Tear of Ashi, I don't understand where it drops now – is it from a rare boss on the map, or somewhere else? P.S.: On one map, I simply got it from one of the opponents, but I have no idea where he got it from.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)