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Posts from Inferno tactics.

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#422
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Preface

Hello everyone, after many years I found my old "Platinum Heroes 3" disc, but it was scratched and wouldn't start... so I downloaded Heroes on my computer and, naturally, the very first thing I did was start searching for advice on websites, as I hadn't played in a long time.
So, after reading horror stories about Inferno, I was afraid to get it in a random game, and I play with my younger brother, who isn't very good, but he's much better than the computer.
And today I got Inferno, and he got Castle... I was so upset by what happened that I just didn't feel like playing, and the hero I got was "Olema," with a specialty in weakness + ballistics.
So, I was already thinking that I could just lose... we played the SoD "War of the Tribes" map with two computers at 100% (because my younger brother is afraid of 130%).

At the beginning of the game, I quickly leveled up the Pit Lords, spawned a bunch of Imps and Ogres, which are useless, and rushed to attack the weak, as I read that Castle is good for rushing. Unsuccessfully... although ballistics helped, I had to retreat, and the hordes of Halberdiers + Crusaders were relentless.
Then the game started to go terribly wrong, I suffered a lot from the weak, as he bombed my "Inferno" a couple of times + we were constantly fighting over the "Castle," and I often lost a lot of troops there, but I didn't let him get a second castle. In the end, luck started to save me.
The enemies started attacking my younger brother, or they got close to his castle, and he was forced to retreat to defend, etc.
So, I captured another Inferno castle, and that's when the game started to go well! After leveling up a bunch of Ifrits and Devils + Pit Lords and a lot of meat in the form of demons, the game turned into something else!
The Ifrits relentlessly roasted everything alive, the devils, divided into 2 squads (15 each), cut down small groups of weak units. And the maximum "Tactics" combined with "Shield" allowed the meat and Pit Lords to come and give everyone a beating.

Therefore, playing as Inferno is a lot of fun!!! It's just incredibly fun!
And when I read about the trick of skipping a turn and double-attacking with devils, I loved this castle even more! Incredibly cruel and powerful, + you have to take it with cunning.
+ all 1-2 level mobs go to their death and then turn into a bunch of meat in the form of demons.
My younger brother was just amazed when I showed up with an army of 300 demons, 150 Pit Lords, 240+ Cerberuses, 20 archers in 2 squads + over 50 Ifrits.
His entire pathetic army in the castle was buried alive, and the first turn with Archangels into the crowd was a very stupid move, they were quickly killed.

In general, I really liked the castle, it's very cool to destroy the indestructible and understand that you, seemingly, have the weakest castle)))

And the tactic is probably that you shouldn't engage the enemy. Spawn meat on the neutrals and accumulate as many Ifrits as possible.
Archers are not needed at all, at least they weren't needed for me, mass protection from physical damage (earth magic) and you can throw anyone into the crowd + it's unpleasant to fight Ifrits, especially 30 of them.
In the end, in a squad we have only 5 slots, namely: Cerberuses, Demons, Pit Lords, Ifrits, Devils. The remaining 2 slots are for expendable 1-2 level units, or random monsters from the recruitment buildings.
Now about the units.

Dogs are just lovely, no retaliation + they bite hard and can hit 3 targets. With the "Tactics" skill at expert level, you can, without acceleration and under a shield, push them into the crowd where there are archers and other soft targets and bite them together with ballistas and other junk.

Demons, we all know that they are meat. But when this meat is almost whole (or completely whole) and comes into the crowd of enemies, it gets hot for the enemy)) Especially if they are under a shield.

Pit Lords can slowly approach the enemy, they are durable + they can hit hard on retaliation.

