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MeFi (blue, rampart, Kyrre, Kyrre) def Amiloo (red, Castle, Valeska, Galthran) 2sm4d(3) 142
We used all restarts. My first draw was decent, but my opponent had a 112 reload, then I only got bad draws, kept restarting my own. In the end - a weird layout at first appeared, which turned out to be more than playable.
111 - Kyrre without Centaurs, but Ivor is in the tavern with three beauties in green vests! :) Second one - Terek. The tactic on the first few levels never hurt anyone. A total of 50+ Centaurs and 10 Elves. On the first day I find the Gnoll's Flail for 50-99 undead, the Shield of the Damned for 20-69 pixies and the Necromancer's Cloak! The respawn gave decent gold, I see a wood mine and three roads. 5 heroes - Kyrre, Ivor, Jabarkas, Terek, Axis. The restarts are over, although I would have played this anyway.
112 - With Axis I run to upgrade the ears, buy Aeris, collect generously scattered chests and gold, bring upgraded Elves to Kyrre, she easily shoots down the undead, takes the Flail, gets the Necromancer's Cloak. Ivor runs along the path and finds an external dwelling of Elves! In the tavern appear Solmyr and Gunnar, but the opponent has revealed Vidomina O_____O I smell trouble, but there are no restarts left :( I find a couple more crypts and a couple of stat boosters. The other two roads are blocked, I look for detours.
113 - I find stables, an exit to an underground secondary zone for 20-49 Fire Elementals... they also block the Elf dwelling. But the Elves have another guard - Green Lizards, also 20-49 :( + a pile of resources lies there. I figure this is not good and rush an army to the lizards and the secondary, Kyrre moves to the stables on a pegasus, Ivor kills the Fire Elementals with minor losses (5 Centaurs), I send Solmyr against the lizards -_- and the flail seems to cut well, but there are 40 of them :( they manage to kill 10 of my Centaurs, the stack is already very small (23), but I am happy with 17 Elves on the first week and a nice growth bonus on the second. Only the guard of the secondary from the underground side upsets me: 50-99 Boars. I'm afraid to make a mistake, sending a scout hero against them is also not an option, especially since all the scout heroes are more than useful, and Axis is very far away. I decide not to go there, and that was very stupid :/ as it turned out later - there were not many of them, and the secondary was a Dungeon.
114 - With Terek I find a Guardian Object through a detour on the lower road: 20-49 Devils. With him I also find an external dwelling of Unicorns guarded by 50-99 Halberdiers xDD Everywhere along the road there are slow meat units. Kyrre has 2700 movement after the stables, 6-7 primary stats, advanced Logistics and Archery, she got Armorer. I plan to take the Unicorns. What more could one want?!
115 - I break through to the grass secondary zone, Gunnar easily defeats the Archers, with Pegasi after all :) But I make a mistake: why didn't I send a scout hero right away? Instead, I first transfer the army to Kyrre, and only then check with Axis what's blocking it.. 20-49 Troglodytes :/ There is some kind of detour, but it's a shame, I probably won't get the secondary up by week 2.. And so it happened, I took the secondary only on day 124. Kyrre swiftly runs down, gains Archery experience, and sees a 4th road O_o lots of meat everywhere, lots of gold, the opponent has few heroes and no secondary. Happiness :)
116 - Vidomina appears in the tavern again; it seems the opponent is seriously farming necro spawn :/ what to do?! Panic turns to a smile at the sight of Boots of Speed guarded by 10-19 Gnolls in helmets. Kyrre swiftly breaks through all the meat, we postpone the Unicorns for a day, open a pre-max crypt and transfer the army to Terek. He, with Tactics, easily takes the sneakers from the evil Elves, but they manage to fire a stray shot at my ears :/ the death of ten in the final is statistics, the death of one in the first week is a tragedy. And as luck would have it, I was one step short of the boots... I find a Pandora's Box for 5-9 Giants, but I never took it for the entire game.
