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Super tactics against Necromancers. I can't believe I didn't write about this before. You can easily defeat Necromancers by simply attacking them first. I always do this, attacking them with my first unit. There's no need to attack with the second unit; you should take them out yourself. :)\br> By the way, Necropolis is a difficult faction in the SoD (Shadow of Death) with all the limitations. Not everyone dared to play with it (without Lords, without Gash on the starting map (random start), without Iskra and Vidomina). The win rate was around 50%. So, the rules are also a method of balancing.
This is mainly a place where people gather who want to improve their gameplay, so I'd like to see fewer posts about tactics for playing as Solmyr or Malekith, especially those involving early Capitol construction.
You'll laugh, but I came to the forum specifically to learn something new and improve my gameplay. I learned something, and now I'm improving.
Gremlin From Kremlin
15 years ago
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At the beginning, you need to eliminate the Necromancers; having a large number of units with slowing abilities and archers is the key to victory.
Рустам из Ч
14 years ago
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Purely theoretical reasoning: If a Necromancer has neither "Alliance of Angels" nor "Father of Dragons' Might" and has a huge army of skeletons, not liches (from the "King's Robe"), then two artifacts working in tandem should be very effective against him: "Sphere of Inhibition" and "Armor of the Damned." All of his already slow troops will be further slowed down (expert level is preferable), and he will be unable to remove this effect or cast any spells at all. If a Warrior with a strong attack (can be without defense, without magic power, without knowledge, and even without a spellbook) and many archers is fighting against the Necromancer, then in the first turn, he will shoot down the slowed liches, in the second or third turn, he will weaken them with archers and finish off the fast units with melee units, and in subsequent turns, he can calmly shoot down the very slow skeletons (running away from them if necessary), even if there are seventy thousand of them.
A purely theoretical argument: If a Necromancer has neither "Alliance of Angels" nor "Might of the Dragon Lords" and has a huge army of skeletons, not liches (from the "King's Robe"), then two artifacts working in tandem should be very effective against him: "Sphere of Inhibition" and "Armor of the Damned." All of his already slow troops will be slowed down even further (expert level is preferable, of course), and he won't be able to remove the effect or cast any spells at all. If a warrior with high attack power (can be without defense, magic power, knowledge, or even a spellbook) and many archers is fighting the Necromancer, he will shoot down the slowed liches in the first turn, weaken them with archers in the second or third turn, and finish off the fast units with melee troops, and in subsequent turns, he can calmly shoot down the very slow skeletons (running away from them if necessary), even if there are seventy thousand of them.
It seems too complicated. First, it's difficult to assemble; he will defeat you a couple of times, or he will assemble his own powerful combination much easier. Second, while you are assembling this, he won't just sit there; he will use his skeletons to gather many more artifacts, and as a result, his army will be stronger than yours, and not just in terms of skeletons. He will simply progress faster and earlier than you, build more castles, etc. In general, it's something out of science fiction, but it's a purely theoretical concept without practical application. However, you have come up with something quite complex. There are simpler options.
Рустам из Ч
14 years ago
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VladL
Yes, it might be difficult to find them, but if these two artifacts are found, they must be taken and combined, as together they are very effective against the Necromancer. They allow you to defeat a Necromancer who has much higher stats and a much larger army in terms of hit points. Suggest simpler options yourself, and we will discuss them.
Suggest simpler options yourself, and we'll discuss them.
Titan armor, earth sphere, maybe even magic... guess for which faction))) and after the explosion, legions of skeletons will become just an ordinary pile, and a small pile wouldn't survive anyway.
Рустам из Ч
14 years ago
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hunter98 "and after the explosion"
Is that all? And can you specify the damage in hit points, how much damage are you planning to deal with an explosion per turn, if there are fifty thousand skeletons in the stack? Leveling up direct damage magic is the most standard solution for newbies, but the larger the army size in battle, the less effective it becomes; moreover, it is well blocked by magic resistance and artifacts.
Is that all? And can you specify the damage in hit points, how much damage are you going to deal with an explosion in one turn,
if there are fifty thousand skeletons in the stack?
Leveling up direct damage magic is the most standard solution for newbies,
but the larger the army size in battle, the less effective it is, besides, it is well blocked by magic resistance and artifacts.
