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What kind of magic do you like?
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16 years ago
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hypnosis, I think you can't cast hypnosis on a wizard standing behind troops, right? => you definitely won't be able to cast your first hypnosis on my wizard.
In reply to DeadDreams
15 years ago
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DeadDreams
And if you also happen to have the Martyr spell (Magic of Life, level 2), then Hypnosis + Martyr is a real treat, or you can hypnotize an enemy hero.


And even better is hypnosis + sacrifice (it's hard to level up, but if you manage to...), sacrifice a group of enemy units and resurrect your own.

Hypnosis, DraGuNSt, can also be cast over city walls, just like poison.
In reply to kor4
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15 years ago
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kor4
sacrifice a group of enemy units and resurrect your own
Unfortunately, that won't work. If it did, Sacrifice would become one of the best spells on level 5.
15 years ago
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It’s a pity, I haven’t tried it in a long time; it worked in version 1.0.0.1.
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15 years ago
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The hypnosis effect is removed by Exorcism or Cancel, so it's a useful skill against neutral creatures.
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15 years ago
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There were many interesting versions here, but IMHO, the most convenient one is Death, especially when the hero already has Vampire Touch...
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15 years ago
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I don't like the Chaos faction, but Chaos magic is very good (disintegration, choke). On par with it is the magic of Haven with enthrall, clairvoyance, ice bolt, town portal, and hypnosis. Then comes death magic, then life magic, and the least useful one – nature magic.
In reply to Bupuppi
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15 years ago
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Bupuppi
I don't like the Chaos faction, but Chaos magic is very good (disintegration, choke). It's on par with Order magic, with its spells like enthrall, clairvoyance, ice bolt, city portal, and hypnosis.
Then comes death magic, then life magic, and the least useful one is nature magic.
Bravo!! :smile54: Everything is OK, except for "I don't like the Chaos faction":smile12:
14 years ago
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The order of all skills: :smile19:. I usually give the secondary mage skill for life, on large maps, unwavering might (especially when there is hypnosis, martyr, and sanctuary). Hypnosis = martyr. This is a deadly combination: :smile19:, not to mention Sanctuary + medusas: :smile11: :smile11: :smile19: :smile19:. Don't forget about other Haven faction skills and amulets of life. And there are also 2 good rings - persistence and great sacrifice.
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14 years ago
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Pff... life magic is cooler, the hand of the gods forever!
In reply to ColdWarrior
14 years ago
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nikitos palisos
Pff... life magic is cooler, Hand of God 4ever!
Yeah, life is good, 2nd place :D
But Hand of God...
Sanctuary is more interesting :rolleyes:, and the guardian angel too.
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14 years ago
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In the upcoming campaign, "The Price of Loyalty," there's nothing to be done without the gods' intervention! (in the final part)
In reply to ColdWarrior
14 years ago
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nikitos palisos
In the upcoming campaign, you can't do anything without the gods' intervention! (in the last one)
I've played it and I know! Cast Sanctuary and go ahead, let the Barbarian fight:D Go to the corner with the Life Mage, cover him, and if necessary, bring the Barbarian back to life.
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12 years ago
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I don't remember the name, but the gist is this: a huge hand appears and, with a snap, moves a unit a short distance. It's perfect for sieging a castle!
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12 years ago
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1. Life. Regeneration is king! The ability to resurrect creatures after battle is useful. 2. Haven. Hypnosis, phantoms, charm... No contest here. Could easily take first place, but regeneration is really powerful! 3. Sylvan. Summoning is summoning, and minions are always helpful. Especially if they are water elementals ;) Although, there can be even better options if you invest in it. The downside is that Nature uses it really effectively, while other cities are not as... 4. Necropolis. There's plenty to work with here. Overall, it's similar to Nature. It has its own advantages, of course, in exchange for some of Nature's advantages. The main downside is the same. Although necromancy with vampires is cool, I'm not sure if multiplying vampires while playing as Life will be useful (although I haven't tested it!). 5. Dungeon. Offensive spells in this game are boring. No interesting post-effects. And no skills that are useful on the global map...

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