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Well, let me put in my two cents.
When I was reading reviews on various sites, the opinion of the game was, to put it mildly, not great... Die-hard fans were screaming at the top of their lungs that "heroes aren't what they used to be, and beer tasted better and girls were prettier back then"... "they cut out the building screen.. HORRIBLE" "How are you supposed to play as cheater... I mean necromancers?! They took away their cheater... I mean necromancy?!?!" "there are only three tiers of creatures, bring back seven.. only three resources, bring back seven" and all that sort of thing.
When the main menu appeared, I honestly didn't know what to expect.
Graphics and sound: .... =))))) go jump in a lake, just kidding. I don't understand people who judge by the cover) I can already see some "expert" saying - the graphics and animation are gorgeous... and the devils look just like real ones (yeah, I see own live devils every day.. phew). It doesn't lag, which is a good thing. Oh, and melodies from Heroes 2 (!) pop up occasionally.
In any game that isn't just for one evening, all animations and special effects are turned off anyway so it doesn't stutter and doesn't annoy the eyes, sound and music are turned off and winamp with Rammstein is turned on... or Kirkorov... whatever floats your boat. If you need gorgeous animation and special effects, go see the latest "Transformers". Anyway, regarding graphics: different strokes for different folks, although to me - everything seems a bit small, but whatever.
Campaign and plot: long ago, in a galaxy far, far away.. basically, it's the same as always: heroes in shiny armor slay dragons and demons, and demons and dragons in turn slay the heroes... nothing more to say, I've never completed a campaign in any part, I lacked the patience.
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Now to the main point.
1. City building screen, creatures, and resources.
Yes, they really did cut everything... Now let's set aside the "old-timer" mentality and reason sensibly.
They removed the building screen.. phew, what a trifle, but now you don't have to click on different icons a hundred times. Everything is simple, nothing extra... Specifically for those who play Heroes and spend hours admiring their built city.. go play Caesar or SimCity, cities are actually prettier there.
The resource issue is more complex... it really has become much easier to develop since there's a ton of these minerals and mines on every corner. Well... for example, it always annoyed me to race across the map searching for 1 unit of a primary resource when the week was almost over but the dragon's hut wasn't built yet. Or even worse, the generator would spawn nothing—no mine, no pile in the vicinity... so you play with only troglodytes until the end of the month... Personally, I like this simplification... one resource and the inability to just snatch a mine from an enemy for free caused a great outcry among "guerrilla" players... I'm not a guerrilla, that's why I like it)))))))
The tastiest part... our conscript monsters, i.e., the army)) The development system is absurdly simple... first tier "cores" at city level 1, second tier "elites" at level 2, and "demobilized" [veterans] at the last one. Yeah, now you don't need to build various smithies to build Knight, no need to build some "hellish thingy" to build "Satan from hell"... everything is simple... and yet thanks to such a system, there are MASSES of development options... in principle, in some Castle, given the resources, "demobilized"—oh sorry, champions (i.e., simply supers or level 7 creatures) can be built as early as day 4, although that's in theory) You have to choose which combination of troops is better to pick (instead of like before, where we just bought dwellings for whoever we had resources for). Buy up the whole first tier, Castle, and rush on the second week? Or buy someone from the second tier and Stronghold? Or maybe go straight into "development" towards supers? In the fifth part, such tricks didn't work because of the "excellent" city level system, and building supers in the first week was simply impossible, although I think you could with orcs... but that was an exception. On the other hand, it was almost exactly like this in Three)...
2. Combat
Why do we play Heroes? For the beautiful graphics? For interesting campaigns, or just to watch some elven mage shake her booty? We play for the BATTLE! Battle in Heroes is a delicate calculation, improvisation, a touch of luck... an art. Phew, I'm getting carried away with this pretentious crap.. couldn't help myself) But the whole party in Heroes is preparation for a mega-clash between two armies... that's where it turns out who has longer... uh... brain folds.
Alright, now directly to the participants of the clash, the units. Again, "crying and shitting" on various forums that they are all the same within one tier... what nonsense? Essentially we have the same 7 levels of creatures, except maybe they're distributed slightly differently by weight class (if comparing with Three: 1st tier "cores" - level 3 creatures, 2nd tier "elites" - level 5 creatures, 3rd tier "champions" - level 7 creatures), HP and attack for creatures of the same tier differ, though not much))... and those who scream that they made them identical, supers are weak, cores (they're core, they're first tier) are strong... I don't know, maybe these outraged people played during some ancient beta where everyone was the same... but in the latest beta version, the mobs correspond to roughly what I described above...
