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15 years ago
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Message from Dirty_Player:
More water. Where are the links to official documents? Or at least the name of the game.
Well, apparently you read my topic so carefully that you also answered it yourself.
/topic/7778/. There is a copyright excerpt from an FCS Russia document there.

You acknowledge sandbagging, even if I'm the one doing it (although this is absurd considering that I only got into time trouble twice, where the first time was in my first Warlock Tower game, and the second time - the generator messed up and didn't generate according to the template in a game with Paul Man Utd - I made many mistakes on the map), but that doesn't mean we still need to stick to the timer. Because, in my opinion, we need to develop the game for the masses (taking into account the realities of noobs), not force those who can handle things quickly, are "fast" gamers, and have experience with Warcraft into a framework. This is a different game, and people don't play it based on speed like they do in Warcraft. Forcing a fast player into the framework of a slow player is also a strategy! Some players get annoyed when their opponent takes too long, while others count every skeleton and fairy, but this requires a little more time. How many mistakes are made due to rushing in battles... Everyone has different thinking, and it's slower for weaker players, but they need to be taken into account equally. In addition, a more carefully calculated battle with neutrals preserves your army, which speeds up attacks on stronger monsters, taking Dragon Utopia, and developing the hero. Accordingly, the outcome of the match will come sooner. I've seen many games where strong players mess up just as badly as complete newbies because of rushing! The game and the player only develop when the player consciously makes actions, even if it comes at the expense of time.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
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15 years ago
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I was away for a few days, didn't have internet access, and when I came back, nothing had changed. Some people are playing, and others are just... talking.

Probably this is more important than the games themselves.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to R55Max
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15 years ago
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R55Max
Apparently, you read my post very carefully and even responded to it.
/topic/7778/. It contains a copyright excerpt from an FCS of Russia document.

You acknowledge that I sometimes rush things, even though it's absurd considering I only ran out of time twice: the first time was in my first WoT game, and the second time, the random map generator messed up and didn't follow the template when playing against Paul Man Utd – I made many mistakes on the map. However, this doesn't mean we should stick to the timer. In my opinion, we need to develop the game for a wider audience, taking into account the realities of new players, rather than forcing everyone to adhere to the pace of those who are quick, experienced, and skilled at WarCraft-style games. This is a different game, and people don't play it with the speed of WarCraft. Forcing fast players to slow down is also a strategy! Some players get annoyed when their opponent takes too long, while others meticulously count every skeleton and fairy, but this requires more time. How many mistakes are made due to rushing battles? Everyone thinks differently, and weaker players think slower, but they still need to be considered equally. Moreover, carefully planned battles against neutral creatures preserve your army, which speeds up attacks on stronger monsters, capturing Dragon Utopia, and developing your hero. Consequently, the game will end sooner. I've seen many games where strong players make as many mistakes as beginners because they rush things! The game and the player only improve when the player consciously makes decisions instead of being under pressure from the timer, even if it means sacrificing some time.


A player improves when they have an incentive to learn from their mistakes and avoid repeating them in future games. Is it really that difficult to agree on increasing the timer? For example, I never refuse to increase the WoT timer for anyone. However, after playing a SoD game on Jebus Cross with Cobra and having a 10-minute turn limit, I would never agree to increasing the SoD timer. In general, if there's a "desire," a "solution" can be found. But here, there doesn't seem to be any such desire. How many people play WoT (including new and weak players like me)? And how many of them use pauses during battles? Why not give players the option to decide what works best for them by making the timer more flexible? (I'm not "for" or "against" WoT; I'm just using the timer as an example).
In reply to Psyche_7
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15 years ago
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For me, it is undeniable that WT, with its time selection system, is much more enjoyable than the time selection system in SoD, as it also offers the option to have time elapse during battles. This greatly improves discipline (the fact that time passes during battles). I remember playing against Pasha-Oelm or Chemist in SoD, and those games were a real punishment for me. But when we switched to WT, these players started playing much faster (in my opinion) than I do now, and I enjoy playing with them. The option to have time elapse during battles is very pleasing. Currently, I can handle a timer of 4500+500 or 4000+600 with time passing during battles.
С истиной где-то рядом...