117 - The opponent still has fewer heroes. I capture the external Unicorn dwelling, at home I have week 1-6 without Dwarves in the Castle (that was a stupid move - I had 600 gold left, and I still needed to buy all the good stuff from the external dwellings), I hoped to get out of the crisis using tasty buildings on the respawn, but there were none left, and the new ones were either far away or very big :( I sent my boys to all corners for control points, Kyrre is on the move, and the fourth road led to 20-49 Green Dragons. I thought if there were many of them, I couldn't break through without losses... I never found out until the end where that path led. Later I realized I should have stopped hesitating and sent Terek there to torment the poor dragons with Tactics, but it was too late.
121 - I have no gold to buy troops from the external dwellings :/ I make my first stupid move and build a market, trade half my resources for cash, and barely buy the Elves and Unicorns. The Centaurs have already lived their useful life, I run around with 6 Unicorns and 16 Elves, the unsold full growth + 7 Elves are idle in the castle, Kyrre is splitting towards the castle, closer to the stables. I decide to cut down 50-99 Centaur Captains and take the Tree of Wisdom with a Scholar. 2 expert skills, advanced Armorer, and they give me all sorts of garbage. In short: failday.
122 - Kyrre runs with 3500+ MP, stables+boots+logistics do their dirty work :) I only managed to buy 13 Elves, another 9 are idle in the castle; the day turned out fun: I found a second external Unicorn dwelling (with a Necklace of Swiftness +1 speed), but the guard is 50-99 Ice Elementals :/ without Tactics it's impossible, and that bastard still won't come... I found the first Griffin Conservatory guarded by air units, my smile is growing. The pre-max crypt partially solved the gold problem, Solmyr hits the Boars and goes to the secondary in the underground.
123 - Griffin Conservatory #1, Kyrre on the move with 4000+ MP, I give the main army to Gunnar and he rushes along the road to the grass secondary... he also has a decent move. I traded almost all my resources. I only managed to buy 3 Unicorns, I have no gold for the rest, but the stack of ears hits anyone in the face -_- I lose 3 ears due to moral from the enemy Archers, go into mourning and press E.
124 - By my calculations, the respawn takes up at least 1/3 of the map xD At the grass secondary I take a Castle, I spot a lot of good stuff behind the mountains and a Dragon Utopia right next to the secondary! There's gold everywhere, I collected 7.5k in one turn; in the underground Kyrre reaches the Dungeon, and her stats are 8-11-3-1! In my head: WHERE DO I GET MANA FOR THE DRAGON UTOPIA!?!? I run to the stat boosters, checking out the underground territory along the way. Near the Castle, no one could keep up with Gunnar, everyone is collecting gold in a group on the roads... the opponent seems to have a deep financial crisis, because he still doesn't have an 8th hero O_o only 1 castle. Even though I'm crawling like a turtle, I'm outpacing him. There is still hope to beat the skeletons.
125 - I find another Griffin Conservatory in the faaaaar bottom end of the respawn, and almost in the very corner a strategic lookout point xDDD I see there are 2 more Guardian Objects off-road (Arch Devils and 50-99 Cavalrymen). I gave Kyrre +2 Knowledge, Gunnar found an exit to the Treasure Zone. In the Dungeon I have Shield and Slow. What more is needed? The plan is: Double mana on day 126, take the second external horsie dwelling, pray for Earth Magic, upgrade and buy all the horses (20 total), on 131-132 take the Dragon Utopia with all the trees and two weeks of Centaur growth.
But... everything starts to fall apart.
Off-topic: by that point I hadn't slept for over a day, the game dragged on a lot: I woke up at 12 noon on Sunday, played with fadeincom (we'll finish that game soon), went to play billiards, here and there, and it's 4 AM. Amiloo offered to play at 8 AM, said we need to take the game seriously and definitely finish it, because he was going to stream it and didn't want to disappoint the viewers, so I decided not to sleep at all, so as not to oversleep :) Strategically, I watched his VODs with other players, did an analysis, saw his match with AlexLion, drew some conclusions, and we sat down to play. And we played almost until 4 PM O_O My state - completely out of it, there's no other way to describe it...
