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Haven has peasants, Academy has golems, Sylvan has dancers, and Dungeon has minotaurs.
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Haven has peasants, Academy has golems, Sylvan has dancers, and Dungeon has minotaurs.
I agree! And if that's the case, then these seemingly unnecessary units must serve some purpose! They weren't just randomly added to every faction. There must be some balancing benefit to them.
They are needed to stay in the Castle, and instead of them, either neutral creatures join you or you split up your spellcasters.
I would add werewolves! They can transform once per battle (upgraded to level 2), and in werewolf form, they regenerate (like Hydras).
That's strange. Many games have this feature! (Forgot to mention, they have a chance to poison on hit).
Also, of course, Death Knights (excellent units!!!) and maybe mummies.
I don't think we need to change the creatures, just tweak them. We need to adjust the zombies, as they are almost always useless, and the spectral dragon – increase its damage, give it proper spectral abilities so that it lives up to its name! Or, instead of increasing the damage, let it recover mana from enemies, like ghosts do. :)
Well then, all the elves and humans will be defeated because they can't handle us, and the zombie-furies and dragon-angels will simply destroy them completely.
Then why, if you don't mind me asking, did they write about spectral dragons! Besides, on the Nival website, in the description of the creatures, it says that they have spectral properties!:confused: :)