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Posts from Race: Thief Elves.

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19 years ago
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I've been thinking about this race for a long time, ever since it was first mentioned in the 3rd part. I haven't figured out all the intricacies and abilities of the race yet, but I have some ideas. I would be glad to hear your advice and comments.

Race: Ice Elves, Vori

Castle: Glacier

Hero: Overlord

Description: Ice elves are the indigenous inhabitants of the northern wastes. No one knows the true origin of this race. Some believe that the Vori are descendants of forest elves exiled for some transgressions. Others insist that ice elves are a separate ancient race.

They are similar to forest elves in many ways. However, the Vori are distinguished by unnaturally pale skin and a sturdier build. Hair is usually black, red, or dark blonde. The Vori are a very harsh people, accustomed to struggling with the severe climate of their homeland. They dislike strangers and prefer not to deal with other races at all. The Vori are ruled by Overlords—a privileged class that owns the land and oversees military affairs. There is no centralized authority. Overlords usually form beneficial alliances in the event of an external threat. Or conversely—for expansion into the rich southern lands. But ice elves are not interested in permanent settlements outside their domains.

They worship Krios, lord of ice storms and the north wind.

1. Wolf. Wolves are common and well-known predators inhabiting both temperate and cold climates. The Vori have managed to domesticate these animals and use them as scouts and pursuers. Thanks to their natural agility, wolves are able to attack suddenly, leaving the enemy no time to strike back.

White Wolf. White wolves are much smarter and stronger than their kin. These wolves were touched by Krios himself, who granted them the ability to breathe cold.

2. Spearman. Unlike their warmth-loving kin, Vori elves prefer to fight with spears rather than swords. And it must be admitted, they have achieved great success in the mastery of the spear. A Vori spearman always strikes first, thanks to the length of his weapon.

Guardian. Elite infantry of the ice elves. They not only wear special chainmail made of enchanted ice, but are truly proficient with the spear. Guardians are capable of attacking any passing enemy units an unlimited number of times.

3. Dartsman. Vori elves prefer short spears, known as darts, over bows. Dartsmen are capable of making two consecutive attacks and have no penalty in melee combat.

Icespear Thrower. These soldiers are armed with enchanted throwing spears. Each hit on an enemy has a 15% chance to deal additional cold damage.

4. Enchantress. In Vori elf society, magic and occultism are usually handled by women. Their enchantresses possess a range of defensive and enhancing spells. Additionally, they fight quite well with spears in melee combat.

Cryomancer. Cryomancers are those Vori elves who have achieved great mastery in the knowledge of ice magic. They are not only completely immune to cold, but are also capable of raining ice hail upon the heads of their enemies.

5. Ice Tempest. These are living clumps of the north wind, messengers of Krios. They move at tremendous speed, blowing away and freezing everything they touch. Due to their immaterial nature, Ice Tempests take only 50% damage from ranged attacks.

Blizzard. A living icy wind carrying icicles and snow, a far more dangerous spawn of Krios. A Blizzard's attack can freeze enemies, turning them into ice statues for a short time.

6. Rhemoraz. Rhemorazes are insect-like giant creatures inhabiting polar deserts. They hunt unlucky travelers, polar bears, and mammoths. However, Vori elves have managed to tame these terrible creatures. Rhemorazes can burrow into the ground to pop up right under the feet of a bewildered opponent after a while.

Ancient Rhemoraz. Ancient Rhemorazes are not only stronger and wear a tough carapace. Their body secretes a special substance which, strangely enough, is incredibly hot. Using this secretion, ancient rhemorazes dig burrows through the ice and burn their enemies with it.

7. Snow Giant. Snow giants are indigenous inhabitants of the north. They are fierce and mighty warriors capable of scattering an entire army single-handedly. Sometimes, ice elf Overlords form alliances with giants. The Vori value giants for their ability to smash fortress walls with their huge clubs.

Frost Giant. Frost giants are the noble kin of snow giants. They are known as cruel and experienced warriors who conduct military campaigns to the south for riches. The favorite weapon of frost giants is a magical greataxe that deals additional cold damage. They also have an innate ability granted by Krios himself—the ability to summon an Ice Tempest for backup.
Creature Buildings:

1. Wolf Den - Wolf Lair
2. Outpost - Warriors' Guild
3. Brotherhood of Darts - Brotherhood of Spears
4. Enchanted Tower - Ice Tower
5. Altar of Snow - Altar of the North Star
6. Rhemoraz Burrow - Rhemoraz Cave
7. Giant's Rock - Citadel of Giants

P.S. Now the dwarves from the add-on will have someone to fight :D
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19 years ago
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Hmm... not bad, not bad! ;)
But you need to come up with a different name for them, not "Vori," because that territory was in Heroes III, and that world no longer exists (it was destroyed)! :D
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19 years ago
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Yes. Not bad. But it's time to start putting ideas into practice. At least try to do it. There's no point in hoping for anything from Nival.
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19 years ago
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Man, if everyone formulated things like that, it would be paradise for modders. :)
Great idea, but Andrey is right: we learn, we implement, we share...
In reply to Tengro
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19 years ago
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Tengro;41733
If everyone formulated things like that, it would be paradise for modders :)
Great idea, but Andrey is right: we learn, we implement, we share...

