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Posts from HoMM3 HD is a mod (add-on) for the game Heroes of Might and Magic 3.

4.7 (6 ratings)
In reply to R55Max
#562
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If you played with the option to replace scrolls with gold, then bugged piles of gold might appear if the blue player presses the "repeat opponent's turn" button on the first day, on turn 111.
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#563
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baratorch, hello! Thank you for the HD mod!
I would like to know if it is possible to expand the "Invite Hero" function, specifically: so that when right-clicking on the portrait of the selected hero in the tavern, information about the hero would be displayed (specialization, characteristics, possibly the army that will come with him)? Ideally, it would be the same tooltip that appears when clicking on the two main heroes.
In reply to Burrit0
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#564
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Barik, hey! :D
Listen, is it possible to come up with, invent, or create something in HDMod in the near future, like a built-in chat? Like the one used in World of Tanks. So that when HDMod is enabled, a chat automatically appears, maybe at the bottom or in a separate window, similar to the one in World of Tanks.
In reply to Burrit0
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#565
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Burrit0
baratorch, hello! Thank you for the HD mod!
I would like to know if it is possible to expand the "Invite Hero" function, specifically: so that in the tavern, when right-clicking on the portrait of the selected hero, information about the hero is displayed (specialization, characteristics, possibly the army that comes with him)? Ideally, it would be the same tooltip that appears when clicking on the two main heroes.

In general, the hero's specialization, starting skills, and parameters do not change. If you want to order someone, you definitely know who. For example, Crag Hack or Galtran. And to simply view a hero's specialization and starting skills, there's PhysMig. Regarding the army, all ordered heroes will come with 1 creature of level 1 from their castle, with the exception of heroes of levels 2-3, who will bring 1 creature of the corresponding level.
ICQ 653223455
In reply to Fidesxfx
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#566
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Fidesxfx
If you want to commission someone, you definitely know who to choose. ... And to simply view a hero's stats and starting skills, there's PhysMig.
Right now, that's how we have to do it – view heroes in PhysMig. It's effective, but very inconvenient. Unfortunately, I don't have much time to dedicate to "Heroes," so remembering all (most) heroes and their characteristics/specializations is quite problematic. And a tooltip on right-click would be very convenient, at least for beginners.
I'm not insisting that baratorch necessarily implement this feature, I'm just asking – is it possible to do this within a reasonable timeframe/man-hours/capabilities, etc.? After all, a tooltip is already implemented for regular heroes; perhaps it can be done the same way here. But that's up to the author to decide how difficult it is to implement. :)
Nevertheless, thank you for your opinion.
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#567
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Burrit0, here's a useful tool - AboutHeroes. It's convenient and compact. As for creating such a feature in a mod, it doesn't really make sense.
#568
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Is it possible to implement this within a reasonable timeframe/work hours/capabilities, etc.? After all, hints for regular heroes are already implemented; perhaps the same approach could be used here. But ultimately, the author knows best how difficult it would be to implement.
Implementing this would literally take a minute or two. However, at the very least, you should wait for HD 3.0.
However, as I see it, an experienced player would only benefit from this feature in identifying heroes who are not level 1 or who have artifacts, i.e., former enemy heroes.
Hey, is it possible to come up with, invent, or, well, I don't know, create something like a built-in chat in NDMod in the near future? Like the one used in VT. So that when NDMod is enabled, the chat is automatically activated, appearing either at the bottom or in a separate window, similar to the VT chat.
I'm not against such a feature. But I won't implement it myself. If someone provides the source code with an implementation using only WinAPI, I can easily integrate it with the heroes. In fact, I think I mentioned a long time ago that I don't aim to replace VT. Let ASM implement SoD gameplay instead
HoMM 3 HD:

последняя версия - 5.0 RC96 (19.09.2020)

последнее видео: https://www.youtube.com/watch?v=u70wC0DJ7I8

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In reply to baratorch
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#569
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baratorch
Actually, I think I mentioned a long time ago that I'm not trying to "kill" Warlock. Let ASM implement the SoD gameplay instead.

How great does "kill Warlock" sound! :D But even if you wanted to, you're too late.

ASM started killing it a long time ago.

By placing a huge burden on it. And completely ignoring his own project.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
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#570
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Is it possible to implement a feature that would save the in-game chat log to a file?
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#572
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Firstly, you don't always have time to read what's being written and you miss important information; secondly, some of the points mentioned there may serve as confirmation of something that has happened (I don't know if it's worth explaining, but several unpleasant things in tournament matches can be avoided/resolved with this).
In reply to baratorch
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#574
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baratorch
It would be worth elaborating on.
But why are logs saved in ICQ? It's the same here. There are often situations where a controversial situation is resolved in the in-game chat, and then everyone tries to take credit.
For example, a game situation where one player passes through an area without defeating the guards. He writes in the chat. The opponent replies that it's not a big deal. And after the match, he demands victory.

A more valuable feature would be something else. When you press a button, the last messages from the chat would be displayed. Because they disappear very quickly, and you don't always have time to read them.
In reply to Dirty_Player
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#575
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Dirty_Player
But why are logs saved in ICQ? It's the same here. There are often situations where a controversial situation is resolved in the in-game chat, and then everyone tries to take credit.
For example, a game situation where one player passes through somewhere without defeating the guard. He writes in the chat. The opponent replies that it's not a big deal. And after the game, he demands victory.

A more valuable feature would be something else. When you press a button, the last messages from the chat would be displayed. Because they disappear very quickly, and you don't always have time to read them.
Yes, that's true, but for that, there would still need to be some kind of file that saves the data. Or, for example, you quickly build something in a castle when you're running out of time (4-6 minutes), and to read it, you have to exit. I had a similar controversial situation in my last game, except I was the one writing. By the way, here's an idea: the chat should be visible even when you're in the castles and also be saved there.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#576
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Is it possible to implement a feature that saves the chat log during a game to a file?
Want to work as sanitation workers?
Земля нуля.
Все в ней нулево и кукольно.