Skip to content

Posts from "Newcomer-2011. Summer"

5.0 (2 ratings)
User Avatar
Auto-translated
Alter54, the tournament is approaching its final stage, so, unfortunately, no. Guys, there is very little time left until the end of the group stage. Please let me know via ICQ about the status of games that have been started or are planned for this week.
Auto-translated
How can I find out about new tournaments? This one is listed as starting soon...
User Avatar
Auto-translated
Juristis (red, Castle, Valeska, Valeska) def Wishmaster (blue, Fortress, Wystan, Wystan) 212, 2sm4d(3)
We started, roads are average, Valya with 2 stacks, crossbowmen built, 2 native heroes in the tavern, but both without crossbowmen. However, there is a ballista with a tent. The road in one direction is blocked by a horde of demons behind a pandora's box, beyond which an external dwelling of monks and a Dragon Utopia are visible. We go along the second road, take 2 crypts, an external dwelling of angels is revealed behind 20-49 gr. vampires. Further on, there is a portal behind 20+ cerberi, there is an external stable and another pandora's box behind 50-99 grand elves. 113, the portal leads to a secondary dungeon underground, I take it, the decision is made to play. Until the end of the week, searching for gold and wood, I scour the secondary dungeon down to the last resource, I take a necklace +1 speed and artillery for Valeska (they give various junk), just in case, near the external angel dwelling. Horses are placed in the citadel, and 2 marketplaces.
On 121 the chain terribly fails, and I lose 1 day on upgrading the horses at the stable. Next turn I finally break through the demons, there are 62 of them, they cut down my tent, the scoundrels. The pandora's box gives 10k experience, Valeska finally gets normal skills, immediately level 11, tactics, logistics, and attack. Next, a minimal Griffin Conservatory, a minimal Naga Bank, I break through passes to the snow and to the underground. In the underground, the opponent meets my scout. I send another one, and see a Griffin Conservatory near his secondary. On 127, the external angel dwelling is taken, a portal is placed in the dungeon, at home 1-4, 6 in the castle. Valeska is level 14, got Air magic.
131 - the pandora's box behind 100+ grand elves is taken, gives 20 crusaders. I go to the Griffin Conservatory near the enemy's dungeon, simultaneously breaking through an exit to the treasure zone on the rocks, where a Dragon Utopia is immediately visible. The Griffin Conservatory turns out to be maximum, which I am very happy about; I take it, upgrade the barracks in the castle and with 9 angels, 9 horses and 40 crusaders I go to the home Dragon Utopia. In the Dragon Utopia, all the horses are devoured, I get some junk, a bag of gold, a Blackshard of the Dead Knight and a Tome of Earth, which I don't particularly need. No big deal, we go to the treasure zone on the rocks, to the revealed Dragon Utopia. The opponent has Wystan visible with defense around 20. My stats are only 8-8. I set angels in the castle.
143 - a level 3 Dragon Utopia, in front of it a Dragon Fly Hive for 8 wyverns; in the Dragon Utopia, they ate an angel and 5 wyverns. Again, nothing is given for combat stats, a Pendant of Negativity, +2 speed, a Tome of Water, and Plate of the Dead +10. 144 - a Dragon Fly Hive for 8 wyverns and a level 2 Dragon Utopia, finally a Helm of the Seer +6 to everything. 145 - a level 3 Dragon Utopia, a Sword of the Valiant +5 to everything, and a Shield of the Yawning Dead +12. Valeska finally masters logistics. Next, a Dragon Fly Hive for 6 wyverns, a Griffin Conservatory +1 angel. I plan to hit the GO on 211, build archers, but I don't have enough time to move the main hero. On the same turn, Wystan comes out, stats 10-21-8-7, almost no army. I equip artifacts, buy additional troops for as much gold as I have, and attack. Against 16 archers and stats like 20-32, the opponent didn't have the slightest chance. Thanks for the game.
User Avatar
Auto-translated
Paul Man Utd (Stronghold, Tyraxor) def d-neez (Tower, Nella, Turis), 2SM4d(3), 131.
Thank you for the game.
In reply to Paulito
User Avatar
Auto-translated
Paul Man Utd
Paul (Stronghold, Tyraxor) def d-neez (Tower, Nella, Turis), 2SM4d(3), 131.
Thank you for the game.

