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Posts from Hive of Races

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17 years ago
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Bears hunting antelopes simply killed them:smile52:. And they are more likely bandits than refugees. But good job, keep it up, but forgive me, this entire race doesn't really fit together; it's like some kind of Malechevich's horde army, sorry...
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16 years ago
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Damn, maybe I'm just hyped up after the recent showing of "Taras Bulba," but I think there should be a Slavic faction.
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16 years ago
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My race is more of a branch of humans. I'll just list the units. Name - Church, Hero - Cardinal. 1.1 Novice 1.2 Senior Novice 2.1 Cleric 2.2 Priest 3.1 Monk 3.2 Fanatic 4.1 Crusader 4.2 Jesuit 5.1 Bishop 5.2 Archbishop 6.1 Vindicator 6.2 Paladin 7.1 Angel 7.2 Archangel That's all for now. P.S. For humans, as a replacement for level 7, I suggest adding a Dragon Golem.
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15 years ago
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The new name for the Blood/High Elves is Sun Elves.

Added 1 minute ago
And Silat doesn't have his own faction.
13 years ago
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I've been thinking about the factions in Heroes. Here's what I came up with:
I can tell you more about each one if you're interested!
Holy Alliance (Western Humans)
Style – Greco-Roman architecture combined with Western church architecture. Favorite magic – Light.
Inspired by Heroes 6.
Main inhabitants of lowlands.
Strongest creature – Angels.
Sylvan (Forest Elves)
Style – Druid architecture combined with elven mythology architecture. Favorite magic – Earth.
Inspired by Heroes 5.
Main inhabitants of high forests.
Strongest creature – Forest Dragons.
Order of Necromancers (Undead)
Style – Ancient Egyptian architecture. Favorite magic – None.
Inspired by Heroes 6.
Main inhabitants of wastelands.
Strongest creature – Fate Weavers.
Legions of Chaos (Demons)
Style – Absolute chaos. Favorite magic – None.
Inspired by Heroes 6.
Main inhabitants of the underworld.
Strongest creature – Devils.
Academy (Mages)
Style – Arabic architecture. Favorite magic – None.
Inspired by Heroes 5.
Main inhabitants of northern deserts.
Strongest creature – Titans.
Stronghold (Northern Orcs)
Style – Mongolian architecture. Favorite magic – None.
Inspired by Heroes 5.
Main inhabitants of taiga.
Strongest creature – Ogres.
Fortress (Dwarves)
Style – Scandinavian architecture. Favorite magic – Fire.
Inspired by Heroes 5.
Main inhabitants of northern mountains and dungeons.
Strongest creature – Fire Dragons.
Warriors of the Storm (Eastern Humans)
Style – Old Slavic architecture. Favorite magic – Air.
Inspired by the mythology and culture of Eastern Slavs.
Main inhabitants of high plains.
Strongest creature – Eastern Serpents.
Stronghold (Island Orcs)
Style – Aztec architecture. Favorite magic – None.
Inspired by Heroes 6.
Main inhabitants of islands.
Strongest creature – Cyclops.
Sea Guardians (Nagas)
Style – Japanese architecture. Favorite magic – Water.
Inspired by Heroes 6.
Main inhabitants of seas.
Strongest creature – Kirins.
Dungeon (Dark Elves)
Style – Gothic architecture. Favorite magic – Darkness.
Inspired by Heroes 6.
Main inhabitants of southern mountains and dungeons.
Strongest creature – Underground Dragons.
Swamp Dwellers (Lizards)
Style – Chinese architecture. Favorite magic – None.
Inspired by Heroes 3 with some changes towards Chinese culture.
Main inhabitants of swamps.
Strongest creature – Hydras.
Machine Builders (Technicians)
Style – Steampunk architecture. Favorite magic – None.
What can be created in Heroes based on steampunk.
Main inhabitants of mountain wastelands.
Strongest creature – Tank.
Brotherhood of Barbarians (Desert Orcs)
Style – African architecture. Favorite magic – None.
Inspired by the idea of combining orcs and African tribes.
Main inhabitants of southern deserts.
Strongest creature – Sandworms.
Army of Mor (Goblins)
Style – Chaotic combination of architectures. Favorite magic – None.
Inspired by Dragon Age, Lord of the Rings.
Main inhabitants of lower dungeons.
Strongest creature – Abomination.
In reply to NiKShoKer
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13 years ago
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Why did you post your fantasies here? This is where people discuss expansions and share their assumptions about them, not where they invent new factions. There is a separate section for inventing factions.
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13 years ago
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Sylvan (wood elves)
Style – Renaissance European architecture
Image taken from Heroes 5
That’s why I was wondering where Europeans get all these Stonehenge replicas and druid temples from! It turns out they built them during the Renaissance and are now trying to fool us into thinking they are some ancient, mysterious structures, when in reality, it’s all Michelangelo’s doing.
Strongest creature – Behemoth.
Behemoths in Ashan? Unexpected!
13 years ago
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Oh, I forgot about the Druid times. Sorry, this will be better. Monsters? Who here is talking about Ashan?
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13 years ago
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Didn't you post this in the thread with speculations about the expansion packs for the sixth installment of Heroes?
13 years ago
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Okay, I'll rewrite my ideas later, but only for the new races.

