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Marmot Thank you for your comment, and for discussing the map and its errors. I completely agree with you that the "error" related to the cursed land overlapping the water does not affect the gameplay in any way, and considering your close attention to this fact, I have already made the necessary changes. I hope this issue is resolved. All your statements below the text that you didn't like: I read them, and they are valid. I wish you a successful playthrough.
Spatal
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Marmot, I already told you that I'm playing with version 3.58, and in that version, monsters accumulate in dwellings, so you'll have problems too if you start buying Azure and Rust Dragons after a few months.
And again, the magician night irintal:smile17::smile49:
Lider1
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I'm going to add a spoonful of crap to a barrel of honey.
I wanted to play Heroes like I used to, and a friend recommended this map.
I have some questions:
Why is there a guard in the lower right corner of the map if you can easily go around him?
The blue tent – you can easily grab the first artifact (a Watcher's Shield was there).
Armageddon in the Tower??? Seriously, it's weird and unnatural.
I didn't mess with the map settings, but I assume that Teleport and Dungeon have been removed. I built a huge number of Guilds "properly," but there's nothing even remotely similar. Dungeon is understandable, but why remove Teleport?
Now, some criticism.
In the first month, I cleared the entire map, and there's absolutely nothing to do, so I have to just sit and wait (which I hate!), because if I try to attack a garrison, I lose a huge amount of troops. It's antimagic!
On day 22, I had 33 Titans left. I see the same gates again! I've tried to break through before, but I end up with very few troops.
I moved towards the yellow. On day 24, it was gone.
I killed 311! 110 Titans for free, and a ton of troops. If I had known, I probably wouldn't have built so many of my own.
Then, until day 327, I explored the territory because I promised myself not to look at the editor so as not to spoil the fun. And I went to the blue. At the beginning of the fourth month, it was gone. Well, if you think about it, there was something to do with all that running around.
Then I relaxed, lost concentration, and started playing with two heroes :D and somewhere around day 637, I killed the pink, red, and brown.
Since my two main heroes didn't have Earth, I bought Labretta and killed the dogs "just in case." I pulled it off.
Now, there's a border guard that requires 50 of everything. Why so much? I basically have 40 of everything, why should I run around and lose troops on those dragons and other scum? I don't know, maybe that's how it was intended. But that's how many levels you have to gain. How much time you have to spend, how many troops you have to sacrifice, etc.
If you clear the dogs and go down, there are legions of Azure Dragons.
What I'm getting at is that there's NO DYNAMICS in the map!!! It's just a boring exchange of turns, killing monsters, one month quickly follows another. All in order to buy an army. And that's how ten thousand years pass!!!!! In general, it's not interesting at all. Honestly. There's no war, no sense of danger, no sense of fear – and therefore no interest. If someone occasionally came out with an army (or at least just interfered!), forcing you to think about what to do, it would be much more interesting. But as it is... I'm not criticizing this map, but rather making a request for other maps for clients like me :D (or giving advice). Maybe in the future I'll find something like that. For example, "The Coming of the Barbarians" was much more enjoyable, if the AI was a little better.
Meanwhile, it's the eighth month, and to get past the place where they ask for 50 of everything, you have to go through a lot of tedious battles...
I didn't go any further, I gave up. Maybe there was something interesting. But my intuition tells me that the map is one-sided. I killed 10 packs of 1-4k Azure Dragons, and to go further, I have to kill 20 more packs of 4k Azure Dragons, and open a gate/tent/hero who has 9999 of all kinds of dragons, including Azure Dragons.
That's not interesting at all!
I want a real war from the very beginning! Not to wait for years to kill other billions with my billion dragons/archangels.
Thank you, but it's not for me. That's my review. No offense
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
samatron
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Lidre1 I will try to answer your questions:Lider1
There is a subway in the upper right corner of the map, and a guard is standing there. Why? If you can easily bypass him?
The guard, which can be bypassed, should be bypassed. Others may complete the guard's task. :DLider1
The blue tent - you can easily take the first artifact (there was a Watchman's Shield).
That's exactly what you need to do, because elementals are guarding it, and you kill them at the beginning.Lider1
Armageddon in the Tower??? Seriously, it's weird and unnatural.
I agree, there's no point in arguing about tastes.Lider1
I didn't mess with the map settings, but I understood that Town Portal and Dungeon are removed. I built a huge number of Guilds "fairly," but there's nothing even remotely similar. Dungeon is understandable, but why do this with Town Portal?
If Town Portal is the "City Portal," then it is on the map, and it is available to everyone, regardless of which color you play.Lider1
Now, the actual criticism.
Aha, this is where it gets interesting.:smile08: Lider1
In the first month, I cleared the entire map, there is absolutely nothing to do, so I have to sit and just wait (which I hate!), because if I go to break through the garrison, I lose a very large army. It's antimagic!!!
That's exactly what you need to do in the first month - break through the garrison. If your delay is caused by waiting for an enormous army to break through the garrison, then who is to blame? :smile42: Everyone has their own level of skill. I will only add that all garrisons can be broken through (sometimes without losses), and the fact that it is antimagic and complicates the task forces you to gain experience, which, as it turns out, you did not have enough of later to pass the guard. In general, the sooner you break through it, the less you will have to wait.Lider1
I rushed to the yellow. On day 24, it was over.
Lider1
Then, until day 327, I ran around exploring the territory, as I promised myself not to look in the editor so as not to spoil the fun. And I went to the blue. At the beginning of the fourth week, it was over. Well, if you think about it, there was something to do, this running around.
