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Posts from "Newcomer-2011. Summer"

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Stryfe (red Rampart, Kirr Kirr) defeated Ingersol (blue Castle, Waleska, Waleske) SM 132. Confirmed. The map was simply amazing; I've never had such a good one on a small map. On the first day, I cleared two blockades along the way, chased away the zombies guarding the dungeon and the treasure chest (a level 1 Pirrh was in the dungeon), and saw the outer market... One of the paths was blocked by a group of Nagas guarding the fort on the hill, but I continued playing... and it turned out to be worth it: in the first week, I took 2 crypts (max and pre-max), captured a secondary Inferno Castle underground (I couldn't get the second one because the passage was guarded by about 50 Elves), also claimed a Kentaur's nest and scouted a Unicorn's nest with a guard of 10-19 of them, but improved. Plus, there were 3 (!) resource nodes on the map (which later turned out to be 2+3+4). In the second week, I focused on leveling up Kirr and defending the nests and resource nodes, and also captured a secondary Necropolis. By the beginning of the 3rd week, I had 9 Angels, 15 upgraded Unicorns, 35 Elves, and various other units in my army. With such an army, I decided to attack my opponent through a secondary castle (which had Black Dragons). On turn 132, I broke through to his main castle and captured it, after which Ingersol surrendered. Thank you for the game and good luck in the lower bracket!
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ariputra (Rampart, Ivor, Moandor) def 7z (Castle, Valeska, Rion) 8mm6a 242

Opponent chose blue, we each took 2 resets on 111

Week 1: Fast roads, Ivor and native hero came with 3 stacks, resulting in 16 Grands on 112, near the castle a crypt, stable, beehive, mill, on 114 was extremely lucky to take native dwelling (1234, with Prefecture), pre-max (ring +1 to morale and luck) and mini crypt, at home horses in citadel, 7 heroes, Ivor at lvl 7, Dragon external dwelling scouted

Week 2: Ivor got Expert Earth, mini dwarf dwelling and minicrypt, beehive (6), Dragon external dwelling, Courage pendant in Warrior's Tomb, Griffin Conservatory scouted, home Castle, in native secondary citadel built

Week 3: Griffin Conservatory (1), Sphere of Earth, Enchanter's Cloak in Warrior's Tomb, minicrypt, in adjacent zone Sharpshooter's Bow, Hat +5 Knowledge, Red Dragon external dwelling, Dragon Utopia and Pandora's Box for 10-19 Black Knights scouted, home Dragons, by this time opponent as it turned out already had 5 castles, with 7700 income :eek:

Week 4: Advanced into swamp with Castle secondary, took 3 Pandora's Boxes for 20 gr. Swordsmen, 5 and 10k, 2 beehives for 12 and 4 Wyverns, Griffin Conservatory (3) and Dragon Utopia (Cape +2 Spell Power & Knowledge, Sphere of Suppression, Heir's Armor and something else), home 4 Archmages with Town Portal and Resurrection
By this time: Ivor 13 11 4 11, Valeska 11 18 13 5

Week 5: Fully built Barbarian secondary, Griffin Conservatory (1), 2 or 3 beehives, returned home, using Town Portal managed to take 2 Dragon Utopias (КЗ, Sword +5 All, Armor +4 Attack/Defense, Hat 5 levels, Sandals +2 All Stats and something else) money 112k
On 217 opponent jumped out (12 19 18 9) with 17 Archangels :eek:, 15 gr. Cavaliers, 134 gr. Archers, 50 gr. Griffins, 40 Swordsmen, 205 Pikemen, 17 Wyverns and took native secondary (with unsaved army), staying there for the night. Ivor 25 22 14 20 (12 Earth Elementals, 1 Air Elemental, 45 gr. Pegasi, 4 Angels, 18 Unicorns, 66 Grands, 35 Wyverns) was on the run.

Week 6: Bought everything possible, jumped into Barbarian secondary, native castle was taken on 222, decided to try taking opponent's native castle (presumably scouted), Dimension Door + Fly did the job, on 224 I was in opponent's native castle with unsaved army, upgraded 11 Angels,
thought opponent would come to retake the castle, until the end of the week took Shield +4 Defense and Swamp secondary, returning to sleep each day. Opponent meanwhile was collecting castles, beehives, and upgrades.

