Posts from Current questions and answers regarding the map editor.
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You click on the hut, in the left panel of the editor, you find the Quest line, and expand it. You set the parameters:
-Name (script name)
-CaptionFileRef (quest name, for this, click on the text field, click the new button, enter the file name with the name, type the name in the text field)
-DescriptionFileRef (same as above, but for the quest description)
-Kind (quest type)
-Parameters (required for some quest types)
-Award (reward).
I couldn't get anything to work. Could you show me an example of what you wrote in each of the parameters?
Thank you in advance!:smile21:
task: bring the Shackles of Fate
reward: the Crown of Sar-Issa
Do you always need to set 7 in Parameters?
Or is that the artifact number?
And can you add some text there, like:
"The prophet said that he needs this and that, and as a reward, he will give, for example, a bag of infinite gold???"
And what does the line "SpellID" mean???
Added after 37 minutes
Hello again!!!
Why, when I decided to change the prophet's quest objective, the quest stopped working again?
I left everything as it was and only replaced it with ARTIFACT_BOOK_OF_POWER.
Here are pictures of the unsuccessful attempt...

and here's another one....
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What does SpellID mean? Is it the type of troops received for completing a prophet's quest? If so, why didn't it work for me? The images are below:

And here:
.I would appreciate it if you could answer all my questions and list the number of each artifact; this is very important to me!
Thank you for your answer in advance!!!
Цикл "Закадычные враги": "Особенное гостеприимство, "Супероружие", "Меж молотом и наковальней"
"Падение Шантири"
Кампания для "Кодекса Войны"
"Выбор Сагиттеля"
Also, if the prophet's quest works, I want to know how to make neutral units join my army with a 100% chance, even if my army is small, since I need to bring troops to the prophet, and they are all hostile, so no one wants to join my army. How can I make it so that a neutral unit joins with a 100% chance, so that I can complete the prophet's quest?
Thank you in advance for your answer!
Yes, I managed to get troops as a reward for completing the prophet's quest, but is it possible to change everything so that the prophet asks for, say, a unit of archers instead of an artifact, and gives an artifact as a reward?
And also, if the prophet's quest works, I want to know, for example, that troops need to be brought to the prophet, but they are all hostile, and you can only fight them. No one wants to join the army. How can I make it so that a neutral unit joins with a 100% chance, even if the army is small, so that I can complete the prophet's quest to the end!
Thank you in advance for your answer!
I don't like the settings tree because of its limited functionality. But with scripts, anything is possible... But that's another topic. Study the scripts.
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I can enable the console where you need to enter scripts, but I don't know how to enter the scripts themselves, and I don't know how! If anyone knows how to make the Oracle ask for a unit instead of an artifact, and give an artifact as a reward instead of a unit, please write it down, either in scripts or through the settings tree!
I would be very grateful!