The admins can only dream of that! :D
In reply to Tengro
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19 years ago
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Yes, perhaps renaming them would be a good idea. I had forgotten that Erathia was destroyed by a peaceful atom :D It would be amazing to actually implement this, but it's unrealistic :( I can only come up with ideas, but I can't program a full-fledged mod. I don't think any of us can.
In reply to Мугайс
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19 years ago
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A very interesting faction! However, there are problems with the understanding between creatures. The Snow Elves turn out to be a bad myth! If you elaborate on their origin and make the elves evil, then you can send it to the Developers! Yes, and come up with a better name and a racial skill too! ;)
In reply to Мугайс
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19 years ago
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Mugais;41737

It would be amazing to implement this, but it's unrealistic :( I can only come up with ideas, but I can't program a full-fledged mod. I don't think any of us can.

Yeah. We can only meticulously design it and send it to Nival. Personally, I like the idea of ice elves for the 5th installment – the engine would be perfect for them.

And for now, I'll write my version:

Race: Ice Elves, Eldani.

Castle: Glacier

Hero: Snow Lord

History:

Long ago, shortly after the creation of the world, a schism occurred among the forest elves. The young lord Eldan and his ally Gloriand insisted on the idea of conquering the northern lands, which were not under the control of any strong states. Some of the elves supported them – and the War of the Forgotten began.
It is said that the elven army marched along the planned route, meeting almost no resistance. And then they all disappeared. The search yielded no results – numerous tracks ended near a huge gray cliff. No one ever found out that there was a hidden portal inside it, which opens once a century. It drew in all the elven warriors and threw them many leagues away, onto the White Continent.
It was called White because of its cold climate: covered in snow and ice, it seemed almost lifeless. However, even in the land of ice, there were oases – in some places, unknown magical energy made them suitable for habitation: it was warmer than usual, and plants grew there. Later, Druids discovered that Streams of Life were emerging from the depths of the Earth – mana emissions from an unknown source beneath the Earth.
Years passed, and the elves settled in their new land. Several large cities had already been built, but then, unexpectedly, an army of the continent's native inhabitants appeared – it consisted of many creatures never seen before – the Aldani.
[The numerous Aldani race has lived on the continent since time immemorial, starting from tribal communities and ending with a small kingdom. They have two ruling classes: lords and priests, and they are constantly at odds. In appearance, the Aldani greatly resemble humans, but their skin is blue, and they are more resistant to the cold. The Aldani are good warriors and hunters, and they know blacksmithing and construction. On the eve of the first attack on the elves, they agreed to the patronage of the Ice Titan – a mighty creature that could bring them victory in the upcoming war.]
The White War began – a war for the continent of the same name. The only Golden Dragon fought the Ice Titan – and was defeated, but its opponent also fell from mortal wounds. Almost all fairies, ents, and unicorns were destroyed. Lord Gloriand fell.
The elves were losing. Then the Council of Druids spoke: they needed to find the source. The one that gives Life. Eldan was chosen for this mission. After a year of wandering through the dungeons, the Elven Lord reached the place and seized an artifact of unprecedented power – the White Beacon. He absorbed the power of the artifact into himself and became stronger than ever.
However, upon returning, he found only the remains of the elves and the Aldani celebrating their final victory. Then he moved into the past, to the beginning of the war, and led a victorious campaign on the enemy's lands, breaking all resistance… The elves became the dominant race on the continent and subjugated the Aldani, and Eldan became a god – Kryos, Lord of Storms. Now he could direct the Streams of Life himself. He distanced himself from worldly affairs and endowed the beasts of the White Continent with reason. By giving them a part of his power, he made them guardians of order in his land. The elves respect and fear Kryos, because he can close the Streams of Life in their cities, and then they are doomed. The beasts are considered messengers of the god and are sacred animals.
At the moment, the ice elves have settled most of the White Continent. They have created a powerful fleet that allows them to reach the shores of Ashan in a month or two, but so far no major expeditions have been undertaken. The ice elves do not like strangers, and anyone who wanders into their lands will face death.

Creatures:

1. Aldan. The Aldani are the native race of the White Continent, the current slaves of the ice elves. They are very similar to humans and elves, but have blue skin, slightly covered in ice. They usually wear gray, multi-layered clothing and carry a blade that widens at the end.

Warrior Aldan. Warrior Aldani are already experienced warriors with excellent equipment – they wear multi-plate armor, a shield, a sword, and a helmet.

2. Spearman. Unlike their warm-loving brethren, the ice elves prefer to fight with spears rather than swords. And it must be said that they have achieved great success in the art of spear fighting. Thanks to the length of their weapon, the spearman often strikes first.