Added after 12 hours 53 minutes
As promised, in a different format:
Race - Storm Warriors
Style — Old Slavic architecture. Favorite magic — Air.
The image is taken from the mythology and culture of the Eastern Slavs.
The basic troop composition will be similar to the Alliance composition:
Swordsmen instead of Spearmen.
Archers instead of Crossbowmen, with crossbows as an upgrade for archers.
Nuns instead of Acolytes.
The elite units are different.
Thunderbirds and Rocs will replace Griffins.
Air Elementals will replace Radiance.
Bogatyrs will replace Paladins.
More details on them:
They should look something like this:

But the upgrade horses will have elements of incorporeality and will turn into wind in various places; meaning they are constructed from wind, but look like ordinary horses. Instead of the two abilities—charge and light mode—that Paladins have, Bogatyrs will have one ability. By activating it, the Bogatyr accelerates to incredible speed, turning into wind, and attacks the enemy with great force, passing through all obstacles.
Instead of Angels, there will be the good old Zmey Gorynychs, or as I call them, Eastern Serpents. They fly, have three heads, and are slow-moving. Ability — multi-target attack, like Cerberus.
Lore:
Actually, this nation was not intended for Ashan. In Ashan, such a race could be any followers of the Air Dragon (including the Free Cities of the East).
P.S.: Sorry for the image. Mods, please fix it as needed.

Added after 11 minutes
Race - Swamp Abominations
Style — Chinese architecture. Favorite magic — none.
The image is taken from Heroes 3 with some changes towards Chinese culture.
The race will be the ideological opponent of the Nagas.
Basics:
I haven't thought it through, but 2 or 3 of their units will be lizardmen. Or other creatures from Chinese mythology. But the ranged units should be lizards with Cho-Ko-Nu, an ancient Chinese crossbow that allows firing 2 times instead of one.
Elite units:
1. Zhuge Nu — long-range firework systems. Controlled by lizardmen.
2. Wyverns — from the 3rd game.
3. Huge humanoid crocodiles dressed in ancient Chinese armor and armed with poleaxes.
Expert units:
Hydras, good old Hydras.
Lore:
Also a race not made with an emphasis on Ashan's lore, but it could be done as if they emerged from the seas and settled the swampland, and then waged war on the Nagas. After a long struggle, both nations went underwater to fight there. By the time of Heroes 5, both races were occupied by the war.

Added after 14 minutes
Race - Army of Mora
Style — a chaotic crossbreeding of architectures. Favorite magic — none.
The image is taken from Dragon Age and The Lord of the Rings.
First, the lore:
The mages of the Silver Cities conducted experiments to crossbreed elves, humans, and orcs. But at first, they failed, and then, using the blood of breeding demons, they managed to create a very repulsive hybrid, which they called Uruks. They began to multiply very quickly, which led to the Silver Cities army fighting them. They fled to the dungeons, the lowest dungeons they could reach. There they created a huge army and....
Troop composition:
Completely unknown, but the Uruks emphasize reproduction and the spread of contagion to enemies, turning them either into Uruks or into something else and incomprehensible. Uruks also use infected insects and creatures. In general, they are very similar to the Zerg from Starcraft. Their overall appearance should be repulsive.

