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MeFi (red, Fortress, Tazar, Tazar) def fadeinc (blue, Castle, Valeska, Valeska) @ 2sm4d(3) – 211
We rolled castles. I have Fortress and red color, he has Castle and blue accordingly.
I took Tazar. We play SoD. Good layout, opp. Restarted... then I got UG twice in a row, 2 restarts on 111.
It gave medium roads. Path to a snow secondary for 20-49 Hounds, path to a grass secondary for 10-19 Basilisks. A stack of Gnolls died on Centaurs (20-49) on the way to the secondary... the bastards lost morale 3 times. Before that, I lost 8 on a stack of blue caps on the road =/ hope for Wyverns. VERY much gold for respawn. Even more gold buildings (5 Crypts, Dwarf Cottage). But as luck would have it, not a single external dwelling =/
Juicy stuff - 2 (!) Dragon Utopias near home, Griffin Conservatory 3 days from my native castle. No artifacts, but roads are clear and there will be no resource troubles either.
Plan - Wyverns in the castle by the end of the week and capture of the grass secondary... the opponent clearly has gold problems, since he has fewer heroes. The time for restarts is over - so the layout can be considered final.
On 114 sadness :( start of the turn - excellent. I break through 10-19 (turned out to be 18!) Basilisks with Tazar, behind them a long road, what's behind the castle on the grass is unclear. The Wyverns know their job and I only lose Gnolls. At my external dwelling I found a Gorgon Lair :) I need to recruit them, they will take the Dragon Utopias.
With Luna I break through to the snow secondary through the dogs on the single fly. I miraculously take them down (20-49, turned out to be 21) with Wall of Fire. Behind them is a road and a portal on the road guarded by 100-249 Centaurs... well, I think, I'll do it like a pro - punish them with Walls of Fire. And..
they don't move as expected, get lucky morale twice, bypass the wall and SMACK ME in the face! I couldn't even escape.. :mad:
115 - Castle on the grass - Rampart. At the start with Alagar I got 6 Elves and 20 Centaurs, now let's put them to work. I'm thinking of developing 2 castles in parallel, gold and resources allow. Plan - stick the Elves into the Citadel. In the main castle there are already 12346 in the Citadel, day 115. Tazar is just short of reaching the Rampart, too bad :( Near the Rampart I see the first Dragon Fly Hive.
136 - The game dragged on, I unsuccessfully lost Basilisks and Gorgons a couple of times, didn't control things properly somewhere, but overall the outcome of the game is predictable. The opponent had no castles other than his own until week 3, he had neither Angels, nor Wyverns, nor a punch stack (Archers - 50, 11 Cavaliers). I already have a level 5 Magic Hat from the first Dragon Utopia (the second is behind the Wizards, stats aren't very impressive, I decided to take it later), combat stats are higher, but I'm behind in magic. + I have 2 punch stacks - 20 upgraded Gorgons and 25 Wyverns (just crawling into the treasure zone).
With View Earth and View Air I saw that he has 5 heroes :eek: And he's running three of them around the snow with native troops like a turtle :o
I won't go into too much detail, the game wasn't very interesting up until 147: without having time to take the second Dragon Utopia, I ran into the treasure zone through the Rampart (it's all poor there, Shield +4 Tooll, 2 Dragon Fly Hives, Library). In the end, I gave up the snow castle and my main, the opponent didn't go into the treasure zones, didn't take his secondary Rampart, although the guard was trivial. On 147, as I said, he takes the second Dragon Utopia at my main, and it drops him just O____O Sword +5 Tooll, Shield +6, Plate +12 + junk. In terms of stats he transforms from an outsider into a monster, but I'm already aimed at him, Dimension Door to him and… I freeze one step away from him :( :( that's what it means to lack Logistics the entire game.
He gathers his entire army into a fist, deploys and attacks. On Tactics I deploy, his first turn he casts Slow and Waits, I cast Mass Haste and throw a bloody bath =) in 4 turns he loses his entire army, and since he has Shackles of War (!!) on him he can't escape. Victory!