Лето 2010.
In reply to Дубровин Павел
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15 years ago
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Guys...
You're still arguing here about whether some crappy timer is needed for SoD... why even bother... of course it's not needed... you've turned the game into a perversion... look around and come to your senses... are you still getting pleasure from the game???... In my opinion, with all this perversion, there simply isn same own more of it... And all attempts to somehow raise Heroes to the level of, uhm... forget it... real life rules... it's not worth spending your time and strength on meaningless attempts to prove to each other who is better at running templates and collecting ducks and angels... BECAUSE NO ONE IS GOING TO PAY YOU FOR THIS... I looked into the world of Heroes after a certain period and was horrified... it's simply half-dead!!!! No activity whatsoever... a waste of time...
Nothing will come of it for you, because there is StarCraft2, an expansion for it is coming, and DOTA 2 IS COMING OUT!!!!!!!!!!!!!!!
Esports has simply been turned upside down.........
Crazy gamers traded the greatest game of all times and peoples, Warcraft3, for crappy Starcraft, and for a defective brain-eating (proven) Dota... and you're still here arguing about some fucking timer....
Heroes is undoubtedly a great game too... but it will never even become what the first Starcraft is now... unfortunately... and the days of Warcraft are numbered... decided to shake things up, played in the qualifiers the other day at WCG... I think this will be the last WCG where Warcraft3:TFT will be a discipline...... THE LAST!!!!!! That's it. No more. Regained some form, and... beat the people pretty well, of whom there are still thousands of times more than Hero players. And the people in Varik are losing skill too, because look, Starcraft2 is here now, everyone is throwing their strength there... as for the idea of grinding to win the qualifiers, I gave up and threw the deciding game. Because there's no point in grinding anymore, I'm not that age.... and again, what's most important? Money, right. There are almost no sponsors left in Varik, they'll all die out soon, and no one will pay for you grinding there and winning something. It turns out to be a waste of time, just like Heroes. And what's happening in esports now is complete degradation... game-making died quite a long time ago, and it's just some stupid business...
Of course, I might be writing off-topic and incoherently right now, but that's not the point; to whoever reads my post, simply... I want to convey only one meaning - GUYS, PLAY FOR PLEASURE AND NOT AT THE EXPENSE OF REAL LIFE... don't let all sorts of bullshit kill this very pleasure from a great game... and I have no fucking idea if I'll return to Heroes, there's just no point in playing them... the pleasure was killed by the fact that all the tops are on VT, which I simply hate, and running with mid-tiers or same old SoD newbies is not gut... it's a waste of time.... I guess that's all from me...
P.S. I support those who are against turning SoD into a second piece of shit VT...
P.S.S. And most importantly... good luck to everyone in real life, and don't let yourselves get hooked on the second Starcraft or even worse, Dota...
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15 years ago
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It actually made me tear up :smile05:
In reply to readme
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15 years ago
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readme
Guys...

and this will work :D
15 years ago
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I was crying, the author of post #2258 simply overwhelmed with his authority :"(

in essence: I don't like all sorts of perversions with the client, like WoG or VT. Of course, it's good that it saves time - but it's much better to just play with a person who values your time and their own, and doesn't drag out the process.
In reply to KobRa_RR
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15 years ago
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Guys (especially Psih and Max) – I understand that the question about the hourglass is comparable to the question about starving countries in Africa, but it's not *that* bad:smile33: The debate about whether they are needed or not has already stretched to 5 pages of posts, and only in the first few were there reasonable arguments. Then it turned into an argument of the type (I'm right, no, I'm right, well, prove that you're right, yes, I've already proven it to you... and this list of immortal, low-brow phrases is endless). The meaning of all these posts is unclear. If the hourglass is optional, then play with the old timer to your heart's content:rolleyes: And to immediately protect myself from attacks, I want to say that I am not suggesting that you listen to and accept my opinion or anyone else's. In any case, 99% of disputes end with people sticking to their own opinions:D And this cannot be changed:smile42: It's just not very clear why start a debate that won't be resolved. So, peace to you all... (I won't promise love – it contradicts the laws of nature – you are men:D ))). But in general, SoD with hourglasses will be interesting (if anyone wants to refute this, read above – everything is written there:D ))
In reply to mrt
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15 years ago
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mrt
I was crying, the author of post #2258 simply overwhelmed with his authority :"(

What are you getting at, (censored)?