Guard. Elite infantry of the ice elves. They not only wear special chainmail made of enchanted ice, but also truly excel in spear fighting. Guards can attack any passing enemy units an unlimited number of times.

3. Dart Thrower. Ice elves prefer short spears, known as darts, to bows. Throwers have no penalty in melee combat, but can only throw a spear 5 squares on the game board.

Experienced Dart Thrower. These warriors fight with more enthusiasm, but the 5-square limit remains in effect.

4. Sorceress. Ice elven women with a magical gift often become sorceresses. They can slow down the enemy with their magical attacks. Usually, the enemy's speed is reduced by 1 after each shot. Thus, if the enemy's speed is 10, after 10 shots, he will become immobile. The attack also deals not very much damage, a 20% bonus against archers, as they don't need speed.

Enchantress. More experienced and knowledgeable in magic, enchantresses know more spells. One of them is a snowstorm, which reduces the enemy's initiative by 1. The second is a power shield, which removes part of the damage from ranged attacks on a friendly unit or herself. The first costs 2 mana, the second – one. There is also a third spell – "relaxation" – it adds one point of mana to the owner. Enchantresses have a total of 6 mana.

5. Werewolf. Kryos, after his final transformation, made some ice elves werewolves, his overseers and guardians of order in his lands. They have a human torso and a wolf's head, and their entire body is covered in white-gray fur. They have solid black eyes. Werewolves are fast and strong, and they can heal wounds.

Wolfkin. Wolfkin are werewolves who have already gained full clarity of mind and reason. However, in battle, they can lose it and become enraged. They have white fur and eyes that glow blue. At the beginning of each of their turns, they fully restore the HP of the "external" werewolf.

6. Witch Hunter. Few ice elven children are born with the Mark of the Witch Hunter. This mark is both a blessing and a curse. Witch Hunters are well-trained and are the elite of the ice elven troops. They have a bonus: the higher the level of the attacking creature, the higher the damage. Magic resistance – 50%.

Chosen Witch Hunter. Chosen by the high priests, the strongest of their brethren, these witch hunters not only wield their powerful two-handed swords well, but also have absolute immunity to magic.

7. Harsa. White Mistress, Harsa – that's what the giant snow leopards of the White Continent are called. These leopards reach seven meters in height, and their fur is very strong. White Leopards are very powerful creatures that were tamed by Kryos himself, as only he was capable of it. Kryos gave a part of his power to each of these creatures – and now they are intelligent and eternally loyal to their master. They live for several hundred years.

Ancient Harsa. Kryos gave more power to the strongest – and as a result, these creatures turned out to be no weaker than dragons. Leopards can playfully crush a formation of cavalry or fight a Titan on equal terms. In any case, Kryos got what he wanted.
In reply to gamehuntera
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19 years ago
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gamehuntera;48518
Yeah. The only thing is to format it thoroughly and send it to Nival


2.Spearman. Unlike their warm-loving kin, the Vor elves prefer to fight with spears rather than swords. And it must be admitted, they have achieved great success in mastering the spear. Thanks to the length of their weapon, the spearman often strikes first.

Guard. Elite infantry of the ice elves. They not only wear special chainmail made of enchanted ice, but are truly proficient with the spear. Guards are capable of attacking any passing enemy units an unlimited number of times.

.
Everywhere you look - it's all spearmen; they could at least come up with a different name.:confused:
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19 years ago
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I didn't even try to hide it – I left level 2 as is, and slightly improved levels 3 and 4. And what's so strange about that? The core race of the Ice Elves should be present in the first 3 levels. And since there are no Haven spearmen, and the Aldans are armed with swords, it means we need to give them unique weapons.
In reply to gamehuntera
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19 years ago
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For the Fortress faction, some wrist blades or axes would be suitable.
In reply to Alex Ghost
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19 years ago
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And ice (or water) magic is needed... and Jelu, who miraculously survived... :D
In reply to Darth Saruman
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19 years ago
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Alex Ghost;48528
For the ice faction, some kind of wrist blades or axes would be suitable, at least.:rolleyes:

Axes wouldn't be suitable; wrist blades are essentially daggers, and regular armies don't use daggers. Against a formation of squires, for example, wrist blades won't help, not to mention stronger creatures. And in general, enough with the nonsense!
Darth Saruman;48531
And ice magic (or water magic:) is needed...and Jelu, miraculously saved...:D

Yeah. I don't know about Jelu, but ice magic is definitely needed. Instead of a magic arrow, an ice arrow.

Ice shield, ice barrier, blizzard (reduces initiative by 1), and northern wind (increases speed by 1).
In reply to gamehuntera
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19 years ago
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They should be given maces, not flails! :rolleyes:
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19 years ago
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Spears are perfectly fine. What's the problem?

P.S.: Just spears, build spearmen in ice armor – that's the most suitable. You can feel the power and training of the soldiers, the essence of the unit. That's why. To achieve an additional effect, perhaps they should be given an ability – "training" or "discipline" – consistent damage, always the same.

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