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Posts from Double Elimination Chamber

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In reply to Volland
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#384
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Volland
I also want to request that I be matched with opponents who play XL templates; it's not as enjoyable to play against others, and it affects my mood.
What are you worried about?? I also like XL templates ;)
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#385
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20.07.11 Piterius (Castle, Loynis, Dessa) def R55Max (Rampart, Elleshar, Elleshar), 8xm12, 135

I had one rest left for the two of us when I got a decent pile of gold and a solid starting army. The respawn was great, got cavalry in the castle, an external dwelling of pikemen and griffins, plus 2 more monks, but I drafted the latter on the second week.
The only road turned out to be an arc around the castle into the very corner of the map, then from that corner upward to the nearest subway—2 days of travel. Eventually, I ran Dessa somewhere around turn 116, got met by Elves, they shot about 15 of my marksmen, so I had to buy my way out.
I'm sitting there in shock, having to run back there again, dammit, cut off from all the tasty prospects! There was another path from that cursed subway, but it only led to dead-end snowfields. After running there by turn 126, I decided to push toward Red anyway, built Angel dwellings at home, while my opponent had already cleared several comps, which was quite disheartening. Plus, three Ramparts on the map demanded a quick resolution.
On turn 131, I take the Hive near the teleport leading to the territory controlled by my opponent. Apparently Red had things to do elsewhere too :).
Then a bunch of skirmishes: I take a Rampart with Dessa, apparently a former comp's, since it's poorly built up, a scout from a lookout post reveals several more directions and a Flax citadel. The Angels still haven't arrived, every turn could be the last, but my opponent hesitates, kills my scouts and takes the army away. I run to the crossroads, where there are 2 unclaimed dwellings, my pegasi count reaches 24, and reinforcements finally arrive in the form of 3 Angels, 20 Mages from the box, 13 Monks, and a few Archers.
Red's main hero shows up—weaker stats, few Elves, 5-9 Cavalry, a stack of Pegasi, Dwarves, and Dendroids, only 5-9 Angels raise concerns, but since the boosted main hero was visible on their 6 single-unit stacks, I attack without much hesitation.
In the tactics phase, I blocked three shooting stacks and managed to shoot down the Angels, Wyverns, and Cavalry before my opponent's 200+ mana took out my shooters ;).

Thanks for an interesting and challenging game!
Хаос - это порядок, которым сложнее управлять.

icq: 407907277
skype: piterius_i

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#387
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Piterius
20.07.11 Piterius (Castle, Loynis, Dessa) def R55Max (Rampart, Elleshar, Elleshar), 8xm12, 135

I had one rest left for the two of us when it gave a decent pile of gold and a good starting army. The respawn was great, got cavalry in the castle, an external dwelling of pikemen and griffins, also 2 more monks, but I painted those on the second.
The only road turned out to be an arc around the castle to the very corner of the map, then from the corner upwards to the nearest metro was 2 days of travel. Eventually around 116 I ran somewhere with Dessa, got met by Elves, they shot about 15 of my marksmen, I bought them back.
I'm sitting in the out, have to run there again, darn it, cut off from all prospects of something tasty! There was also a path from that ill-fated metro, but it only led to dead-end snows. Having run there by 126, I decide to push toward the red player anyway, set up angel dwellings at home, while the opponent had already popped several computers, which was pretty disheartening. Plus three ramparts on the map demanded a speedy resolution.
131 I take a hive near a teleport leading into territory controlled by the opponent. Apparently the red player has things to do elsewhere too :).
Then a bunch of resolutions, I take a rampart with Dessa, presumably a former computer's since it's poorly built, a scout reveals several more directions and a Flux citadel. The angels still haven't arrived, each turn could be the last, but the opponent hesitates, kills my scouts and moves the army away. I run to a four-way junction, there are 2 unclaimed hives, the wyverns count became 24, and then reinforcements arrived in the form of 3 angels, 20 mages from the box, 13 monks, a few archers.
The red papa arrives, stats are worse, few elves, 5-9 cavalry, a stack of wyverns, dendroids and dwarves, only 5-9 angels raise doubt, but the boosted papa was revealed on their 6 single units, so without much thought I attack.
On tactics I blocked three shooting stacks and managed to shoot down the angels, wisps and cavalry before the opponent's 200+ mana shot down my shooters ;).