Confirmed. Thank you for the game.
In reply to Juristis
User Avatar
Auto-translated
Juristis
Juristis (red, Castle, Valeska, Valeska) def Wishmaster (blue, Fortress, Wystan, Wystan) 212, 2sm4d(3)
So it was. I scouted the Griffon Conservatory and the external dwelling for 20+ Thunderbirds - I decided to play, as it turned out, in vain...
The respawn is quite poor, there is one mini crypt, 3 roads: to ГО up to 19 devils, to the underground an ogre horde and 20+ rags behind the Tower secondary. I went down the last one, there's not much there either, I barely managed to get 1-6 in the Stronghold on the first week, all week 4 heroes (by the end of the game, by the way, I never assembled 8 heroes, even counting two prison ones).
On the second week I went into the underground, grabbed the Dungeon secondary there. Finances are more or less improving, enough for buying and castle building. I took the mini Griffon Conservatory, mini nagas, scouted another Griffon Conservatory - a trog stack.
At the start of the third week I finally take the external dwelling and the shield +6 next to it, then the Griffon Conservatory, which turns out to be a max one. Wystan has 18 defense, but the other stats are mediocre. I go out into the treasure zone, there is a Book of Air at the entrance.
On the fourth week I clear the treasure zone, take the shield +4 to all, the book, a hive with 6, pandora boxes - 2x10K exp and all Water (with Wisdom), plus I receive advanced Water. I attack the Dungeon, double my mana, I'm about to try my luck against the opponent. After taking the nagas, the only source of money is an income of 2.5K per day (with the mine), no utopias, no other money buildings, no money pandoras found, no places to fatten up either... I crawl out onto the opponent's respawn, not even having brought all the army, let alone the unbought 20+ wasps and ten gorgons. Although, against such a stack of archers and superior stats, there was no chance anyway.
Thank you for the game! A deserved defeat, such setups should be restarted...

It seems my participation in the tournament ends here. Thank you all for the games, good luck in the tournament, and sorry to those whose predictions I did not live up to. The true newcomers should be winning this tournament, not those playing for the 2nd-3rd-4th time around - the tradition continues.
I'm unlucky in Heroes, I'll go play Mafia :D
I'm too f*cking old
To sell my soul
In reply to Paulito
User Avatar
Auto-translated
Paul Man Utd
Paul (Stronghold, Tyraxor) def d-neez (Tower, Nella, Turis), 2SM4d(3), 131.
Thank you for the game.
Don't forget to include the player's nickname on HW (completely and taking into account all capital letters...)
Paul Man Utd (Stronghold, Tyraxor) def d-neez (Tower, Nella, Turis), 2SM4d(3), 131.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
In reply to RomarioGrom
User Avatar
Auto-translated
Unfortunately, I have to withdraw from the tournament.
User Avatar
Auto-translated
MeFi (blue, rampart, Kyrre, Kyrre) def Amiloo (red, Castle, Valeska, Galthran) 2sm4d(3) 142

We used all restarts. My first draw was decent, but my opponent had a 112 reload, then I only got bad draws, kept restarting my own. In the end - a weird layout at first appeared, which turned out to be more than playable.