Added after 1 minute
And in addition — the list I presented above is the list of all the races I would like to see in Heroes 6 or already in 7.
In reply to NiKShoKer
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13 years ago
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NiKShoKer
I've been thinking about the factions in Heroes. Here's what I came up with:
I can elaborate further if you're interested!
Sacred Alliance (Western humans)
Style: Greco-Roman architecture combined with Western church architecture. Favorite magic: Light.
Inspired by Heroes 6.
Main inhabitants of lowlands.
Strongest creature: Angels.
Sylvan (forest elves)
Style: Druid architecture combined with elven mythology architecture. Favorite magic: Earth.
Inspired by Heroes 5.
Main inhabitants of high forests.
Strongest creature: Forest Dragons.
Order of Necromancers (undead)
Style: Ancient Egyptian architecture. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of wastelands.
Strongest creature: Fate Weavers.
Legions of Chaos (demons)
Style: Absolute chaos. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of the underworld.
Strongest creature: Devils.
Academy (mages)
Style: Arabic architecture. Favorite magic: None.
Inspired by Heroes 5.
Main inhabitants of northern deserts.
Strongest creature: Titans.
Stronghold (northern orcs)
Style: Mongolian architecture. Favorite magic: None.
Inspired by Heroes 5.
Main inhabitants of taiga.
Strongest creature: Ogres.
Fortress (dwarves)
Style: Scandinavian architecture. Favorite magic: Fire.
Inspired by Heroes 5.
Main inhabitants of northern mountains and dungeons.
Strongest creature: Fire Dragons.
Warriors of the Storm (eastern humans)
Style: Old Slavic architecture. Favorite magic: Air.
Inspired by the mythology and culture of Eastern Slavs.
Main inhabitants of high plains.
Strongest creature: Eastern Serpents.
Unconquered Tribes (island orcs)
Style: Aztec architecture. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of islands.
Strongest creature: Cyclops.
Sea Guardians (nagas)
Style: Japanese architecture. Favorite magic: Water.
Inspired by Heroes 6.
Main inhabitants of the seas.
Strongest creature: Kirins.
Dungeon (dark elves)
Style: Gothic architecture. Favorite magic: Darkness.
Inspired by Heroes 6.
Main inhabitants of southern mountains and dungeons.
Strongest creature: Underground Dragons.
Swamp Dwellers (lizards)
Style: Chinese architecture. Favorite magic: None.
Inspired by Heroes 3 with some changes towards Chinese culture.
Main inhabitants of swamps.
Strongest creature: Hydras.
Machine Builders (technicians)
Style: Steampunk architecture. Favorite magic: None.
Something that can be created in Heroes based on steampunk.
Main inhabitants of mountain wastelands.
Strongest creature: Tank.
Brotherhood of Barbarians (desert orcs)
Style: African architecture. Favorite magic: None.
Inspired by the idea of combining orcs and African tribes.
Main inhabitants of southern deserts.
Strongest creature: Sandworms.
Army of Mor (goblins)
Style: Chaotic combination of architectures. Favorite magic: None.
Inspired by Dragon Age, Lord of the Rings.
Main inhabitants of lower dungeons.
Strongest creature: Abomination.

All the ideas are good, the only downside is the repetition of faction ideas from Heroes 5 and 6. There are so many original ideas! Why not come up with original counterparts to the standard factions, or maybe even combine them! Like the Alliance in Warcraft III - humans, "simple" elves, dwarves. You can come up with something more original, something that hasn't been done before on that basis.
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13 years ago
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You could at least come up with sketches for the new towns or at least for the army. Regarding Chinese culture, I'd say you could create a faction of mages in a Chinese style. You could take inspiration from "World of Xeen."
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13 years ago
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There's nothing to take from the movie; it's better to use elements from the animated film, "Avatar."
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13 years ago
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What didn't you like about Elemental Guardians?
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2 years ago
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BEASTMEN instead of the Academy.

Tier 1: gnolls (Psatki), gnoll archers (Hannika), and gnoll marauders (Hannika)
Tier 2:
Tier 3:
Tier 4:
Tier 5:
Tier 6: rakshasas from the original game
Tier 7:

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