Week 7: Bought 2 more Archangels, by 234 while opponent was collecting beehives, managed to retake native secondary, by the end of the week native castle (barely had enough money for Golden Dragons) and return back, by this time opponent had collected Vial of Lifeblood, filled it, upgraded Wyverns and appeared near his own native castle. Opponent had more Spell Power and Mana, decided to fight without magic.

On 241 bought growth and returned back, 7z offered Fury, there were still plans left.
On 242 7z probably got tired of the long game (we played 5 or 6 hours straight) and attacked Ivor in his own native castle, the advantage in stats, Golden Dragons, and morale decided it.
Although probably even outside the castle it would have been the same

My best and luckiest game ever on HeroesWorld, when 7z jumped out with 17 Archangels I thought it was over),
Thanks for the interesting game!!!

The only thing that marred the game was constant GR crashes
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
In reply to ariputra
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ariputra
ariputra (Rampart, Ivor, Moander) def 7z (Castle, Valeska, Rion) 8mm6a 242

Around 20 battles, some strange mistakes after each disconnect (about 15 minutes), and the fact that he didn't engage in battle when he had an army advantage and overall better stats by about 10, somewhat marred the game. I confirm. As for the game itself, he joined too late. If he had joined a week earlier, the opponent wouldn't have had time to get a blue hat, a book of earth, boots with +2 to all, and a sword with +4 to all in the dungeons. I only got a book of fire and water in the dungeons.

P.S. I'm not implying that the opponent is a cheater or anything. I'm just expressing my opinion about the game.
In reply to 7z
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7z
Around 20 disconnects, some inexplicable glitches after each disconnect (about 15 minutes), and the fact that he wouldn't engage in battle when he had a numerical and stat advantage of about ~10, somewhat marred the game. I confirm this. As for the game itself, he joined too late. If he had joined a week earlier, the opponent wouldn't have had time to get the blue hat, the Book of Earth, the +2 boots, and the +4 sword from the Dungeon. I only got the Book of Fire and Water from the Dungeon.

USB modem: if a certain amount of data isn't downloaded within 30 minutes of connection, the connection is terminated, and if you start downloading something through StrongDC or a torrent, or in a browser, the game crashes. This doesn't happen with Hamachi, but there was no connection in it.

+11 The advantage was only in attack; he didn't engage in battle because he wanted to play more and finish upgrading his green dragons. He hadn't fully upgraded his treasury yet, and he wanted to take two more clues, upgrade his vipers. I told you that I still had plans. A noticeable advantage in the army appeared only after upgrading the green dragons; before that, the armies were roughly equal, and I was behind in magic and mana. It was the first playoff, so I was being cautious.

Well, not after every disconnect, I usually waited for you to finish your turn. :)