111 - Kyrre without Centaurs, but Ivor is in the tavern with three beauties in green vests! :) Second one - Terek. The tactic on the first few levels never hurt anyone. A total of 50+ Centaurs and 10 Elves. On the first day I find the Gnoll's Flail for 50-99 undead, the Shield of the Damned for 20-69 pixies and the Necromancer's Cloak! The respawn gave decent gold, I see a wood mine and three roads. 5 heroes - Kyrre, Ivor, Jabarkas, Terek, Axis. The restarts are over, although I would have played this anyway.
112 - With Axis I run to upgrade the ears, buy Aeris, collect generously scattered chests and gold, bring upgraded Elves to Kyrre, she easily shoots down the undead, takes the Flail, gets the Necromancer's Cloak. Ivor runs along the path and finds an external dwelling of Elves! In the tavern appear Solmyr and Gunnar, but the opponent has revealed Vidomina O_____O I smell trouble, but there are no restarts left :( I find a couple more crypts and a couple of stat boosters. The other two roads are blocked, I look for detours.
113 - I find stables, an exit to an underground secondary zone for 20-49 Fire Elementals... they also block the Elf dwelling. But the Elves have another guard - Green Lizards, also 20-49 :( + a pile of resources lies there. I figure this is not good and rush an army to the lizards and the secondary, Kyrre moves to the stables on a pegasus, Ivor kills the Fire Elementals with minor losses (5 Centaurs), I send Solmyr against the lizards -_- and the flail seems to cut well, but there are 40 of them :( they manage to kill 10 of my Centaurs, the stack is already very small (23), but I am happy with 17 Elves on the first week and a nice growth bonus on the second. Only the guard of the secondary from the underground side upsets me: 50-99 Boars. I'm afraid to make a mistake, sending a scout hero against them is also not an option, especially since all the scout heroes are more than useful, and Axis is very far away. I decide not to go there, and that was very stupid :/ as it turned out later - there were not many of them, and the secondary was a Dungeon.
114 - With Terek I find a Guardian Object through a detour on the lower road: 20-49 Devils. With him I also find an external dwelling of Unicorns guarded by 50-99 Halberdiers xDD Everywhere along the road there are slow meat units. Kyrre has 2700 movement after the stables, 6-7 primary stats, advanced Logistics and Archery, she got Armorer. I plan to take the Unicorns. What more could one want?!
115 - I break through to the grass secondary zone, Gunnar easily defeats the Archers, with Pegasi after all :) But I make a mistake: why didn't I send a scout hero right away? Instead, I first transfer the army to Kyrre, and only then check with Axis what's blocking it.. 20-49 Troglodytes :/ There is some kind of detour, but it's a shame, I probably won't get the secondary up by week 2.. And so it happened, I took the secondary only on day 124. Kyrre swiftly runs down, gains Archery experience, and sees a 4th road O_o lots of meat everywhere, lots of gold, the opponent has few heroes and no secondary. Happiness :)
116 - Vidomina appears in the tavern again; it seems the opponent is seriously farming necro spawn :/ what to do?! Panic turns to a smile at the sight of Boots of Speed guarded by 10-19 Gnolls in helmets. Kyrre swiftly breaks through all the meat, we postpone the Unicorns for a day, open a pre-max crypt and transfer the army to Terek. He, with Tactics, easily takes the sneakers from the evil Elves, but they manage to fire a stray shot at my ears :/ the death of ten in the final is statistics, the death of one in the first week is a tragedy. And as luck would have it, I was one step short of the boots... I find a Pandora's Box for 5-9 Giants, but I never took it for the entire game.
117 - The opponent still has fewer heroes. I capture the external Unicorn dwelling, at home I have week 1-6 without Dwarves in the Castle (that was a stupid move - I had 600 gold left, and I still needed to buy all the good stuff from the external dwellings), I hoped to get out of the crisis using tasty buildings on the respawn, but there were none left, and the new ones were either far away or very big :( I sent my boys to all corners for control points, Kyrre is on the move, and the fourth road led to 20-49 Green Dragons. I thought if there were many of them, I couldn't break through without losses... I never found out until the end where that path led. Later I realized I should have stopped hesitating and sent Terek there to torment the poor dragons with Tactics, but it was too late.
121 - I have no gold to buy troops from the external dwellings :/ I make my first stupid move and build a market, trade half my resources for cash, and barely buy the Elves and Unicorns. The Centaurs have already lived their useful life, I run around with 6 Unicorns and 16 Elves, the unsold full growth + 7 Elves are idle in the castle, Kyrre is splitting towards the castle, closer to the stables. I decide to cut down 50-99 Centaur Captains and take the Tree of Wisdom with a Scholar. 2 expert skills, advanced Armorer, and they give me all sorts of garbage. In short: failday.
122 - Kyrre runs with 3500+ MP, stables+boots+logistics do their dirty work :) I only managed to buy 13 Elves, another 9 are idle in the castle; the day turned out fun: I found a second external Unicorn dwelling (with a Necklace of Swiftness +1 speed), but the guard is 50-99 Ice Elementals :/ without Tactics it's impossible, and that bastard still won't come... I found the first Griffin Conservatory guarded by air units, my smile is growing. The pre-max crypt partially solved the gold problem, Solmyr hits the Boars and goes to the secondary in the underground.
123 - Griffin Conservatory #1, Kyrre on the move with 4000+ MP, I give the main army to Gunnar and he rushes along the road to the grass secondary... he also has a decent move. I traded almost all my resources. I only managed to buy 3 Unicorns, I have no gold for the rest, but the stack of ears hits anyone in the face -_- I lose 3 ears due to moral from the enemy Archers, go into mourning and press E.
124 - By my calculations, the respawn takes up at least 1/3 of the map xD At the grass secondary I take a Castle, I spot a lot of good stuff behind the mountains and a Dragon Utopia right next to the secondary! There's gold everywhere, I collected 7.5k in one turn; in the underground Kyrre reaches the Dungeon, and her stats are 8-11-3-1! In my head: WHERE DO I GET MANA FOR THE DRAGON UTOPIA!?!? I run to the stat boosters, checking out the underground territory along the way. Near the Castle, no one could keep up with Gunnar, everyone is collecting gold in a group on the roads... the opponent seems to have a deep financial crisis, because he still doesn't have an 8th hero O_o only 1 castle. Even though I'm crawling like a turtle, I'm outpacing him. There is still hope to beat the skeletons.
125 - I find another Griffin Conservatory in the faaaaar bottom end of the respawn, and almost in the very corner a strategic lookout point xDDD I see there are 2 more Guardian Objects off-road (Arch Devils and 50-99 Cavalrymen). I gave Kyrre +2 Knowledge, Gunnar found an exit to the Treasure Zone. In the Dungeon I have Shield and Slow. What more is needed? The plan is: Double mana on day 126, take the second external horsie dwelling, pray for Earth Magic, upgrade and buy all the horses (20 total), on 131-132 take the Dragon Utopia with all the trees and two weeks of Centaur growth.

But... everything starts to fall apart.
Off-topic: by that point I hadn't slept for over a day, the game dragged on a lot: I woke up at 12 noon on Sunday, played with fadeincom (we'll finish that game soon), went to play billiards, here and there, and it's 4 AM. Amiloo offered to play at 8 AM, said we need to take the game seriously and definitely finish it, because he was going to stream it and didn't want to disappoint the viewers, so I decided not to sleep at all, so as not to oversleep :) Strategically, I watched his VODs with other players, did an analysis, saw his match with AlexLion, drew some conclusions, and we sat down to play. And we played almost until 4 PM O_O My state - completely out of it, there's no other way to describe it...