GG fadeinc, Thank you very much for the game! :)
We rolled castles. I have Fortress and red color, he has Castle and blue accordingly.
I took Tazar. We play SoD. Good layout, opp. Restarted... then I got UG twice in a row, 2 restarts on 111.
It gave medium roads. Path to a snow secondary for 20-49 Hounds, path to a grass secondary for 10-19 Basilisks. A stack of Gnolls died on Centaurs (20-49) on the way to the secondary... the bastards lost morale 3 times. Before that, I lost 8 on a stack of blue caps on the road =/ hope for Wyverns. VERY much gold for respawn. Even more gold buildings (5 Crypts, Dwarf Cottage). But as luck would have it, not a single external dwelling =/
Juicy stuff - 2 (!) Dragon Utopias near home, Griffin Conservatory 3 days from my native castle. No artifacts, but roads are clear and there will be no resource troubles either.
Plan - Wyverns in the castle by the end of the week and capture of the grass secondary... the opponent clearly has gold problems, since he has fewer heroes. The time for restarts is over - so the layout can be considered final.
On 114 sadness :( start of the turn - excellent. I break through 10-19 (turned out to be 18!) Basilisks with Tazar, behind them a long road, what's behind the castle on the grass is unclear. The Wyverns know their job and I only lose Gnolls. At my external dwelling I found a Gorgon Lair :) I need to recruit them, they will take the Dragon Utopias.
With Luna I break through to the snow secondary through the dogs on the single fly. I miraculously take them down (20-49, turned out to be 21) with Wall of Fire. Behind them is a road and a portal on the road guarded by 100-249 Centaurs... well, I think, I'll do it like a pro - punish them with Walls of Fire. And..
they don't move as expected, get lucky morale twice, bypass the wall and SMACK ME in the face! I couldn't even escape.. :mad:
115 - Castle on the grass - Rampart. At the start with Alagar I got 6 Elves and 20 Centaurs, now let's put them to work. I'm thinking of developing 2 castles in parallel, gold and resources allow. Plan - stick the Elves into the Citadel. In the main castle there are already 12346 in the Citadel, day 115. Tazar is just short of reaching the Rampart, too bad :( Near the Rampart I see the first Dragon Fly Hive.
136 - The game dragged on, I unsuccessfully lost Basilisks and Gorgons a couple of times, didn't control things properly somewhere, but overall the outcome of the game is predictable. The opponent had no castles other than his own until week 3, he had neither Angels, nor Wyverns, nor a punch stack (Archers - 50, 11 Cavaliers). I already have a level 5 Magic Hat from the first Dragon Utopia (the second is behind the Wizards, stats aren't very impressive, I decided to take it later), combat stats are higher, but I'm behind in magic. + I have 2 punch stacks - 20 upgraded Gorgons and 25 Wyverns (just crawling into the treasure zone).
With View Earth and View Air I saw that he has 5 heroes :eek: And he's running three of them around the snow with native troops like a turtle :o
I won't go into too much detail, the game wasn't very interesting up until 147: without having time to take the second Dragon Utopia, I ran into the treasure zone through the Rampart (it's all poor there, Shield +4 Tooll, 2 Dragon Fly Hives, Library). In the end, I gave up the snow castle and my main, the opponent didn't go into the treasure zones, didn't take his secondary Rampart, although the guard was trivial. On 147, as I said, he takes the second Dragon Utopia at my main, and it drops him just O____O Sword +5 Tooll, Shield +6, Plate +12 + junk. In terms of stats he transforms from an outsider into a monster, but I'm already aimed at him, Dimension Door to him and… I freeze one step away from him :( :( that's what it means to lack Logistics the entire game.
He gathers his entire army into a fist, deploys and attacks. On Tactics I deploy, his first turn he casts Slow and Waits, I cast Mass Haste and throw a bloody bath =) in 4 turns he loses his entire army, and since he has Shackles of War (!!) on him he can't escape. Victory!
GG fadeinc, Thank you very much for the game! :)