Thanks for an interesting and tough game!
Yes, the game turned out interesting. Throughout the game there was minimum gold, I never saw a single gold-generating building on the map, except for a nagash dwelling that appeared late. The computers were stingy with gold-generating builds. On month 1 I barely placed cavalry in the fort by trading some resources. On month 2 they were only in the citadel, plus 2 wood from their external dwelling and building in the secondary citadel. In short, at the resolution point the computers were popping like cockroaches from everywhere, plus the blue player showed up around 116 and interfered with their movements. Well, I lost due to the simple ignorance of the rule that one-way teleports transform into four-way ones and entrance teleports into two-way ones, so I gave away unexplored hives, didn't expect the blue player to move in their direction, and then their reinforcements arrived. I hesitated to attack because I wanted to expert Earth magic, but as luck would have it, advanced Earth showed up after about 15k experience.

Thanks for the interesting game, good luck in the community.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to =Stinger=
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#388
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=Stinger=
=Stinger=(Tower, Solmir) def Togonash (Castle, Merista) 8MM6a 144

Built up the tower quite quickly, and several mages with Dimension Door and Town Portal devoured a lot of things on the map. Obtained the earth book and discovered the opponent's location using earth sight.


Thanks for a good game, I confirm
In reply to Volland
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#389
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No, I don't want to play with Voland de Mort :rolleyes:
In reply to KobRa_RR
#390
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KobRa_RR
No, I don't want to play with Voland de Mort :rolleyes:
but you'll have to ;)
In reply to Volland
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#391
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FireToSky (blue, Rampart, Aeris, Gundula>>Calid) def BorzoiD (red, Fortress, Merista), 6lm10a, 136, full
I did everything as planned, I leveled up Gundula, in the beginning of the second week, I took 2+4+1 consumables, and on turns 126-127, I had a couple of losses, which only gave me stat boosts. In the 5th week, nothing useful happened, but I freed Calid, who got a Pandora's Box with level 5. Then, in the beginning of the third week, I had a couple more losses, in one of them, I got a water book, and I never got a teleport with restructuring, but even without it, I managed to do well, and by turn 134, I collected an elixir in the treasure, jumped to the red capital, after which the surrender followed.
Thank you for the game!
In reply to FireToSky
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#392
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Oh my god! They actually played!
In reply to FireToSky
#393
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FireToSky
FireToSky (blue, Rampart, Aeris, Gundula>>Calid) def BorzoiD (red, Fortress, Merista), 6lm10a, 136, full
I did everything as planned, I leveled up Gundula, and in the beginning of the second week, I took two cons with 2+4+1, and on 126-127, I lost a couple of units, but they only gave me stats. In the 5th week, I didn't get anything useful, but I freed Calid, who got Pandora with level 5. Then, in the beginning of the third week, I lost a couple more units, and in one of them, I got a water book. I didn't get a teleport with restructuring, but even without it, I managed to spread out and collected an elixir in the treasure by level 134, and then I jumped to the red capital, after which I surrendered.
Thank you for the game!