As I said - everything started to fall apart. In the Dungeon, I forget to buy a spell book, I doubled my mana, but I have neither Slow nor Shield. I take the second external horsie dwelling almost without losses, but the chains break. I buy the horses, but I don't have time to upgrade them. In my native guild, there's Bless, Haste and Cure; no Slow or Shield :(
I can buy the horses, but I don't have time to bring them from the external dwellings, Kyrre is idle because of this. 8-14-3-5, 60 mana, finally got Earth Magic and I expertized Offense. Day 132, I run to the Dragon Utopia. I already found a second one with an easier guard (one has 50-99 Vampires, the other has 50-99 Golems), I have 23 Unicorns, plenty of growth in the castle, but catastrophically little gold. I make a stupid move - I trade resources down to zero, I forgot about the portal in the Dungeon, I build nothing in the Castle because I have no gold, no resources, and no thoughts about it.
And then on day 133 I see Galthran with 250-499 Skeletons. He's on the move, but I can't reach him :( he didn't seem to notice me or the Dragon Utopia, but he went into the Treasure Zone, and that means only one thing: now time only works for him, and I didn't plan to play a macro game against a Necromancer O_O

134 - The Dragon Utopia 1-4 1-4 5-9 5-9 turns out to be minimum :/ sacrificing 6 Unicorns I get complete trash: Shield +12, Sandals +2 ToAll, Arrows +15%, Red Ball. Some stuff, but against Galthran, it's nothing. He's in the Treasure Zone, he probably didn't see the Dragon Utopia.. I pray the Treasure Zone has junk. I rush to the Castle for meat + I can afford a speed boost on Angels and Pegasi in the castle.
135 - His scout hero spots my stats, ruining my speed boost. Then I make a fatal mistake in the match: I got Expert Earth Magic, having learned at least Stone Skin, I leave the Red Ball hanging on me :/ And as luck would have it, the Dragon Utopia is MAXI! I barely get out of there with 4 Unicorns and the thought: gg wp, thanks for the game. But in the Dragon Utopia I get the Book of Air Magic, Shield +4 ToAll and... the Sea Captain's Hat and 2 more Relics in the same vein. An idea came: to split in the Dungeon, double my mana with good stats and level 1 Intelligence (19-19-15-14), take a speed boost near the Devils, deal with them with Mass Slow and 57 Elves, and quickly rush to the opponent's castle - to cut his growth. At least I didn't fail here, I had almost no troops left, only 4 Unicorns, 1 Angel, 57 Grand Elves and a couple of Pegasi..

137 - On my last moves, I finally reach his castle!!! In the castle there are already Angels, near the castle Adele on an Angel o_O I stand, peacefully speed up, 269 mana, Lightning for 310, Flail for 505, Mass Slow and Mass Shield in my pocket. I only need to build Archangels and I'm all set :) But right there is the problem - I sold my resources for a pittance, and buying them back turned out to be extremely expensive. I decided to save my gold.

141 - I dismiss the growth heroes brought from the external dwellings, buy several heroes in the Castle, send them out to scout. The road is empty, seems like there's no chain. Yeah, right, only a flag flickers off-road xD the opponent is hiding, doesn't want to sacrifice his scout heroes. Adele hid on an Angel one day's march away :) Dimension Door to her, then a mini Dragon Fly Hive, speed boost on Angels and Pegasi; I still have 25000 gold, but not a single Gem.

142 - Galthran runs along the road. Scout hero skirmishes, and Galthran runs off the road to the Well! I spot him with Vision - 11-14-16-16, almost 500 Skeletons, a few Wolves, 60+ Archers... and 2 Spell Points!! O____O I immediately fly to the castle, Dimension Door to him, I still have 150+ mana; 4100 movement points let me not worry, I know in advance I'll reach him. I attack him even without transferring troops, he sets up his formation, I cast Mass Slow, and he's just a living target for my Grand Elves :) I didn't even have to use the Flail.. although my army was - 3 Angels, a couple of Unicorns and Grand Elves :)
EPIC WIN for me, EPIC FAIL with his mana T______________T
By the way, has anyone had this bug where all the artifacts on a hero fall off before a battle? All of Kyrre's artifacts fell off right in the battle against Galthran. And I know for a fact I didn't remove them, but they ALL ended up in the backpack.

GG Amiloo, thank you very much for the game! :) Good luck in the tournament!
In reply to MeFi
User Avatar
Auto-translated
MeFi
MeFi (blue, rampart, Kyrre, Kyrre) def Amiloo (red, Castle, Valeska, Galthran) 2sm4d(3) 142

We used all restarts. I got a good draw on the first try, but my opponent had a 112 reroll, and after that only crap was dealt, so I kept restarting my own. In the end - an initially unclear layout turned out, which was more than playable.

