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If you played with the option to replace scrolls with gold, then bugged piles of gold might appear if the blue player presses the "repeat opponent's turn" button on the first day, on turn 111.
New here? I'm Roha — want a quick tour?
baratorch, hello! Thank you for the HD mod!
I would like to know if it is possible to expand the "Invite Hero" function, specifically: so that in the tavern, when right-clicking on the portrait of the selected hero, information about the hero is displayed (specialization, characteristics, possibly the army that comes with him)? Ideally, it would be the same tooltip that appears when clicking on the two main heroes.
If you want to commission someone, you definitely know who to choose. ... And to simply view a hero's stats and starting skills, there's PhysMig.

Is it possible to implement this within a reasonable timeframe/work hours/capabilities, etc.? After all, hints for regular heroes are already implemented; perhaps the same approach could be used here. But ultimately, the author knows best how difficult it would be to implement.
Hey, is it possible to come up with, invent, or, well, I don't know, create something like a built-in chat in NDMod in the near future? Like the one used in VT. So that when NDMod is enabled, the chat is automatically activated, appearing either at the bottom or in a separate window, similar to the VT chat.
Actually, I think I mentioned a long time ago that I'm not trying to "kill" Warlock. Let ASM implement the SoD gameplay instead.

Is it possible to implement a feature that saves the in-game chat log to a file?

It would be worth elaborating on.
But why are logs saved in ICQ? It's the same here. There are often situations where a controversial situation is resolved in the in-game chat, and then everyone tries to take credit.
For example, a game situation where one player passes through somewhere without defeating the guard. He writes in the chat. The opponent replies that it's not a big deal. And after the game, he demands victory.
A more valuable feature would be something else. When you press a button, the last messages from the chat would be displayed. Because they disappear very quickly, and you don't always have time to read them.
Is it possible to implement a feature that saves the chat log during a game to a file?