So, there was still something to do. :smile01: You can't please everyone, and standing around is bad, and running around is not very good either. :smile02: Lider1
I didn't go any further, I gave up. Maybe there would have been something interesting. But my intuition tells me that the map is one-sided. ...
Lider1
This is not interesting at all!
Lider1
Thank you, but it's not for me. This is my review. No offense.
Thank you for your comment. Even though you didn't have enough time and energy to complete the map. Long and drawn-out maps are definitely not what you need. This is obvious. Your friend, who recommended this map, probably forgot to mention that it is long and requires a lot of time, and you really need to kill monsters here. Well, I didn't write this in the comments either, but I guess I will definitely do it in the future. :smile01: In addition to everything you said, in general :rolleyes:, I realized that you would like playing large maps that require more time than tournaments. In this regard, your rating will certainly be useful for those who like to play offline tournaments. And thank you for that.
alextet
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An interesting map; I've never had such a large army for a hero before. I didn't even need to level up the Necromancer to get Liches. Sandro was defeated without any problems; I could have done it a month earlier, but I decided to increase the army size a bit more to ensure a decisive victory. I'm posting a screenshot of the battle. The last battle for the Necropolis castle was without any losses; no one even had time to attack me :D. The main hero is level 58, and that's not the limit for this map. Thank you for the map; Sandro didn't need to be weakened, or at least not so much ;) .
Well, what can I say... This is the coolest and most interesting map in Heroes 3!! Thanks to the author!! We demand a sequel:smile12:
Thank you for the feedback. :) If you liked it that much, I will definitely upload more.
Int
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Samatron's first map, which didn't make a good first impression. I tried to play it twice (as red and as green) – unsuccessfully. Perhaps the problem is that I left the garrisons too late, but after leaving, and trying to reach interesting places, I failed – there are many places, but few are interesting; in a more successful game, I captured a maximum of one area near the garrison, while simultaneously fending off aggressive opponents (I managed to defeat a couple of difficult ones), and then player-monsters with development and an army 2-3 times stronger than my main hero started running around, gradually infiltrating the castles; it was impossible to fight them against the backdrop of a lack of gold (there was no one to recruit after the gifted units)... and that's it, it was over.
In the second attempt (as green), I only went beyond the garrison to explore, and immediately two powerful heroes with a huge army jumped out.
Therefore, I have the following questions:
1) In which month should I leave the garrison to even try to compete? If it's when the message appears, then, in my opinion, it's impossible.
2) Are there any "Dungeons of Dragons" on this map at all (I don't look in the editor in advance)? They usually help a lot.
3) Initially, there was a pack of blood dragons near the tent; another time, there were just as many drakes – is this intentional? Like, develop strongly and then only take them?
In short, the map could be called "Get out or die," and not "Island...", which you don't even think about.
In general, for me, the best maps are "Search for the Lost City," "Butterfly," and "Snarl." This map doesn't seem to be "mine," but I'll try it a third time.
forza84
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This map is ridiculous... I crush all the AI opponents by the 4th month like lambs... blindness, berserk, regeneration, slow, etc.... BUT THERE IS NO TOWN PORTAL in ANY of the castles!!!!! This is just ridiculous... Thanks, the map is great, but I stopped playing it...
Int
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I finally completed it, on my 3rd attempt :smile03:
My overall impression has improved: the map is long and interesting, and it's in the right style.
I played as Inferno :smile51:, and I decided to develop Kalth and I didn't regret it: his magogs were effectively destroying enemies, occasionally harming my own units as well).
I cleared the garrison around the 2.5-month mark, and after that, I didn't encounter any major obstacles while conquering the rest of the areas - the heroes in those areas were mostly weak, and most of them couldn't even leave their castles.
It took some time to complete some of the outposts (especially the dragon lairs were challenging) and to fully explore the map and find the portals.
At one point, I finally reached the green outpost, and it was both fun to see the overall view and the battles, and inconvenient to equip a new expedition every time (legions of Azure or Rusty creatures, you know, can be quite painful).
At some point, almost the entire map was revealed, including the entire Dungeon, but that didn't really add much clarity. In the end, I got tired of looking for the right artifact for the Guardian, and I also didn't collect enough chainmail to get the "Might of the Father of Dragons" for another Guardian, so instead, I went and destroyed the artifact warehouse behind the heavily guarded gate. I used the resulting "Might" and hat for further progress: I found the desired city, obtained the artifact, and finally defeated Andru and Sandro, and then the end of the story was already near.
The remaining 4 cities were no longer needed, and besides, 2 of them had impossible quests, so I got the impression that they were created as empty placeholders. I also didn't understand the purpose of the liberated hero, but at that point, it didn't matter anymore - the map was completed, and the game was coming to an end.
Thank you for the map!
P.S. It's a bit sad that there are so few epic maps like this, and I don't have anything new to play at the moment.
the map is indeed interesting, I won't argue... but the lack of a town portal... excuse me, but that's just pointless... I replayed it twice, once as Tower and once as Haven... it's nowhere to be found... so I'm giving up... it's really pointless...
hmm... I opened the cities in the editor... I understand the idea... I'll continue playing.
Int
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forza84, yes, there is a "City Portal" there; I don't remember under what circumstances it appears, but overall, it looks like a regular experience-learning stage.
It appears as a pick-up and wearable spell, which you also need to find there, called "Summon Boat".