111 - Kyrre without elven units, but Ivor was in the tavern with three beauties in green vests! :) The second was Terek. Tactics on the first levels never hurt anyone. In total, 50+ Centaurs and 10 Elves. On the very first day, I find the Gnoll's Flail for 50-99 skeletons, the Shield of the Damned for 20-49 mummies, and the Necromancer's Cloak! The respawn gave decent gold; I see a lumber mill and three roads. 5 heroes - Kyrre, Ivor, Jabarkas, Terek, Axis. Restarts are gone, though I would have played this anyway.
112 - I run Axis to upgrade the elven units, buy Aeris, gather generously scattered treasure chests and gold, hand the upgraded Elves to Kyrre, she shoots the skeletons without issue, takes the Flail, picks up the Necromancer's Cloak. Ivor runs along the path and finds an external dwelling of Elves! Solmyr and Gunnar show up in the tavern, but my opponent revealed Vidomina O_____O I smell trouble, but there are no restarts left :( I find a couple more crypts and a few stat boosters. The other two roads are blocked, so I look for alternate routes.
113 - I find stables, an exit to an underground secondary zone guarded by 20-49 Fire Elementals... they also block the Elven external dwelling. But the Elves have another guard - Greater Lizardmen, also 20-49 :( + there's a pile of resources. I figure this is not good and rush troops toward the Lizardmen and the secondary zone. Kyrre moves toward the stables on a pegasus, Ivor takes out the Fire Elementals with minor losses (5 Centaurs). I send Solmyr against the Lizardmen -_- and the club does chop well, but there are 40 of them :( they manage to take out 10 Centaurs; my stack is already quite small (23). On the bright side, 17 Elves at the first dwelling and a nice growth bonus at the second. The only downside is the guard of the secondary zone from the dungeon side: 50-99 Boars. I'm afraid to make a mistake; beating a scout hero against them is not an option either, especially since all the scouts are very useful and Axis is far away. I decide not to go there, and that was very unwise :/ as it turned out later - there weren't many of them, and the secondary zone was a Dungeon.
114 - With Terek, I find a GO via a bypass on the lower road: 20-49 Devils. I also find an external dwelling of Unicorns guarded by 50-99 Halberdiers xDD There are slow meaty units everywhere along the road. After the stables, Kyrre has 2700 movement points, 6-7 battle stats, Advanced Logistics and Archery, and got Armorer. I plan to take the Unicorns. What more could one want?!
115 - I break through to the grass secondary zone. Gunnar's Crossbowmen fall very easily, thanks to the Pegasi :) But I make a mistake: why not send a scout hero in immediately? Instead, I transfer the army to Kyrre first, and only then check with Axis what the block is... 20-49 Troglodytes :/ There might be some bypass, but it's annoying; I probably won't get the secondary zone by week 2... And that's what happened; I only took the secondary zones on day 124. Kyrre dashes down, gains Archery experience, and sees a 4th road O_o Lots of meat everywhere, lots of gold, the opponent has few heroes and no secondary zone. Bliss :)
116 - Vidomina shows up in the tavern again; looks like the opponent is seriously farming Necromancer spawn :/ What to do?! Panic turns to a smile at the sight of Boots of Speed guarded by 10-19 creatures wearing hats. Kyrre blasts through all the meat, we postpone the Unicorns for a day, open a pre-max crypt and transfer the army to Terek. With Tactics, he easily takes the sneakers from the evil Elves, but they manage to land a stray shot on my elven units :/ Death of a dozen in the final battle is statistics; death of one on week one is a tragedy. And to top it off, I was one step short of the Boots... I find a Pandora's Box guarded by 5-9 Giants, but I never took it the entire game.
117 - The opponent still has fewer heroes. I capture the Unicorn external dwelling; at home, weeks 1-6 without Dwarves in Castle (a stupid move - I had 600 gold left, and I still needed to buy all the good units from dwellings), I hoped to escape the crisis using tasty buildings on the respawn, but there were none left, and new ones were either far away or very expensive :( I spread my heroes to all corners for control points; Kyrre is on sprint, and the fourth road led to 20-49 Greater Serpents. I thought if there were many of them, I wouldn't break through without losses... I never found out where that path led until the end. Later I realized I shouldn't have hesitated and just charged in with Terek to use Tactics on the poor Serpents, but it was too late.
121 - I don't have gold to buy troops from the dwellings :/ I make my first mistake and build a market, exchange half my resources for cash, and barely buy the Elves and Unicorns. The Centaurs have outlived their usefulness; I'm running around with 6 Unicorns and 16 Elves; full unbought growth + 7 Elves are idling in the castle; Kyrre is headed for the castle, closer to the stables. I decide to wipe out 50-99 Greater Centaurs and take the Tree of Knowledge with a Scholar. 2 expert skills, Advanced Armorer, but they give all sorts of junk. In short: failday.
122 - Kyrre runs with 3500+ movement points; stables+boots+logistics do their dirty work :) I only managed to buy 13 Elves, another 9 are idling in the castle; the day turned out fun: I found a second Unicorn external dwelling (with a Necklace of Swiftness +1), but the guard is 50-99 Ice Elementals :/ impossible without Tactics, and the stubborn skill still won't appear... I found my first Griffin Conservatory guarded by Air Elementals; my smile is growing. The pre-max crypt partially solved the gold issue; Solmyr beats the Boars and heads to the secondary zone in the underground.
123 - Griffin Conservatory #1; Kyrre is on sprint with 4000+ movement points; I give the main army to Gunnar and he charges down the road to the grass secondary zone... he also has a decent turn. I traded almost all my resources. I only managed to buy 3 Unicorns; no gold for the rest, but the stack of elven units hits hard -_- I lose 3 elven units due to Crossbowmen's morale; I go into mourning and press E.
124 - By my estimate, the respawn takes up at least 1/3 of the map xD At the grass secondary zone, I take a Castle; I spot lots of tasty things beyond the mountains and a nearby Dragon Utopia right next to the secondary zone! Gold everywhere; I collected 7.5k in one turn; underground, Kyrre reaches the Dungeon, and her stats are 8-11-3-1! In my head: WHERE TO GET MANA FOR THE DRAGON UTOPIA!?!? I run to the stat boosters, scouting the underground area along the way. Near the Castle, no one could keep up with Gunnar; everyone is gathering gold en masse along the roads... the opponent seems to be in deep financial crisis, since he still doesn't have an 8th hero O_o only 1 castle. Even though I'm crawling like a turtle, I'm still ahead of him. There's still hope to beat the skeletons.
125 - I find another "conservatory" (Griffin Conservatory) in the farrrr bottom end of the respawn, and almost in the very corner, a strategic View from Above xDDD I see there are 2 more GOs off-road (Arch Devils and 50-99 Cavaliers). I gave Kyrre +2 Knowledge; Gunnar found an exit to the treasure zone. In the Dungeon: Shield and Slow. What else is needed? Plan: double the mana on day 126, take the second external dwelling of horses, pray for Earth magic, upgrade and buy all the horses (20 in total), on day 131-132 take the Dragon Utopia with all the trees and 2 weeks' growth of Centaurs.