Ifrits fly into the battle first (Devils wait for their turn for a double attack) and under a shield they kill the fattest. As a result, on retaliation, they will not take much damage (because they will cripple a good half of the fighters) + they will burn the enemy. And since all nearby units will then rush to attack our "tanks," they will also get hit.
I really liked the maneuver when a fat unit stands next to an archer squad, as a result, we kill 2 birds with one stone. (archers rarely survive)

And for dessert, Devils!)) This is... this is... the coolest creatures in the game! Really)) With a double attack, you can generally kill 7th level units, as very high damage is often dealt. In any case, the archers or dogs will finish them off.
When there are more than 30-40 Devils, it's very cool to divide them. We have a couple of free slots)

In general, as I understand it, the essential skill is "Tactics," preferably at expert level. Then all your "meat" turns into a hurricane of power that is impossible to kill under a shield. And you have to hit!)

When sieging a castle, I had Ballistics at expert level, which is also an awesome thing, you use tactics to bring everyone closer, and then, after breaking down the door, a strike force of meat flies in, and then it's clear what happens)

These are my thoughts and emotions about this wonderful castle))

Let's summarize
:

Play a long war with hordes of hero scouts who will collect bonuses and deliver meat + an army to your father, while he methodically kills neutrals.

When you see the player, try not to rush, it doesn't matter at all, especially if you are playing with computers, they can deal with them. And your scouts can quickly take back the mines in 1-2 days.

If the enemy still wants to bomb you, drag the scoundrel into the castle. If you have already leveled up Archs or Devils, you can beautifully cut down all the archers, and then beautifully cut down the main crowd that enters the castle with a huge number of archers. Because we don't have archers!) In a pinch, you can use magic, the shield is only useful when enemies get behind the walls.

Have a hero father who will definitely have the "Tactics," "Wisdom," "Earth Magic" skills. And preferably "Ballistics." All this allows you to rush the enemy, which allows you to get out of a difficult battle with small losses. Which are replenished by the death of Imps and other creatures on the neutrals.

Use the double attack of the Devils and always cast a shield on everyone at the beginning (only for battles in open space). This will allow you to inflict a good beating without losing a large number of troops, because with the help of tactics all our characters will be very close to the enemy.

Well, that's all))))))) Criticism and so on, write below, I'm ready to listen to something interesting, other tactics. Or battle schemes that allow you to not lose troops at all.

P.S. Against the computer and a not very strong human player, the tactic works great. Tested on "Castle" (Human) + "Tower" (Computer).
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#423
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I haven't read everything, as there's a lot, but I can say one thing – Inferno sucks.
In reply to RiMpel2
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#424
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Well, I don't know, I used to think the same way)). It's all just myths; they made you believe it. You just need to think strategically and rely on luck. Then the enemies will be sucking on their lollipops. I haven't played against Conflux yet, though; I need to test it out.
In reply to Zenusoid
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#425
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Zenusoid

When seeing a player, we try not to be aggressive, we generally don't care about them, especially if you're playing against the AI, as they can focus on other things.

:D :D :D What a gem.

Zenusoid

P.S. Against the AI and a not-so-strong human player, the tactic works great. Tested with "Castle" (Human) + "Tower" (AI).

The AI isn't an opponent; how many times do I have to repeat that? :confused: Play against players on the forum. After 30-40 games, your mind will clear, and then you can comment again.
Zenusoid

My younger brother was simply amazed when I showed up with an armada of 300 demons, 150 pit lords, 240+ cerberuses, 20 archers with 2 units each + over 50 efreets.

You played with him for 2 or 3 months, after the mandatory construction of the capital :D, and only then did you launch an attack. They will come to you in 2-3-4 weeks at most and kill you. (By the way, compared to the main army, there are very few demons).
Zenusoid

So, the tactic is most likely about avoiding contact with the enemy.

Aha, that's the trick :D
Zenusoid

When the number of Devils exceeds 30-40, it's very effective to split them up.

You won't have 30 devils. You won't live to see that moment. You won't have time to build the capital. =)
Zenusoid

P.S. Against the AI and a not-so-strong human player, the tactic works great. Tested with "Castle" (Human) + "Tower" (AI).