P.S. Your sorties from your castle for artifacts, hives, upgrade buildings, and returning back reminded me of the atmosphere of the second Gothic game when you return to the map of the first Gothic (in Minental) to the castle besieged by orcs, which brought a lot of pleasure
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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Well, while the opponent is taking their turn, you can browse the internet or even watch a couple of movies during a game, depending on how quickly they play. Things seem a bit slow; we've only played 3 out of 8 games, and there are only 2 days left until the deadline.
I see that Ivor had +6 to morale, that's quite significant.
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Well, I played a couple of fun games with ariputra, and he also experienced crashes due to his USB modem, so I'm sure there's no way for him to prevent the crashes. As for the lack of games, well, everyone is waiting for the weekend))).
ICQ 653223455
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MeFi (blue, fortress, bron, bron/tazar) def CryptoNight (red, rampart, kyrre, kyrre) @2sm4d(3) 144 SoD
We started with restarts.. and it was right here that I made the dumbest mistake: I took a restart on 113, because I thought I'd have to level a mage instead of a warrior (complete lack of external dwellings)… What kind of mage is a bog dweller? A terrible one, I thought, and in the end that's what "saved" me…
The final spawn – slow roads, one leading to ГО, another to a portal behind 10-19 snipers… A passage to the Inferno secondary town through roadless terrain behind 10-19 archmages. Another passage behind 20-49 Medusas – into a portal through roadless terrain deep in the respawn. It spawned an external dwelling of Gnolls, an external dwelling of Basilisks, and an external dwelling of Hydras behind 50-99 Dire Wolves.. I never took it, because even without it I had enough headaches..
This is probably the WORST spawn I've ever seen on 2sm4d3, but I still had to tough it out.. on day 4 I thought about surrendering because of a blocked wood mine, lousy blocks, and an even worse respawn, but thanks to my opponent, "it's not a good idea to start the playoffs with a surrender" – so I saw it through. By the end of the week I captured the secondary Castle and found stables. I didn't build it, because money was a total mess. Dwellings 12346 in the Citadel.
On 121 I take the pre-max Dwarf Cottage (26 Basilisks and 5 Wyverns made it possible without issues), Bron gets nothing worthwhile – no matter what! On level 6 I take Water, and start searching for goodies, of which there aren't that many: a Griffin Conservatory 3 days' travel from the Castle, a Treasure on sand through the same zone, inside it – an external dwelling of Angels.. I don't have time to take it on 127, I only take it on 131 :( after that I run to the Griffin Conservatory and take it (2), by 142 I collect nearby money/Pandora's Boxes, but they only give some junk and all level 2 magic. Before that, there were encounters with the opponent's heroes, they were mercilessly wiped out by 2 mages, the exchange at the end was 3 to 5.
Meeting with the opponent in the Treasure from Inferno on 145, by that point I have a tiny army left, but I decide to hit-and-run with Bron using Ice Bolt at 170 damage and after two volleys I flee. The opponent, worn out by the terrible layout, total bad luck, and a lousy Dragon Utopia, decides to surrender :eek: :eek: :eek: :eek: :eek: :eek:
ГГ CryptoNight, thanks for the game! Good luck in the tournament! :) god forbid I ever get another layout like this :smile07:
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Why did CryptoNight decide to give up?
Kir was well-leveled, had a decent army, and a level 5 hat. If he had leveled up his mana, he could have continued. In my opinion, he was doing great.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
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MeFi
MeFi (blue, fortress, bron, bron/tazar) def CryptoNight (red, rampart, kyrre, kyrre) @2sm4d(3) 144 SoD
Started with restarts... and it was right here that I made the dumbest mistake: I took the restart on 113 because I thought I'd have to level a mage instead of a warrior (a complete lack of external dwellings)... But what kind of mage does a Swamp guy make? No mage at all, I thought, and in the end that's what "saved" me...
The final layout – slow roads, one into the GO, the other into a portal for 10-19 sharpshooters... A passage to Inferno-secondary via no-road for 10-19 archmagi. Another passage for 20-49 Medusas – into a portal via no-road deep in the respawn. Dealt an external dwelling of Gnolls, an external dwelling of Basilisks, and an external dwelling of Hydras for 50-99 Dire Wolves... I never did take it, because I had enough headaches without it..
Perhaps the WORST layout out of all that I've ever seen on 2cm4d3, but I still had to tough it out.. on the 4th day I had thoughts of giving up because of a cut-off wood mine, pathetic blocks, and an even more pathetic respawn, but, thanks to my opponent, "it's not good to start a playoff with a surrender" - and I went all the way. By the end of the week I captured a secondary Castle and found stables. I didn't build it, because money-wise it was complete crap. Homes 12346 in the citadel.
On 121 I take the upgraded Dwarf dwelling (26 Basilisks and 5 Wyverns made it possible without issues), Bron gets nothing useful — for the life of me! At level 6 I take Water, start searching for goodies, of which there aren't that many: a Griffin Conservatory 3 days' march from the Castle, a treasure zone in the sands through that same zone, and in it – an external dwelling of Angels.. I don't have time to take it on 127, only take it on 131 :( after that I run to the Griffin Conservatory and take it (2), until 142 I collect money/Pandora's Boxes nearby, but they only give some kind of crap and all level-2 magic. Before this, there were encounters with the opponent's heroes, they were mercilessly exterminated by 2 mages, the exchange at the end was 3 to 5.
Meeting with the opponent in the treasure zone from Inferno on 145, up to that point I have a tiny army, but I decide to hit-and-run with Bron's Ice Bolt dealing 170 damage and after two volleys I flee. The opponent, worn out by a lousy draw, total bad luck, and a lousy Dragon Utopia, decides to surrender :eek: :eek: :eek: :eek: :eek: :eek:
GG CryptoNight, thanks for the game! Good luck in the tournament! :) God forbid I ever catch another such draw :smile07:

