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#387
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Piterius
20.07.11 Piterius (Castle, Loynis, Dessa) def R55Max (Rampart, Elleshar, Elleshar), 8xm12, 135

I had one rest left for the two of us when it gave a decent pile of gold and a good starting army. The respawn was great, got cavalry in the castle, an external dwelling of pikemen and griffins, also 2 more monks, but I painted those on the second.
The only road turned out to be an arc around the castle to the very corner of the map, then from the corner upwards to the nearest metro was 2 days of travel. Eventually around 116 I ran somewhere with Dessa, got met by Elves, they shot about 15 of my marksmen, I bought them back.
I'm sitting in the out, have to run there again, darn it, cut off from all prospects of something tasty! There was also a path from that ill-fated metro, but it only led to dead-end snows. Having run there by 126, I decide to push toward the red player anyway, set up angel dwellings at home, while the opponent had already popped several computers, which was pretty disheartening. Plus three ramparts on the map demanded a speedy resolution.
131 I take a hive near a teleport leading into territory controlled by the opponent. Apparently the red player has things to do elsewhere too :).
Then a bunch of resolutions, I take a rampart with Dessa, presumably a former computer's since it's poorly built, a scout reveals several more directions and a Flux citadel. The angels still haven't arrived, each turn could be the last, but the opponent hesitates, kills my scouts and moves the army away. I run to a four-way junction, there are 2 unclaimed hives, the wyverns count became 24, and then reinforcements arrived in the form of 3 angels, 20 mages from the box, 13 monks, a few archers.
The red papa arrives, stats are worse, few elves, 5-9 cavalry, a stack of wyverns, dendroids and dwarves, only 5-9 angels raise doubt, but the boosted papa was revealed on their 6 single units, so without much thought I attack.
On tactics I blocked three shooting stacks and managed to shoot down the angels, wisps and cavalry before the opponent's 200+ mana shot down my shooters ;).

Thanks for an interesting and tough game!
Yes, the game turned out interesting. Throughout the game there was minimum gold, I never saw a single gold-generating building on the map, except for a nagash dwelling that appeared late. The computers were stingy with gold-generating builds. On month 1 I barely placed cavalry in the fort by trading some resources. On month 2 they were only in the citadel, plus 2 wood from their external dwelling and building in the secondary citadel. In short, at the resolution point the computers were popping like cockroaches from everywhere, plus the blue player showed up around 116 and interfered with their movements. Well, I lost due to the simple ignorance of the rule that one-way teleports transform into four-way ones and entrance teleports into two-way ones, so I gave away unexplored hives, didn't expect the blue player to move in their direction, and then their reinforcements arrived. I hesitated to attack because I wanted to expert Earth magic, but as luck would have it, advanced Earth showed up after about 15k experience.

Thanks for the interesting game, good luck in the community.

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