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Message from Dirty_Player:
More water. Where are the links to official documents? Or at least the name of the game.
/topic/7778/. There is a copyright excerpt from an FCS Russia document there.
You acknowledge sandbagging, even if I'm the one doing it (although this is absurd considering that I only got into time trouble twice, where the first time was in my first Warlock Tower game, and the second time - the generator messed up and didn't generate according to the template in a game with Paul Man Utd - I made many mistakes on the map), but that doesn't mean we still need to stick to the timer. Because, in my opinion, we need to develop the game for the masses (taking into account the realities of noobs), not force those who can handle things quickly, are "fast" gamers, and have experience with Warcraft into a framework. This is a different game, and people don't play it based on speed like they do in Warcraft. Forcing a fast player into the framework of a slow player is also a strategy! Some players get annoyed when their opponent takes too long, while others count every skeleton and fairy, but this requires a little more time. How many mistakes are made due to rushing in battles... Everyone has different thinking, and it's slower for weaker players, but they need to be taken into account equally. In addition, a more carefully calculated battle with neutrals preserves your army, which speeds up attacks on stronger monsters, taking Dragon Utopia, and developing the hero. Accordingly, the outcome of the match will come sooner. I've seen many games where strong players mess up just as badly as complete newbies because of rushing! The game and the player only develop when the player consciously makes actions, even if it comes at the expense of time.