Posts from Want to play a 2v2 match?
By the way, if, for example, allied zones were combined on Jebus, it would create a new and interesting opportunity to create chains of up to 16 heroes, not counting castles. That's where the real team play would begin. :)

But another problem arises: people can't connect at the same time for a 1-on-1 game, so how about a 2-on-2 game? Will that be a problem too?
Added 17 minutes later
And in general, is it possible to find out the list of randomization abilities of the random map generator? (a list of what it generates).
Mostly, they play Jebus Cross (on the XL-U map, 4-2-0-0, strong, 160%) – as it's the most suitable template in terms of dynamics, and where everyone has a chance of getting lucky, and one player's disadvantages are offset by their partner's advantages.
As a rule, games end in 2-3 weeks. The turn time is 4 minutes, specifically so that they can play during the day without wasting time (when playing with a mod and fast transfers, everything can be done in time).
In fan games, it's better to choose your cities and heroes carefully. You can choose in order from bottom to top (in the starting options menu, from green to red), and whoever thinks they're better can suggest that the other person choose. After all, there's always something to choose from.
In principle, anyone can connect. The problem is that many people have routers with built-in firewalls (and the players don't even realize it). And, they say, there's a connection in gameranger, but it's missing in hamachi. Gameranger is much more finicky, especially when players are under different types of NAT. But this problem can be overcome in hamachi. You just need to figure it out.
And today, we finally played a game. Stronghold vs. Swamp against Castle vs. Rampart. I might write a report for fun (when I gather my thoughts).
it was only 6 minutes...
it was very interesting...
there were absolutely no connection problems...
The only question that arises is - why SOD?
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Added 3 minutes later
even two.