But... everything starts to fall apart.
Off-topic: I hadn't slept for over 24 hours by that point. The game dragged on: I woke up at 12 noon on Sunday, played with fadeincom (we'll finish that game soon), went to play billiards, back and forth, and suddenly it's 4 AM. Amiloo offered to play at 8 AM, said we need to take the game seriously and must finish it because he planned to stream and didn't want to let the viewers down, so I decided not to sleep at all to avoid oversleeping :) I strategically watched his VODs against other players, analyzed them, saw his game with AlexLion, drew some conclusions, and we sat down to play. And we played almost until 4 PM O_O My state - was completely wiped out, no other way to put it...

As I said - everything started to fall apart. In the Dungeon, I forgot to buy a spell book; I doubled my mana, but I have neither Slow nor Shield. I take the second external dwelling of horses almost without losses, but the chains break. I buy the horses but don't have time to upgrade them. In my native guild: Bless, Haste, and Cure; no Slow or Shield :(
I can buy the horses, but I can't deliver them from the dwellings in time; Kyrre is idling because of this. 8-14-3-5, 60 mana; finally I get Earth magic and expert Offense. Day 132, I run to the Dragon Utopia. I've already found a second one behind easier guards (one guarded by 50-99 Vampires, the other by 50-99 Golems); I have 23 Unicorns; there's plenty of idle growth in the castle, but I'm catastrophically short on gold. I make a stupid move - exchange all my resources down to zero, I forgot about the Portal in the Dungeon, I build nothing in the Castle because I have no gold, no resources, and no thoughts about it.
And then, on day 133, I see Galthran with 250-499 Skeletons. He's on sprint, but I can't reach him :( He didn't seem to notice me or the Dragon Utopia, but he entered the treasure zone, and that means only one thing: time is now on his side, and I didn't plan on playing a macro game against a Necromancer O_O

Day 134 - the Dragon Utopia turns out to be the minimum version: 1-4 1-4 5-9 5-9 :/ after losing 6 Unicorns, I get complete junk: Shield +12 defense, Sandals of the Saint +2 morale, Bow of Elven Cherrywood +15% damage, Red Ball. Decent enough, but against Galthran - it's nothing. He's in the treasure zone; he probably shouldn't have seen the Dragon Utopia.. I pray the treasure zone has trash. I rush to the Castle for meat + I can afford sprint with Angels and Pegasi in the castle.
Day 135 - his scout hero reveals my stats and disrupts my sprint. Here I make a fatal mistake in the game: I get Expert Earth, but instead of learning at least Stone Skin, I keep the Red Ball equipped :/ And as luck would have it, the Dragon Utopia is MAX! I barely escape with 4 Unicorns and the thought: gg wp, thanks for the game. But from the Dragon Utopia, I get a Book of Air, Shield +4 defense, and... a Captain's Hat and 2 other relics in the same vein. I had an idea: break into the Dungeon, double the mana with decent stats and level 1 Intelligence (19-19-15-14), get a sprint near the devils, resolve them with mass Slow using 57 Elves, and quickly rush to the opponent's castle to cut off his growth. At least I didn't fail here, though I had almost no troops left: 4 Unicorns, 1 Angel, 57 Grands, and a couple of Pegasi..

Day 137 - on my last movement points, I finally reach his castle!!! There are already Angels in the castle; near the castle, Adele is on an Angel o_O I stand, peacefully gathering a sprint; 269 mana, Chain Lightning for 310 damage, the club for 505, mass Slow and mass Shield in my pocket. All I need is to build Archers and victory is mine :) But that's exactly the problem - I sold my resources for pennies, and buying them back turned out extremely expensive. I decided to save my gold.

Day 141 - I dismiss the scouts bringing growth from dwellings; I buy several heroes in the castle and send them to scout. The road is empty; seems there's no chain. Yeah, right - just a flag flickers off-road xD the opponent is hiding, doesn't want to sacrifice his scouts. Little Adele is hiding on an Angel one day's travel away :) Dimension Door to her, then a mini Dragon Fly Hive; sprint with Angels and Pegasi; I still have 25,000 gold, but absolutely no gems.