Combat mechanics changed insignificantly at first glance.. but only at first glance; in reality, the changes are huge, starting with the damage calculation system, the removal of tents, ballistas, carts, the introduction of a "healer" class, various unit properties, the split between magic attack and physical attack and consequently into magic and physical defense. I won't examine all this in detail... first - laziness and it takes too long, second - I haven't fully figured it all out myself) third - go jump in a lake, you want everything handed to you on a silver platter))))
Well, just a couple of words literally) New unit class "healers", also known as medics... replacements for tents (like in the old joke "trading a first-aid kit for a nurse"). Thanks to healers, combat tactics change noticeably. The variety of properties of different units is sometimes staggering... there are tons of them) In general, plenty of room for imagination and building uber-synergies and combinations of units... Do we play defensively, cover shooters with shields and shoot the enemy? Or maybe send a squad of vampires into the thick of it and launch a counter-attack on them while healing them and casting curses in the meantime? Or support one stack of unkillable super-tanks with the whole army?
.. although the thought creeps in that with such variety, the devs missed something and some kind of unkillable unit synergy will result, but this is still beta, maybe they'll fix it.
Oh, and also) Storming a castle has changed slightly... Shooters actively use towers for defense, showering attackers with arrows and three-story swearing... attackers can break the gates. With their heads. At a run. And even without a ram))))
3. Hero
Now about our favorite alter ego. The hero development system was overhauled too) Basically, now you can choose skills manually like in some Korean RPG. All skills are divided into five sections: "combat", "peaceful", "magical", "tactical", and "bodybuilding" =)) just kidding, I just haven't thought of what to call the last section. Anyway, all magic is no longer in towers and books, but in the form of skills, and it's even divided into seven schools.. try leveling up now, considering that for one spell you have to spend one upgrade point, and logistics also costs one point - that's how it is)) And rightly so, I prefer science fiction more, I treat mages with suspicion)) An honest warrior trains, learns to swing a sword quickly, sheds sweat as they say, while some frail senile old man reads an old spellbook - "Armageddon" happens)))) learning to read is somehow easier than training and swinging a sword)) that's why I don't like it... but now mages have been leveled) if not nerfed entirely.
On one hand, this is certainly good—choosing the main hero's build yourself, trying different options, picking the optimal one for a specific situation. Some consider this the main plus of the game compared to other parts, although to me it seems that skills are not very balanced... there are "must have" skills and some that are completely useless. Although I don't have much experience yet, need to test various options) It's also worth noting that the devs clearly play Star Wars in their free time))) because our Hero can, like a true Jedi, choose the dark or light side of the "Force". In the world of Heroes 6, this is called the "Path of Blood" and the "Path of Tears".. but you can't fool old Yoda, Luke...))) Basically, all skills we learn, besides some effects, also belong to either the light or the dark... if we, like a true Sith, level red skills, then the dark force bar will fill up; I don't know how they determined which skill is light and which is dark. It was also noticed that for example when you attack monsters significantly weaker than you and they flee, there's again a choice... chase them down or let them go... if we let them go, it's like "good" (and the light bar fills) but if we are supporters of forceful methods then.. we are Darth Vaders))))
Conclusion
Well... what else is there to add. The game underwent a large number of changes and simplifications. There is an opinion that it was done to please the public, die-hard fans even call it "casualization" (although I looked up the meaning of the word in the dictionary... I have no idea what games have to do with it) a game for housewives etc. However, in my opinion, the changes only improved the game (yes, simplified it in some places, [no longer a hardcore nerd's dream]) but "mass appeal" on the contrary will only benefit a genre like turn-based strategy. (a genre that, I must say, hasn't been boasting hits lately). Anyway, I'll repeat "different strokes for different folks", I'm sure there will be individuals who claim: "author is a noob, you understand nothing in life, that's why you don't know how to play Heroes properly, Three is true! and Six is not true!" well whatever)))) they might be right in some ways)
Apologies for the typos and punctuation.)