I confirm.
There was nothing to counter the opponent with; I only got CON from two lost units. No stats, no jumps, so I surrendered in the end.
Thank you for the interesting game!
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#394
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Redwhait_HP (blue, Conservatory, Luna) def newb1k (red, Rampart, Aeris) game 134
After all the rests, the starting area was very poor; I ran around with 4-5 heroes in the first week.
1 road blocked 50-99 Storm Elementals for the library, on the other road a teleport leads to a Barbarian secondary hero, along that road 50+ Dwarves which I had to run around because I had almost no mana. Then 20+ Ogres for the Fireball and Naga Bracelet also had to be skipped, then I found a Castle and a Griffin Conservatory nearby.
At that point the first week was already ending; I placed Psychic Elementals in the Citadel on 2 respawns but still hadn't found a Sawmill :(
I replenish mana and kill the Ogres — there were 45 of them I think — then in the second week I went into the Conservatory with 2 units: 11 Air Elementals, 30 Gogs, and single Fairies; I came out with 1 Fairy and 2 Angels. Then I went to hit the treasure zone behind the Dwarves via the teleport.
In there I easily take out Genies — 50+ — get all the water magic, distribute [skills] to replenish mana. The next day I return and kill another group of Genies, get 20 Cerberi and a Dragon Fly Hive; then I took an empty!! chest despite having Expert Wisdom — meaning there was all water again… and 15k gold, which helped me buy into a Dragon Utopia. Dragon Utopia with 2 units: and since there was nothing else to do, I went in — 2 Angels, 5 Psychic Elementals, 21 Air Elementals, 5 Cerberi, 18 Pikemen, single Fairies — something like that. 4-1-8(128) with Advance Attack. In the end I took the Dragon Utopia, but not with Luna — with a loser who was hanging around nearby with 5 Ducks and Wolves — and with Luna, using Water Elemental summons of 32 each, I left 1 Red [enemy] and fled. In the end I got a Necklace +3 All and a Book of Water magic O_o and a Breastplate +5 to Spell Power.
Then I split [the army] and went home to replenish mana, took out Storm Elementals but [got] no stats besides Spell Power, then there was an overview — it turned out there was also a fork near the ГО. Then an interesting moment: Luna is offered Defense or Expert Water; I leaned towards Defense — she was trained as a hybrid warrior, half Attack, Tactics, Defense. Then after a couple of days I took [the fork], reached the 2nd Barbarian secondary hero, then the opponent disconnects due to a thunderstorm and upon reconnecting surrenders.
Thanks for the game.
In reply to Redwhait
#395
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surrendered 1111111111
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#396
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I am withdrawing from the tournament.
I apologize to the organizer.
Дурман мирской любви сильнее яда кобры, он глупым может сделать мудреца и увести от цели благородной и дух и волю война храбреца.
"Неизвестная история человечества. Запрещенная археология (с иллюстрациями), Майкл Кремо, Ричард Томпсон,479с,1.46 Мб.
Вакцинация младенцев в роддомах преступление!
Вред прививок или правда о вакцинации
In reply to ariputra
#397
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We played 3 games – the bots won the first two.
Voland is playing blue Barbarians, Gundula def. Scorpiona, red Rampart, Ellesar, 8mm6, 144.
Week 1: scouted 2 outposts far away on rough terrain, but they haven't been checked; built bears in the Castle and a guild; have money for buying units; Gundula is level 8 with advanced Earth and Water magic, has a +3 sword and a +4 shield.
Week 2: building Guild level 2 – there’s slow movement; taking Pandora to gain experience from levels 10-19; experts are not focusing on Earth, but on Water; 123 takes the maximum outpost on lava and passes troops along the chain to another outpost – 3 with upgraded units – Gurnisson (level 1) takes it (didn't want to lose momentum – it was too far, he might never take it later), losing Orcs, half of the dogs, bears, and an angel; at outpost 123, the army consists of 6 angels, 2 bears, and 9 upgraded birds. Then I took 2 Nagas, captured the corner village – there were 3 Dragon Utopias there; in the treasure zone, I took Pandora for experience and wood for 8 Wyverns, and built a Scepter in the center.
Week 3: gathered 6 more Wyverns and 5 angels, took a Dragon Utopia, which gave me a +10 helmet and a +5 armor; scouted some red respawn points.
Week 4: took 3 Dragon Utopias in my home village – they gave many good things; scouting by air showed where the red GG might be – we take 3 hives in the treasure zone using scouts through rough terrain, resulting in 36 Wyverns, and then we go visit them.
Thank you for the game.
The generator left little chance for the reds to win
In reply to Volland
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#398
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Volland
Played 3 games - the bots won the first two
Voland (blue Barbarian, Gundula) def Scorpiona(red Rampart, Ellesar) 8mm6,144

Thanks for the game
The generator left little chance for red to win.

The exit to the central zones was through one-way paths, which confused me... I didn't know where to go :) And in my own treasure, besides a wooden shield, I didn't find anything :D I ate a couple of drowned creatures near the computer and practically bare-handed on my own respawn point :) There are artifacts, but no army.

Thanks for the game! ;)
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#399
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2 08 2011 Javdet (swamp, Rosic, Rosic) def bRitvo4kA (tower, Aine, Labeta) 133 8xm12

The setup is good, plus I played attentively except for one day when I left a hydra with an angel in the Griffin Conservatory. I was heading to the Dragon Utopia, but the opponent didn't allow it, as he was dangerously positioned on the serpent, and if there were an artifact for speed or shackles there, I'd be left without the main hero. In the final, the red player unexpectedly had mass haste, resistances, and morale on gremlins, but 35 Viv has nothing to kill him with.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.

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