Day 142 - Galthran runs along the road. Scout skirmishes, but Galthran runs off the road toward a well! I reveal him with Vision - 11-14-16-16, nearly 500 Skeletons, a few Wights, 60+ Crossbowmen... and 2 Spell Points!! O____O I immediately fly to the castle, Dimension Door to him; I still have 150+ mana; 4100 movement points allow me not to worry; I know in advance I'll catch him. I attack him even without reinforcement; he sets up; I cast mass Slow, and he's just a living target for the Grands :) I didn't even need to use the club... though my troops were - 3 Angels, a couple of Unicorns, and Grands :)
EPIC WIN for me, EPIC FAIL with his mana T______________T
By the way, has anyone else had the bug where all of a hero's artifacts fall off before battle? All of mine fell off Kyrre right in the battle against Galthran. And I know for sure I didn't unequip them, but they ALL ended up in the backpack.

GG Amiloo, huge thanks for the game! :) Good luck in the tournament!
Thanks to you too, confirming.
In reply to krutilo
User Avatar
Auto-translated
krutilo
Unfortunately, I have to withdraw from the tournament.
And for some, it might even be a good thing :) It's a shame, but since he's decided, there must be reasons. Good luck!
Oleg won't be around for a while, so please contact me on ICQ with any questions. In the meantime, keep playing the games, and Oleg will update the tables and we'll summarize the results when he's back.


ICQ (559716573)

Стримы
http://ru.twitch.tv/romariogrom/videos?kind=past_broadcasts
In reply to RomarioGrom
User Avatar
Auto-translated
RomarioGrom
but for some, it might be a stroke of luck :) it's a pity, but if he decided to do it, there must be reasons, good luck!

I'm disappointed! We didn't manage to finish the postponed game with krutilo in 3 weeks. The whole group scattered somewhere.
Убив один раз, становишься негодяем, тысячу раз - героем.
User Avatar
Auto-translated
MeFi (red, Fortress, Tazar, Tazar) def fadeinc (blue, Castle, Valeska, Valeska) @ 2sm4d(3) – 211

We rolled castles. I have Fortress and red color, he has Castle and blue accordingly.
I took Tazar. We play SoD. Good layout, opp. Restarted... then I got UG twice in a row, 2 restarts on 111.
It gave medium roads. Path to a snow secondary for 20-49 Hounds, path to a grass secondary for 10-19 Basilisks. A stack of Gnolls died on Centaurs (20-49) on the way to the secondary... the bastards lost morale 3 times. Before that, I lost 8 on a stack of blue caps on the road =/ hope for Wyverns. VERY much gold for respawn. Even more gold buildings (5 Crypts, Dwarf Cottage). But as luck would have it, not a single external dwelling =/
Juicy stuff - 2 (!) Dragon Utopias near home, Griffin Conservatory 3 days from my native castle. No artifacts, but roads are clear and there will be no resource troubles either.
Plan - Wyverns in the castle by the end of the week and capture of the grass secondary... the opponent clearly has gold problems, since he has fewer heroes. The time for restarts is over - so the layout can be considered final.

On 114 sadness :( start of the turn - excellent. I break through 10-19 (turned out to be 18!) Basilisks with Tazar, behind them a long road, what's behind the castle on the grass is unclear. The Wyverns know their job and I only lose Gnolls. At my external dwelling I found a Gorgon Lair :) I need to recruit them, they will take the Dragon Utopias.
With Luna I break through to the snow secondary through the dogs on the single fly. I miraculously take them down (20-49, turned out to be 21) with Wall of Fire. Behind them is a road and a portal on the road guarded by 100-249 Centaurs... well, I think, I'll do it like a pro - punish them with Walls of Fire. And..
they don't move as expected, get lucky morale twice, bypass the wall and SMACK ME in the face! I couldn't even escape.. :mad:

115 - Castle on the grass - Rampart. At the start with Alagar I got 6 Elves and 20 Centaurs, now let's put them to work. I'm thinking of developing 2 castles in parallel, gold and resources allow. Plan - stick the Elves into the Citadel. In the main castle there are already 12346 in the Citadel, day 115. Tazar is just short of reaching the Rampart, too bad :( Near the Rampart I see the first Dragon Fly Hive.
136 - The game dragged on, I unsuccessfully lost Basilisks and Gorgons a couple of times, didn't control things properly somewhere, but overall the outcome of the game is predictable. The opponent had no castles other than his own until week 3, he had neither Angels, nor Wyverns, nor a punch stack (Archers - 50, 11 Cavaliers). I already have a level 5 Magic Hat from the first Dragon Utopia (the second is behind the Wizards, stats aren't very impressive, I decided to take it later), combat stats are higher, but I'm behind in magic. + I have 2 punch stacks - 20 upgraded Gorgons and 25 Wyverns (just crawling into the treasure zone).
With View Earth and View Air I saw that he has 5 heroes :eek: And he's running three of them around the snow with native troops like a turtle :o

