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Posts from Inferno faction discussion. Auto-translated

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#631
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Inferno - The Abyss of Hell. Necropolis - The Afterlife. These are completely different factions, but both are on the side of Darkness.
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#632
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Shield-shield?
"Вот так и умирает свобода - под гром аплодисментов" ©

"Господа у вас вирусы, ворованная версия, кривые сидиромы или руки. Я точно не знаю, что именно, но думаю, что вас надо забанить" ©

"Великие умы обсуждают идеи. Средние умы обсуждают события. Мелкие умы обсуждают людей" ©
In reply to LightWarrior
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#633
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LightWarrior
Shield-shield?
I agree.

By the way, in English, "Inferno" means "hell." So, such a name for demons should be acceptable ;).

And "Necropolis," as an electronic translator suggests, sounds like "Necropolis" in Russian. But to translate this word further :eek:...
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#634
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Inferno (English: Inferno, literal translation "hell," from Latin inferno – "lower, recent, to descend, to lower, to humiliate, to demote, to look sullenly"). Necropolis (literally "city of the dead," Greek: νεκρος – dead, πολις – city) is a large cemetery (underground galleries, crypts, chambers) located on the outskirts of ancient cities (in Egypt, Asia Minor, Etruria), with tombs and stone tombstones.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#635
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Yeah. And in Asylum, chaos is officially declared the main evil, while Necropolis worships Ashen, which represents order. So, there's nothing that unites them with demons.
 

К А
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#636
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In my opinion, Necromancers are the link between the world of the living and chaos, and the Inferno army represents the afterlife, but at the same time, demons are usually depicted as spirits, while in fantasy, they have acquired a physical form.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#637
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Now let's consider the Inferno Faction. In the beta, it turned out to be the weakest faction. Opening the gates (faction ability) is not very effective until it reaches level 3 (which is hero level 15). Inferno's troops are not very durable, but they deal a lot of damage.

The basic units are constantly dying at all stages of the game.

Madmen are the weakest unit in Inferno. The upgrade can harm due to its passive ability "Mad Laughter," but they usually survive only because the AI's main target is neutral creatures.
Succubi are ranged units without a penalty for shooting. In the early game, the survival of the Inferno faction depends on them.
Cerberus die most often. They don't have any useful abilities – the head attack now works in such a way that it never triggered even once during the entire game. But they deal good damage – they are the strongest basic unit in terms of damage.

The elite units are weak due to their ranged unit and survive thanks to their melee units.

Broodmothers deal very little damage in ranged combat. They are not very durable. They don't fit into Inferno at all.
Sadists are an indispensable unit in the early stages of the game. Building them is cheap, they deal good damage, and their active ability allows them to attack without retaliation, albeit only adjacent units.
Ravagers are not a very good unit. "Frenzied Assault" is good, but overall, Ravagers are not very effective due to their low speed.

And the champion ensures the faction's survival during sieges and in the final battle.

Chaos Lords are not very durable, but they are very good both in attack and defense – they deal a lot of damage, can attack all enemies with their active ability, about once every three turns, and during a counterattack, they "avenge" all enemies who attacked them.

Conclusion:
Playing as demons was difficult; my orcs immediately gained an advantage, and if I hadn't amassed an equal army, the demons would have lost very quickly. In a battle of equal armies, the orcs completely crushed the demons, and "Armageddon" dealt ridiculous damage. During the siege of the demon castle, the game lagged a lot, but it was clear that the demons were winning with difficulty (during the siege, I gave the demons a large army).
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#638
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Judging by the disappointing work of the Winner, demons still haven't been made into a worthwhile race.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#639
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Yesterday, I played some duels. In 3 out of 3 games, I played against Inferno, first fighting for Haven, then for Sanctuary. And I must say, even with equal forces, Inferno doesn't feel like an underdog. As long as the Demon is in defense, it's very difficult to break through. The main problem is with the Succubi and the Gate. Two Gates, and all your troops are simply torn apart by a hail of fire arrows. To reach the archers, you need to get past a barrier of Destroyers, Chaos Lords, and Madmen (the first ones draw the enemy troops to themselves, the second ones interfere with madness while simultaneously attacking all your troops, and the third ones debuff). Of course, archers can fire effectively at this whole group, but they can't compete with the rapidly multiplying Succubi for long.
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#640
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My computer never plays defensively. And are 3v3 matches open? I only have "classic" duels enabled.

Demons were weak on that map. In duels, they actually perform better with "Open Gate 4." But they are still weaker than Necropolis and Stronghold. It seemed to me that they are also weaker against Sanctuary, as the latter has the best troops.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#641
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What is "Opening the Gates 4"???
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#642
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"Gating IV" - opens the fourth gate. Demon faction ability. See "Necromancy" for more details. At level 4, summons a very large number of demons - 25% or more.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#644
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25% of what? Of your own army? What level are the demons?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#645
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It's not even 25% - it's a third of the original size of the squad. I don't know at what level, but in duels, demons consistently summon 12 Chaos Lords.

12/30 = 0.4 - that's 40% :eek:.

A little more about "Opening the Gates":
Level 1 - affects the base units;
Level 2 - affects the elite units;
Level 3 - affects all units;
Level 4 - affects all, and reinforcements appear instantly.

As far as I can tell, the power of the ability doesn't increase with the level. By the way, I only summoned 9 Chaos Lords :confused:. Is the computer cheating?
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#647
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Inferno has an incredibly inefficient racial ability – the portal.
For example: with 98 succubi, you summon 8 succubi... and what’s the benefit?
It’s easier to ignore the portal and the abilities for the portal and focus on blood magic and blast them with spells... it’s a pity.