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St. Valensia Sanitarium is a quiet and secluded establishment located on one of the lakes in the state of Maine. One might say it is situated on an island, but for over a hundred years, the island has been connected to the shore by an earthen dam, along which a small two-lane road was eventually built. This road was the only land route connecting the sanitarium to the mainland. On the island itself, in addition to the main building of the sanitarium and utility rooms, there was an extensive park with a garden where patients walked and worked.
Ah yes, the patients.
St. Valensia Sanitarium specialized in advanced cases of mental illness, where the patient required inpatient treatment and constant medical supervision.
Not everything was simple at St. Valensia Sanitarium. About a year ago, a young but very capable doctor, John Rail, was appointed as chief physician. He held progressive views on the treatment of the mentally ill. Many treatment methods were declared obsolete, modern diagnostic equipment was ordered from the city, and medical staff were regularly sent to professional development courses.
However, not everyone liked the new management. The old doctor, Hugo Cerletti, was a staunch adherent of old treatment methods—such as electroshock, insulin coma, hydrotherapy, or therapeutic surgery. A small group of like-minded people formed around him who, while not speaking too loudly, desired a return to the old order.
Early March brought torrential rains and floods. The lake water rose higher and higher, and one fine day the dam, and with it the road, became flooded. Worse still, the pouring rain caused a short circuit in the electrical system of the sanitarium's fence, and now something was constantly sparking and ominously crackling all along the perimeter, making it difficult even for medical staff to exit through the gates.
In Doctor Cerletti's opinion, this was an opportunity that might never present itself again. It was time to take power into his own hands.
- Ah, gentlemen, humanists, so you intend to coddle the lunatics? You consider them unfortunate victims? They are beasts, wild beasts in human form! We shall see how you sing when they smash a couple of your high-and-mighty heads, - the doctor muttered, breathless from walking quickly. He was heading toward the service entrance of Ward D, where particularly dangerous patients were kept. In his pocket, duplicate keys to all rooms jingled pleasantly—keys whose existence Doctor Rail had not the slightest clue about.
Cerletti's plan was simple: provide... hm... measured freedom to several particularly dangerous patients, provoke riots, after which the new chief physician would undoubtedly be removed from his post. And perhaps he'd get lucky and even more…
Rules:
• Nights last about 24 hours. The sooner all night actions are sent to the Mage Guild, the faster dawn will come. No one has the right to write anything in the game thread during the night.
• Days last as long as necessary until a decision is made regarding the execution of a certain player; maximum duration: 24 hours.
• To vote for someone's execution, you must post execute %username% in the game thread (you can come up with the method of execution yourself—within reason); bold font is mandatory. If a player wants to change their vote, they must perform a vote cancellation procedure ("Do not execute %username%"), and only after the cancellation may they vote for another player (In 1 message, you can vote once and cancel a vote once, or cancel a vote once and vote once). This is for the Mage Guild to make tracking votes easier. If you do not vote in bold font, the vote will not be counted. Likewise, a vote will not be counted without minimal justification. If a player does not vote during the day, after the limit expires, they are considered to have voted against themselves (this rule does not apply if the player voted and then removed their vote). If a player fails to vote 2 times in a row—modkill or replacement. If a player warns of their absence in advance, the situation is coordinated with the Mage Guild individually.
• Execution requires only a majority of votes (for example, with ten players, a majority is six).
• A double vote is displayed in the voting results only if it changes the outcome.
• If the majority vote "Execute no one," then the day ends without any player executions.
• For the Mafia, decisions on who to kill and who to send on a mission are made collectively. If someone from the Mafia is not online, their comrades may send an NA for them, but they do not have the right to send that person on a mission or use any of their other NAs.
• The Mafia is allowed to perform a maximum of 2 actions per night: 1 kill (or an NA that can cause a kill), and a block/target disruption/protection removal/recruitment (of choice). If the mafiosi are plagued by bouts of pacifism, you may not commit any kills at all, of course!
• Clues about killers in the newspaper are given by nickname, avatar, signature, etc. If a kill was unsuccessful, the killer will find out, but will not know why it was unsuccessful. No clues are given for failed kills. The newspaper also contains a hint about the role of the deceased.
• A killer may plant 1 additional clue at the crime scene. It must point to them and be original. As for the complexity of these clues, there is quite a bit of freedom, but the Mage Guild still reserves the right not to accept a specific clue, with or without explanation.
• During the game, changing your nickname, avatar, signature, and personal information is strictly forbidden. Therefore, update your profile in advance.
• Discussing the game outside this thread (i.e., in DMs, ICQ, etc.) is only allowed if you have a role that permits it.
• As soon as the news of your death/execution is written, you are gone. You no longer participate in the game. Do not write anything. However, nothing prevents you from watching what happens.
• Do not edit your messages. Try to write without mistakes from the start.
• If you have the right to perform a night action—do it before the end of the night phase and the start of the day phase (send NA to me in ICQ or DM, but then it will overflow during the very first game night, so better not). Those who are late miss out. When contacting via ICQ, please state your name in the authorization request so I don't have to guess who has come to see me. :)
• From time to time, I will post a tally of all votes for the current game day. Of course, this is important. For me and for you. Players are also allowed to keep a tally.
• If you have questions regarding the rules or if something is unclear, please contact me via ICQ.
• It is forbidden to directly reveal your own role or the role of another player (if you know another player's role, do not shout it everywhere. The Mafia hears you too). This action will lead to immediate disqualification.
• Violation of rules and being offline for more than two days will be punished by a colorful modkill. If you signed up—play by the rules and stay active.
• The game log with roles and other details will be posted for public view after the end of the game.
• Those not participating in the Mafia are forbidden from commenting on events until the end of the game. Well... at least comment outside this thread.
• Anyone who has not voted after 12 hours of the game day is considered to have voted against themselves. You may appear after this and move your vote; this is not forbidden.
• First-night immunity (the impossibility of killing a person possessing it on the first night of the game) is given to the following participants:
- Those killed on the first night in the previous game.
- The moderator of the previous game.
- Newcomers (players playing "Mafia" on our forum for the first time).
- Players who missed three or more previous games.
• Advertisements can be submitted to the newspaper (mention the text of the ad in your NA). A player may submit no more than one advertisement per night and write any information, including false or non-game information. Any signature (whichever you specify). Limitation—no more than 2 notes are submitted by each mafia member per night. It is preferable to keep the text in the style of the setting, and if it's also in the style of your role—that would be absolutely wonderful.
• And most importantly—it's a game, after all. Good luck, have fun!
Prologue
Chapter 1. A Glimmer of Truth.
Chapter 2. Unity of Opposites.
Chapter 3. Night of Angels.
Chapter 4. Brain damage.
Chapter 5. Crime and Punishment.
Chapter 6. Ezekiel 25:17.
Chapter 7. The Great "Perhaps".
Epilogue.



