As I said - everything started to fall apart. In the Dungeon, I forget to buy a spell book, I doubled my mana, but I have neither Slow nor Shield. I take the second external horsie dwelling almost without losses, but the chains break. I buy the horses, but I don't have time to upgrade them. In my native guild, there's Bless, Haste and Cure; no Slow or Shield :(
I can buy the horses, but I don't have time to bring them from the external dwellings, Kyrre is idle because of this. 8-14-3-5, 60 mana, finally got Earth Magic and I expertized Offense. Day 132, I run to the Dragon Utopia. I already found a second one with an easier guard (one has 50-99 Vampires, the other has 50-99 Golems), I have 23 Unicorns, plenty of growth in the castle, but catastrophically little gold. I make a stupid move - I trade resources down to zero, I forgot about the portal in the Dungeon, I build nothing in the Castle because I have no gold, no resources, and no thoughts about it.
And then on day 133 I see Galthran with 250-499 Skeletons. He's on the move, but I can't reach him :( he didn't seem to notice me or the Dragon Utopia, but he went into the Treasure Zone, and that means only one thing: now time only works for him, and I didn't plan to play a macro game against a Necromancer O_O
134 - The Dragon Utopia 1-4 1-4 5-9 5-9 turns out to be minimum :/ sacrificing 6 Unicorns I get complete trash: Shield +12, Sandals +2 ToAll, Arrows +15%, Red Ball. Some stuff, but against Galthran, it's nothing. He's in the Treasure Zone, he probably didn't see the Dragon Utopia.. I pray the Treasure Zone has junk. I rush to the Castle for meat + I can afford a speed boost on Angels and Pegasi in the castle.
135 - His scout hero spots my stats, ruining my speed boost. Then I make a fatal mistake in the match: I got Expert Earth Magic, having learned at least Stone Skin, I leave the Red Ball hanging on me :/ And as luck would have it, the Dragon Utopia is MAXI! I barely get out of there with 4 Unicorns and the thought: gg wp, thanks for the game. But in the Dragon Utopia I get the Book of Air Magic, Shield +4 ToAll and... the Sea Captain's Hat and 2 more Relics in the same vein. An idea came: to split in the Dungeon, double my mana with good stats and level 1 Intelligence (19-19-15-14), take a speed boost near the Devils, deal with them with Mass Slow and 57 Elves, and quickly rush to the opponent's castle - to cut his growth. At least I didn't fail here, I had almost no troops left, only 4 Unicorns, 1 Angel, 57 Grand Elves and a couple of Pegasi..
137 - On my last moves, I finally reach his castle!!! In the castle there are already Angels, near the castle Adele on an Angel o_O I stand, peacefully speed up, 269 mana, Lightning for 310, Flail for 505, Mass Slow and Mass Shield in my pocket. I only need to build Archangels and I'm all set :) But right there is the problem - I sold my resources for a pittance, and buying them back turned out to be extremely expensive. I decided to save my gold.
141 - I dismiss the growth heroes brought from the external dwellings, buy several heroes in the Castle, send them out to scout. The road is empty, seems like there's no chain. Yeah, right, only a flag flickers off-road xD the opponent is hiding, doesn't want to sacrifice his scout heroes. Adele hid on an Angel one day's march away :) Dimension Door to her, then a mini Dragon Fly Hive, speed boost on Angels and Pegasi; I still have 25000 gold, but not a single Gem.
142 - Galthran runs along the road. Scout hero skirmishes, and Galthran runs off the road to the Well! I spot him with Vision - 11-14-16-16, almost 500 Skeletons, a few Wolves, 60+ Archers... and 2 Spell Points!! O____O I immediately fly to the castle, Dimension Door to him, I still have 150+ mana; 4100 movement points let me not worry, I know in advance I'll reach him. I attack him even without transferring troops, he sets up his formation, I cast Mass Slow, and he's just a living target for my Grand Elves :) I didn't even have to use the Flail.. although my army was - 3 Angels, a couple of Unicorns and Grand Elves :)
EPIC WIN for me, EPIC FAIL with his mana T______________T
By the way, has anyone had this bug where all the artifacts on a hero fall off before a battle? All of Kyrre's artifacts fell off right in the battle against Galthran. And I know for a fact I didn't remove them, but they ALL ended up in the backpack.
GG Amiloo, thank you very much for the game! :) Good luck in the tournament!