The point is that a tactic can only be called a tactic if it can be applied against a strong player, and it will work against them. Against bots and noobs, it's just a game. So, before talking about myths... test it in action.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#426
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Hmm... I see, I never liked fast-paced games anyway.
Is there a way to prolong the war? It's better to develop your Inferno faction; otherwise, they'll crush you.
By the way, that's why I didn't like StarCraft on Battle.net. The Koreans always rush. All the games were decided in 10-12 minutes.
Here, it's the same; after 2 weeks, they eliminate you.

Okay... please provide a link to the rules for tournament battles, whether computers participate, etc.
Answer the question: can the war be prolonged? How can you trick the enemy? Or are they all cheaters here? I read that many people use map editors and other similar tools.

I still really like Inferno; I want to find at least a couple of ways to succeed. What if?

P.S. Don't post the rules; I found them and reread them. It's not even interesting to play like that... you can't take monsters, you can't do anything. It's strange.
In reply to Zenusoid
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#427
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Zenusoid

Answer the question: is it possible to prolong the war?

Well, if it works out, then yes, it is possible. Some games last for 2 months. And there are even phenomena that last for 3.
Zenusoid

How to cheat the enemy, etc., or are all here cheaters?

I didn't understand this expression. :rolleyes: What do you mean by cheating, and what do cheaters have to do with it? All known (exposed) cheaters have been banned. And people who use cheats are rare nobodies who are unable to win fairly. How can you disrespect yourself and your level of play so much as to do that? It's unlikely that this interests normal players.
Zenusoid

I really liked Inferno, I want to find at least a couple of loopholes to success)) What if?!

There is a tutorial video. There was a video about Inferno there, I think. Watch it again, maybe you'll see something useful.
Zenusoid

It's not even interesting to play... you can't take mobs, you can't do anything. It's strange somehow.


You can take mobs from Pandora's boxes. You just can't join them or use diplomacy.

The rules were not created out of thin air. They are based on thousands, think about it, thousands of online games. And they are designed for balance. So that the player who plays (played) better wins, and not the one to whom the generator gave a freebie.
So there is nothing strange about it. It only seems that way at first. If you play, you will understand that everything is fair there. And the restrictions are necessary.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#428
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I read that many people use map editors, map viewers, and similar tools.
Viewing a map in an editor, using a map viewer, and similar features are used offline. An offline tournament and an online match are practically two different games. And in online play, cheating is, of course, prohibited, although some individuals do try.
Regarding the topic – I try not to use Inferno only in the Sanctuary faction, but it can be quite effective in other factions. It depends on which faction you are playing against, of course.
I'm too f*cking old
To sell my soul
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#429
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You're wrong to think that! Inferno has potential. I would highlight three key features: 1. "Fast," strong (in my opinion, they are among the top three) and relatively inexpensive ifrits. 2. The best tier 3 unit, which even in the late game, other factions have to take into account due to its high, three-tile, and retaliatory attack. 3. The feature of resurrecting demons. Depending on the strategy, you can either try to rush with ifrits in the second week or transition into a late-game strategy with demons, archdevils, and the same ifrits. But in any case, I think the focus should be on level 6 units. In this regard, experts who provide +1 speed and many other good bonuses to ifrits unexpectedly become useful. Also, a good prayer during the construction of a level 4 magic tower helps. Overall, the city is very complex. It's not for everyone.
Мое кунфу лучше твоего!
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#430
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DeadOk, have you played with other people? If so, what was your experience playing specifically with other players?
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#431
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DeadOk
1. "Fast," strong (in my opinion, they are among the top three strongest), and relatively inexpensive Ifrits.
2. The best Tier 3 unit that even in the late game, opponents have to take into account due to its high, three-cell, and retaliatory attack.
3. The feature of resurrecting demons.
There's really nothing to argue about! :smile02:
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#432
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Lider1 only plays with humans.

My experience is... Inferno sucks. BUT I feel that this is more related to my mistakes or unforeseen circumstances (randomness) on the maps than to the balance.

Bad heroes? Well, starting heroes rarely become the main ones.
Weak overall damage and HP? But the speed is one of the highest + retaliatory strike for two units at once (for level 7, this is really cool).
With the right tactics, we will most likely force the enemy into melee combat from the very first turn of the battle, and then Inferno will hardly lose to anyone.