No, guys, a paradox emerges... we grind and try hard for nothing, and that's what I'm getting at!!! No one will pay us for this... we're just wasting our time, when we could be doing many other things that are better and more useful for ourselves, even!
And try to argue... but it's true!
One day, you'll all realize this... right now, most of you just don't care, you play and play... but when you reach that point, you'll understand...
In reply to readme
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15 years ago
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readme


What was the point of writing this...?

No, guys, it's a paradox... we're grinding and trying hard for nothing. That's what I'm getting at! No one will pay us for this... we're just wasting our time when we could be doing many other things that would be better and more useful for ourselves. And don't even try to argue... because it's true!
One day, you'll all realize this... right now, most of you don't care, you just keep playing and playing... but when you reach that point, you'll understand.


I'll probably agree that heroes aren't the most important thing in (my) life, and I don't get paid for them (although I don't just play, I also stream). But even if heroes are the most important thing for someone, why not? What's wrong with that? What's better about "earning money"? It's just another game – only more adult. I disagree with the suggestion that (I) should earn (more money, since I consider myself well-off) instead of playing heroes. The only question is – please don't take this as rude – how old are you, sir?
In reply to Psyche_7
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15 years ago
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Psyche_7
My only question – and please don’t take it as rude – is, how old are you, sir?

Damn... I was just about to ask the same question )))
Война фигня! Главное - маневры!!
А так играют Мастера! :smile13:
15 years ago
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If you're lucky, there might be at least 18 of them :-D
In reply to readme
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15 years ago
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readme
No, guys, it's a paradox... we grind and try hard for nothing. I mean, nobody will pay us for this... we're just wasting our time when we could be doing many other things that would be better and more useful for ourselves. And don't even try to argue... because it's true!
One day, you'll all realize this... right now, most of you don't care, you just play and play... but when you reach that point, you'll understand.
I think that's why people leave Heroes and start playing poker.
In reply to Dirty_Player
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15 years ago
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I'm turning 23 soon. Seriously, imagine if you could earn income from playing Heroes of Might and Magic, in addition to your main job! Wouldn't that be awesome? Combining pleasure with profit... Then there would be much more motivation! =)
Come on, if Heroes had sponsors and teams were formed, even an average team would start winning against the top teams after a while... and that's because there would be an incentive!
Dirty, I'm not a poker player, and I don't like poker, nor will I ever play it... I just want to combine pleasure with profit, and unfortunately, to my greatest regret, Heroes can't provide that =(((((((((((((((
Maybe I got a little carried away yesterday, sorry, but it's just incredibly frustrating that Heroes – like Warcraft – is the best game, and neither has any sponsorship... while all sorts of UNREAL stuff like Starcraft, Dota, Call of Duty (and I can't even imagine what they found to compete in there) are now highly paid and rapidly progressing!
Here's an example. Sorry for the off-topic. I recently decided to just play Dota, to see what I could do against a top Dota player. We played 1v1. Even though I've only played Dota a couple of times in my life, ages ago, I managed to: 1. Buy items reasonably well in the first part of the game, at least, and then I failed because of the banks, they weren't needed, I didn't know; 2. Managed to keep my hero's level close to the top player's; 3. Managed to kill him as much as he killed me; 4. Managed to break through to his base.
In the end, I lost because I didn't know where to buy the items that greatly increase attack, which he bought, and they simply decided the game – he just stunned me and overwhelmed me with attacks at high levels.
Okay. But I played so well the first time that I made this top player sweat in some room in Garena, I don't know what level, but it was high. And tell me, where is the skill needed in this mess, if I, not a Dota player, but just a Warcraft player from the past, played quite well?
This kind of garbage is featured in WCG, while the best games are excluded... it's frustrating!
Игра без спонсора ни о чем.Ушел из Героев.

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