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Hive of Races

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#231
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NiKShoKer
I've been thinking about the factions in Heroes. Here's what I came up with:
I can elaborate further if you're interested!
Sacred Alliance (Western humans)
Style: Greco-Roman architecture combined with Western church architecture. Favorite magic: Light.
Inspired by Heroes 6.
Main inhabitants of lowlands.
Strongest creature: Angels.
Sylvan (forest elves)
Style: Druid architecture combined with elven mythology architecture. Favorite magic: Earth.
Inspired by Heroes 5.
Main inhabitants of high forests.
Strongest creature: Forest Dragons.
Order of Necromancers (undead)
Style: Ancient Egyptian architecture. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of wastelands.
Strongest creature: Fate Weavers.
Legions of Chaos (demons)
Style: Absolute chaos. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of the underworld.
Strongest creature: Devils.
Academy (mages)
Style: Arabic architecture. Favorite magic: None.
Inspired by Heroes 5.
Main inhabitants of northern deserts.
Strongest creature: Titans.
Stronghold (northern orcs)
Style: Mongolian architecture. Favorite magic: None.
Inspired by Heroes 5.
Main inhabitants of taiga.
Strongest creature: Ogres.
Fortress (dwarves)
Style: Scandinavian architecture. Favorite magic: Fire.
Inspired by Heroes 5.
Main inhabitants of northern mountains and dungeons.
Strongest creature: Fire Dragons.
Warriors of the Storm (eastern humans)
Style: Old Slavic architecture. Favorite magic: Air.
Inspired by the mythology and culture of Eastern Slavs.
Main inhabitants of high plains.
Strongest creature: Eastern Serpents.
Unconquered Tribes (island orcs)
Style: Aztec architecture. Favorite magic: None.
Inspired by Heroes 6.
Main inhabitants of islands.
Strongest creature: Cyclops.
Sea Guardians (nagas)
Style: Japanese architecture. Favorite magic: Water.
Inspired by Heroes 6.
Main inhabitants of the seas.
Strongest creature: Kirins.
Dungeon (dark elves)
Style: Gothic architecture. Favorite magic: Darkness.
Inspired by Heroes 6.
Main inhabitants of southern mountains and dungeons.
Strongest creature: Underground Dragons.
Swamp Dwellers (lizards)
Style: Chinese architecture. Favorite magic: None.
Inspired by Heroes 3 with some changes towards Chinese culture.
Main inhabitants of swamps.
Strongest creature: Hydras.
Machine Builders (technicians)
Style: Steampunk architecture. Favorite magic: None.
Something that can be created in Heroes based on steampunk.
Main inhabitants of mountain wastelands.
Strongest creature: Tank.
Brotherhood of Barbarians (desert orcs)
Style: African architecture. Favorite magic: None.
Inspired by the idea of combining orcs and African tribes.
Main inhabitants of southern deserts.
Strongest creature: Sandworms.
Army of Mor (goblins)
Style: Chaotic combination of architectures. Favorite magic: None.
Inspired by Dragon Age, Lord of the Rings.
Main inhabitants of lower dungeons.
Strongest creature: Abomination.

All the ideas are good, the only downside is the repetition of faction ideas from Heroes 5 and 6. There are so many original ideas! Why not come up with original counterparts to the standard factions, or maybe even combine them! Like the Alliance in Warcraft III - humans, "simple" elves, dwarves. You can come up with something more original, something that hasn't been done before on that basis.
Наш мир полон тайн и чудес.
Многие их ищут, многим они вовсе не нужны, а многие даже не замечают их, не понимают что они вокруг нас, каждый день, везде.
А эти чудеса порой, сокрыты в обычных, привычных предметах.