Anyway, the final army is either just ifrits with Armageddon, or devils, ifrits, hordes of demons, and a decent number of cerberuses, on which the enemy will be forced to spend time.
Мое кунфу лучше твоего!
#433
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I personally play as Inferno, and I'm really enjoying this faction:

1) Cerberuses - they are very strong, unbeatable, and can kill 3 enemies at once.
2) Ifrits - simply powerful, with a fire shield and deadly speed. And if they also have Armageddon, they are even better!
3) Pit Lords, demonology. You can raise horned creatures to 1000+ (on XL maps).

At the start, there are 3 hero options:
1) Octavia, because of the 350 coins per day.
2) Ignat, because of the imps, and you can build a Golem and go kill small mobs.
3) Rashka, with Ifrits.
#434
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3) Pit Lords, demonology. You can raise horned creatures to 1000+ (on XL maps).
But this requires a very long game and diplomacy!
Among heroes, there are a few viable options:
1. A hero specializing in silver (for Ifrits, you only need to find dragon scales), and look for a good hero in the tavern.
2. Zidar (not Maleek, of course, but due to his specialization, at level 20, you get a 30% bonus to magical damage).
3. A hero specializing in intelligence - you can never have too much mana, especially when you have Dimension Door and Explosion.
In the guild, you can get Armageddon and Berserk, which is very good. Sacrifice is also good for a warrior hero.
The castle is weak in terms of monsters but strong in magic.
In reply to soldierx
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#435
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What can be said about Inferno? (I finally read all the messages, it took 2 days) Inferno is a faction that requires the right hands and a good mind. Disadvantages: • the army with the "lowest health" • the highest HP cost • weak attack power • the faction is demanding in terms of gold and mercury • the guild of mages does not have the "Bless" spell Advantages • fast • Ifrits are unique castle creatures (immune to fire magic and the "Magic Bolt" spell, very fast, upgrade gives a permanent Fire Shield) • demonology (the number of demons turns into quality) • average cost of combat buildings • building a Portal (with more than 1 Inferno city) increases the faction's defense and maneuverability Tactics • go with fast Ifrits + Cerberuses and look for additional resources, gold, kill Treasure Rooms, Hives, Conservatories. You need 2 of the following spells: Slow, Bless, Curse, Shield. Then, Devils can be added to the army. • go with demonology + Ifrits, also kill Treasure Rooms, Hives, Conservatories. With more than 100 Demons, you can take Utopia or just find an opponent and kill them. Required spells: Anti-Magic, Curse, Teleport, Haste, Shield. It is good if other units are used for demonology (Spearmen, Centaurs, Gnomes). • you can do both at the same time :smile54: • you can develop another city if you feel that you cannot. Ifrits should still be present. Heroes There are no outstanding personalities here, but there are still some: • Octavia - very suitable (Safe) thanks to 350 gold per day + has an attack skill • Peer - logistics skill + artillery control, which neutral creatures are distracted to • Marius, Rashka, Nimus I don't like the rest very much. In general, the best hero for Inferno is a unique hero from other factions (Solmyr, Crag Hack, Adele). By the way, I once pumped up the "Leadership" skill for an Inferno hero. Oh my God! How nice it was when Ifrits, Devils, and especially 200 Demons get to move twice! In combination with the "Tactics" and "Attack" skills, it's deadly (it's very good if Sir Mullich appears in the tavern :smile54:). So, Inferno can compete for the top 3 places among the castles. The ability to think strategically and conduct reconnaissance turns an outsider (as many believe) into a ruthless Satan! Practice, practice, and practice again! :) p.s. Honestly, I played Inferno a little, looked at different things (building, guild of mages, demonology), but in general, it is a worthy castle. So, there is no need to say that Inferno cannot do anything (I agree that the Rampart rush can be difficult to survive, hope for berserk or the enemy's mistake)
#436
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Why is Inferno so disliked? Maybe people just don't know how to play it properly?

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