For newbies, the "most standard solution" is to use their games against the computer as an argument. And from your posts, it is clear that you do NOT play against people. Because where have you seen a stack of 50,000 skeletons? Only against the computer.
Maybe it would be better if you played against Hunter and found out in a battle who is right?
After the explosion, legions of skeletons will become just an ordinary bunch.
Let's calculate instead of arguing! Let's say a legion of skeletons consists of exactly 1000. 1000 * 6 = 6000 HP – their total health. Expert Earth Magic deals the following damage from the explosion: SP * 75 + 300. (6000 - 300) / 75 = 76. This means: to instantly kill 1000 skeletons with an explosion, you need a magic power of 76! Where have you seen heroes with such magic power online?! Well, 20, well, 25 – yes! 25 * 75 + 300 = 2175 damage. Well, plus a sphere of ill, plus magic... Still: serious players don't "rely" on damage magic! Moreover (if you want – calculate it yourself), the damage from a regular attack with a damage stack can easily exceed the damage from an explosion!Lider1
Noobs have "the most standard solution" – they use their games against the computer as an argument. And from your posts, it's clear that you DON'T play against people. Because where have you seen a stack of 50,000 skeletons? Only against the computer.
Oh, Lider1! Online and offline – to put it in an Odessa way, "there's a big difference"! This is self-evident. :) But you shouldn't speak disparagingly about offline! Because playing on random and custom maps is two even bigger differences! On custom maps, you can find almost anything that you haven't even seen in your worst nightmares: :smile24: stacks of 50,000 skeletons, mega-heroes with primary skills of 99/99/99/99, equipped with powerful artifacts and spells to the fullest extent, and much more that I haven't even seen yet!.. Believe me, there, direct damage spells are too useless to rely on!
Added after 10 minutes Rustam from Ch
If a necromancer doesn't have "Alliance of Angels" or "Might of the Dragon Lord" and has a huge army of skeletons, not liches (from the "King of the Undead's Cloak"), then two artifacts in a pair should work perfectly against him: "Sphere of Inhibition" and "Armor of the Damned". All of his already slow troops will be slowed down (expert is better, of course), and he won't be able to remove it or use any magic at all.
By the way, this is perfectly logical! The problem is: it is unknown whether the player will be able to acquire the Sphere of Inhibition and the Armor of the Damned. The weakness of necromancers is that their dragons do not have as strong an immunity to magic as green or red dragons, not to mention their upgraded versions and other types of dragons! And this means that, despite immunity to mind control spells, the entire necromantic army can be slowed down in one go! And, if the opponent has faster troops (and the first turn!), he will almost always apply the slow effect first, then shoot down the liches or the stack that poses the greatest threat in the near future, and the slowed stacks can be chased around the field until only dust remains! Of course, it's good if the necromancer doesn't have expert speed or healing.
...to instantly destroy 1000 skeletons with an explosion, you need a magic power of 76!...
A small mistake. A level 24 Sorceress (to guarantee all skills are expert) with the Sphere of Ill and Titan's Armor, having a magic power of 26 without these artifacts (and with other artifacts, this is quite possible), will destroy these skeletons with a single blow.
Marmot
14 years ago
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dnaop-wr, but this is a special and rather rare case, and in general, I wouldn't rely on an explosion. Besides, it's worth remembering factors such as: magic resistance (skill + artifacts), Cloak of Negation, cursed ground, Sphere of Inhibition... Magic can fail in such cases. And also remember that a lot of mana is needed for an explosion (in online games, I think there can never be too much of it).
RiMpel2
14 years ago
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Take a Necromancer and breed skeletons in response.
dnaop-wr
14 years ago
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I’m not saying I’m a fan of using explosive attacks. I just recalculated. And if you change the conditions, it can be defeated in 2 hits with the same artifacts and a pure strength of 6, meaning it’s no problem at all. It’s just a waste of 50 mana. And also – to defeat them in one hit, you need to put everything in one slot, meaning your army needs to be twice as powerful. Otherwise, if it’s the other way around, the skeletons will scatter like fleas across 7 slots – then you definitely won’t have enough mana.