I confirm.....Probably one of my worst games in the tournament-if not the worst:( Starting from week 1-where all guards were very inconvenient-chose to hit Energy Elementals-lost 20 Centaurs((Next was a block of Gogs-there were another 49 of them with a gr stack:eek: lost 20 Centaurs and 5 Grands.Then-worse.Forcing my way to the secondary in the metro-lost 1 Unicorn out of 6-due to stupid terrain and morale((managed to break through-collected all the goodies-ran to the next respawn-where the opponent was visible-took the upgraded Hive easily-thankfully Dwarves and Woodies carry)Pushed towards the Monks again-and again 25 of them with a gr stack-3 or 4 morale:eek: -losing 2 Dwarves and a Unicorn-I already have a huge morale penalty((((After that everything seemed fine-broke into the treasure zone-cleared the accessible guards without losses-but damn Kyrre leveled horribly-no Tactics, no mass magic ever dropped-I won't even mention Defense...........on 141 there was a mega Dragon Utopia--where all the Unicorns were killed................And gave 2 bags of gold, a Water book and a level-5 hat-with my 20 mana it came in very handy......next comes complete nonsense-the shield is taken from under my nose and the army is left on an unleveled Tazar-I am 1 movement short of reaching him...........after which I thought I had blocked Tazar with the army-turns out I hadn't)And to top it off I got outplayed.................I lost all desire to play any further-gg.
I wouldn't wish such a game on anyone-it didn't bring me any fun.............Good luck MeFi on the tournament-at least the opponent was nice-understood the situation and agreed to reschedule the game-and generally communicated in a polite manner)it's pleasant to play with people like that)Good luck on the tournament)
To top it all off this horror-not a single Griffin Conservatory on 6 locations))))+ 1 Hive behind accessible guards))))
P.S.-I'll answer questions about continuing the game right away-I just didn't want to play any further!I play purely for enjoyment-when the game starts to piss me off-I don't want to continue it!So I can only apologize to the opponent-for not finishing the game!
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And in my opinion, Kyrre leveled up perfectly =) I don't see any bad skills, and the earth magic... well =)
ICQ 335-665-133
Discord Sevensan#3379
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gende (Blue, Necropolis, Clavius, Galtran) def Tomash (Red, Dungeon, Shakti, Shakti) 2sm4d(3) 217

I did a stream, the report is there. I might write a more detailed account later.
In reply to crzq
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gende
gende (Blue, Necro, Claudius, Galtran) def Tomash (Red, Dungeon, Shakti, Shakti) 2sm4d(3) 217


confirmed

a very long game; we went pretty evenly until the 3rd week. He was building up skeletons, and my external dwelling of minotaurs allowed me to have some hopeful plans. Then suddenly the opponent got a Dragon Utopia right next to them, and it spawned so many artifacts that all stats shot up to 20, while I couldn't quite figure out where the treasure zone was. At first, I went one way through the swamp, realized it wasn't the treasure zone, then struggled to search another passage; there was a swamp there too. I crawled like a worm and only found the Dragon Utopia on the 4th week, by which time the opponent had already cleared a couple more Dragon Utopias and stats were nearly 30. I take my Dragon Utopia, upon which all my thoughts and hopes for leveling the playing field rested, and they give me the Captain's Hat....
at the end of the month, I make it to an Inferno treasure zone; out of 2 cans—2 minimums :( in the end, they are already taking my main town, I see Dimension Door, flight, stats approaching 40, while I still have my native 14 8 8 5 and practically nothing in terms of troops besides 45 minotaurs and 30 ducks...
I move through the treasure zone, I see a kettle lying there, I fight through the guards and I'm short by 1 move to take it, as a final mockery, because the opponent is standing right there and picks up the kettle.... the finale was hopeless: wild advantage in parameters, magic, 1800 skeletons...