I won't go into too much detail, the game wasn't very interesting up until 147: without having time to take the second Dragon Utopia, I ran into the treasure zone through the Rampart (it's all poor there, Shield +4 Tooll, 2 Dragon Fly Hives, Library). In the end, I gave up the snow castle and my main, the opponent didn't go into the treasure zones, didn't take his secondary Rampart, although the guard was trivial. On 147, as I said, he takes the second Dragon Utopia at my main, and it drops him just O____O Sword +5 Tooll, Shield +6, Plate +12 + junk. In terms of stats he transforms from an outsider into a monster, but I'm already aimed at him, Dimension Door to him and… I freeze one step away from him :( :( that's what it means to lack Logistics the entire game.
He gathers his entire army into a fist, deploys and attacks. On Tactics I deploy, his first turn he casts Slow and Waits, I cast Mass Haste and throw a bloody bath =) in 4 turns he loses his entire army, and since he has Shackles of War (!!) on him he can't escape. Victory!
GG fadeinc, Thank you very much for the game! :)
User Avatar
Auto-translated
Confirmed, thanks for the game. And I was running around in the snow on a gargoyle.

Added 43 seconds later
Amiloo (red, Necropolis, Clavius, Charna) def fadeinc (blue, Fortress, Tazar, Tazar) 2sm4d(3) 135
I won't go into details, we played a long time ago.
User Avatar
Auto-translated
MeFi (blue, rampart, Kyrre, Kyrre) def snalce (red, Castle, Valeska, Valeska) @ 2sm4d(3) 143 WT

We restarted by one day and started playing. Roads are average.
111 – money respawn, scout near home. I immediately see a shield +3/+3 for 50-99 spirits, a Griffin Conservatory and a Dwarf Cottage with a single guard – 20-49 fish without Grand Strategy O_o lucky apparently. Bought 4 heroes, spread out; only 2 roads.
112 – GO – naga queens; second road to a Stronghold castle for 20-49 Evil Eyes. Elves after upgrading downward, military matters are going slowly, but enough resources at the respawn, got things to do.
113 – I terribly foolishly lose most of my Centaurs in a max crypt; buy Pegasi, give to everyone for speed boost. Only one external dwelling on my main – flying horses. My scout heroes turned out to be quite a set: Crag Hack, Mephala, Marius… Clancy to run over rocks and a couple more insignificant ones. By day three – 8 heroes and a decent cash cushion. Kyrre set up for speed boost right in sight.
114 – I hit the Evil Eye, pass into Stronghold; next to Stronghold – an external dwelling of Behemoths -_- But not so fast. As it turned out later, it was 4-5 days of travel away, the cliffs made such a crazy detour that capturing it was simply impossible.
115 – I collect Stronghold's freebies, notice a 2nd Griffin Conservatory – it's a bit deeper into Stronghold's respawn, another half-day of travel and then stables. Stables are also on the main, but they are 2.5 days of travel from the castle.
116 – I move Kyrre toward the Conservatory and Dwarf Cottage, another 4 heroes accompany her and set up a chain from the castle. Marius, Crag Hack, and Aenian farm Stronghold's respawn.
117 – Kyrre is near the stables, levels 1-6 at the Citadel, in Stronghold levels 1,2,5 at the Citadel.
121 – Mephala takes the shield, passes it to Kyrre; she takes the Dwarf Cottage-20 without issues; in Stronghold we are clearing guarded goodies with Marius's army of 7 griffins. Crag Hack on a dog for backup.
122 – I dismiss Aenian, continue the chain and bring reinforcements to Kyrre, take the 2nd Griffin Conservatory with tolerable losses, turn around and take a naga bank for 15. I brought 32 Dwarves and they went to be torn apart by the nasty nagas =(
123 – 126 – trips through the respawn looking for money; preparation for taking Stronghold's Conservatory with Grand Strategy on cliffs. Kyrre runs a long time, peeking here and there along the way =/ Supply of meat from Stronghold and then taking Conservatory-4; I barely manage to drag the fight into a shootout and escape from the Conservatory with only elves and angels (and 1 unicorn). Already have 6 angels. Time to go into the treasure zone.
127-132 Struggled with guilds for a long time, nothing decent came up. Finally rebuilt Mage Guild level 2 in Rampart, taught Kyrre Slow and ran into the Dungeon-Inferno. There I see an exit into the treasure zone through mages, a bit further a prison guarded by Centaurs and an exit into a second treasure zone through snakes oO In this treasure zone there are speed boots and a +6 club, but the exit is blocked by 10-19 Archangels guarding a +12 shield; I decide to go through the mages.
133 – 137 I try to gather as many angels as possible before Dragon Utopias, clear another Conservatory (1), Valeska appears in the Dungeon. Meanwhile I take the first Dragon Utopia with meat from my home castle. Combat stats are fine, but magic is a total disaster.
141-142 – a couple of scout hero battles, I bring growth from the castles, take the second Dragon Utopia, stats are already much higher than Valeska's.
I speed boost in the fog away from her and on turn 143 attack with a collective army (had to skip the angels, anti-morale was active). On tactics I deploy, I get first turn – butter hits, and a very fast battle.

GG snalce, Thanks for the game! =)
Attachments 2
2 files attached • Total size: 245.3 KB

Statistics

Welcome our newest member: Emil