Apparently, you read my post very carefully and even responded to it.
/topic/7778/. It contains a copyright excerpt from an FCS of Russia document.
You acknowledge that I sometimes rush things, even though it's absurd considering I only ran out of time twice: the first time was in my first WoT game, and the second time, the random map generator messed up and didn't follow the template when playing against Paul Man Utd – I made many mistakes on the map. However, this doesn't mean we should stick to the timer. In my opinion, we need to develop the game for a wider audience, taking into account the realities of new players, rather than forcing everyone to adhere to the pace of those who are quick, experienced, and skilled at WarCraft-style games. This is a different game, and people don't play it with the speed of WarCraft. Forcing fast players to slow down is also a strategy! Some players get annoyed when their opponent takes too long, while others meticulously count every skeleton and fairy, but this requires more time. How many mistakes are made due to rushing battles? Everyone thinks differently, and weaker players think slower, but they still need to be considered equally. Moreover, carefully planned battles against neutral creatures preserve your army, which speeds up attacks on stronger monsters, capturing Dragon Utopia, and developing your hero. Consequently, the game will end sooner. I've seen many games where strong players make as many mistakes as beginners because they rush things! The game and the player only improve when the player consciously makes decisions instead of being under pressure from the timer, even if it means sacrificing some time.
A player improves when they have an incentive to learn from their mistakes and avoid repeating them in future games. Is it really that difficult to agree on increasing the timer? For example, I never refuse to increase the WoT timer for anyone. However, after playing a SoD game on Jebus Cross with Cobra and having a 10-minute turn limit, I would never agree to increasing the SoD timer. In general, if there's a "desire," a "solution" can be found. But here, there doesn't seem to be any such desire. How many people play WoT (including new and weak players like me)? And how many of them use pauses during battles? Why not give players the option to decide what works best for them by making the timer more flexible? (I'm not "for" or "against" WoT; I'm just using the timer as an example).