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Posts from Discussion of the Necropolis faction. Auto-translated

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#586
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Using the active skill Tears or Blood grants three reputation points (at least for skills of level 1). The most points can be earned if the unit flees: letting it go grants 20-30 Tears points, while attacking grants the same amount of Blood points. I don't know what determines the exact amount. But I suggest we move this discussion to the "Heroes 6 - Discussion" topic.
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Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

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#587
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So, if someone likes Necropolis, what's wrong with that? :)
Wait, where did you get those numbers from? I only received one reputation point for active skills just now! And 8 blood for attacking a fleeing unit! Well, if you let them go, it used to be 20 tears, but I don't know now: in the last game, I didn't let anyone go ;)
 

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#588
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That's strange. I didn't use active abilities much, but I always got 24 points for attacking fleeing enemies, never less. Maybe it's related to the fact that I'm playing on "easy" difficulty in multiplayer?

By the way, Ment, since we're discussing these questions here, did you understand how dynasty experience is calculated :)? It sometimes counts, and sometimes it doesn't...
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Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#589
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I was playing offline just now; I have a dial-up internet connection again.
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#590
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It's not entirely clear how the Necromancy skills of levels 2, 3, and 4 increase, and what factors influence this.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#591
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Necromancy 1 – only affects basic units; Necromancy 2 – affects basic and elite units, more powerful; Necromancy 3 – affects all units, even more powerful; Necromancy 4 – affects non-existent units, extremely powerful!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#592
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So, if your army consists only of basic units, will you always have Necromancy I until you recruit elite units or something even stronger? And can you then, for example, use Necromancy III to resurrect basic units? It seems a bit illogical.
And also, for how many turns does the Blood spell of level 3 block the enemy, or only once during the entire battle?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#593
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Orgazma
In other words, if your army consists only of basic units, will you always have Necromancy I until you get elite units or something even stronger? And can you then, for example, use Necromancy III to resurrect basic units? It seems like some kind of nonsense.
And also, for Blood magic level 3, how many turns does it block, or only once during the entire battle?
No, the level of necromancy does not depend on what you have in your army. You will have Necromancy I until level 5, and then access to level 2 will become available.
For example, until level 5, it doesn't matter how many points you accumulate; you will still only be able to resurrect Core units and for a not very large number of hit points. After the hero reaches level 5, he will be given Necromancy II. In battle, when you accumulate a sufficient number of special points (I don't know what they are called, approximately a little more than a quarter of the circle), you will be able to resurrect any of your units, up to elite creatures + a larger number of hit points, and so on, increasing with each level.
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#594
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Seriously, by the time you reach level 15, you'll have cleared the entire map.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#595
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Yes, the 2nd level of the faction skill can be obtained at level 5 of the hero, the 3rd - at level 15, and the 4th - at level 25 :(. But I often reached the final level at level 10, as the level increases very slowly after the fifth level :(.

By the way, the effectiveness of Necromancy also depends on the size of the army! That is, the more troops there were, the more could be resurrected!
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#596
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Does the restoration magic only work on the living, or does it also work on the undead? I just haven't tried it, so I don't know. I don't quite understand how the Archlich's spell works. It seems like I cast it on my unit, but after its attack, nothing happens.
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#597
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Light magic – definitely not. The “Drain” spell works, for example. The best healing is “Necromancy.” It can resurrect units every other turn. Ghosts have good healing, which also deals damage.

Archliches work like this: you mark a friendly unit, then attack an enemy. Part of the damage dealt to the enemy will restore health to the marked friendly unit. It works even worse than with vampires :(.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#598
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Yes, the vampirism mechanic for vampires is disappointing; it doesn't really serve any purpose anymore. If even Archliches have a worse implementation, then it's just sad and unfortunate...
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)
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#599
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For vampires, it’s automatically applied. By the way, if you want, you can use “Drain Life - General” to add the same weak vampirism to all troops :). In any case, it’s better than nothing. But in “Necromancy,” the downside is that it accumulates slowly.
Карты для Heroes of Might and Magic V
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"

Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
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#600
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I didn't notice a big difference when it's at 50% or 100%. Is "Total Drain" a second-level skill of the Dungeon faction?
Единственным извращением является отсутствие секса, а остальное - вопрос выбора и пристрастий. (З.Фрейд)