what decided it was that almost the entire map was swamp-snow-rocks, and while I was barely crawling along, the opponent got wings in the first Dragon Utopia and devoured the map at a pace inaccessible to me
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Fidesxfx (Red, Citadel, Crag) def Amiloo (Blue, Swamp, Tazar) Jebus, 127.
111. Near the castle, there is an external dwelling with Rocs guarded by 20-49 Magogs; I decide to play. Along the way, a Pandora's Box guarded by 10-19 upgraded Dendroid Guards. I decide to play after all.
112. Killed 18 Dendroids, got 10k experience. I think I definitely need to play.
113. Sadness; I realize things aren't so rosy. The road is blocked by 5-9 upgraded Castle horses; on the second one, there are 20-49 Scorpicores, Golems, and a whole bunch of stuff. I decide to hit the Roc external dwelling.
114. From the external dwellings: 1 Rocs, 1 Ogres, 2 Wolves. I run for another Pandora's Box guarded by 50-99 Evil Eyes.
115. In the Pandora's Box there are 80 Goblins, not what I expected from such guards (.
116. I disband and bought myself out at the tavern on the map; there I pick up a Hive for 6 Wyverns, a Gnoll dwelling, a Medusa dwelling.
121. Went home to replenish mana, and on 121 ran to break through one of the blocks; I kill the upgraded horses but still can't get Expert Earth.
123. Hive, finally Expert Earth. Another Hive.
125. Epic fail; I take a Hive, run to the secondary hero, there's a Pandora's Box; I beat the guards, the Pandora's Box is empty. I take the village, and hoping to disband back home, I build a tavern there, and then I don't have enough movement to attack; I can enter the castle, but I didn't build the Mage Guild. Sadness.
126. Disbanded home, I break through the second guard on the way to the secondary hero; there are 24 Scorpicores. I'm standing without mana. Scout heroes take another Hive. Then again epic fails: I see a well at the tavern near the respawn, I disband without thinking, and only then does it dawn on me that I can't recruit there without another hero))). But fortunately, after taking Deessa's ducks, he ran over and recruited Crag; he replenishes mana and runs to the GO at the respawn point.
127. I beat the GO, failed quite a bit, losing 2 creatures and 2 ducks. There was a double GO of 50-99 Efreets and the same number of Scorpicores.
Noticed Opponent; I can reach Tazar, but decide to hit the Hive first; I beat the Hive and stay there for the night. Using a scout hero, I attack Opponent's scout hero, hoping to kill a Serpent Fly there, and that the others won't bring Serpent Flies or anything else to Tazar. And so it was. When the turn passed to me, they attacked. Thanks to the Birds, I move first.
FB. What made me smile was that on the first turn, they cast Mass Slow on me; I have an artifact giving +10 Resistance. And Resistance procs on 2 stacks immediately; I was stunned).
In terms of stats and army, I was losing, but I had an advantage in mana. And a Sharpshooter at 130. I still managed a few fails in the FB, but overall, I blinded the Wyverns, killed their Archers with my ducks, then killed everything else. And under Mass Slow, while I still had mana, I shot the opponent's ducks with the Sharpshooter, then Mass Shield, and the slaughter began. In the end, I had about 10+ ducks left.
Amiloo, thanks for the game, it was intriguing; until the very end, I believed I would lose. But luck was on my side. Good luck in the tournament.
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ICQ 653223455
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I watched the Facebook video, and it seems that even with the unequipped boots, the outcome could have been different. The +2 attack and defense stats would have made all the difference in the stats.
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We saved the game with Tanya on map 134. Due to various reasons, we will only be able to finish it on August 23rd. We hope the organizers won't mind.
Убив один раз, становишься негодяем, тысячу раз - героем.

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