It would be amazing to implement this, but it's unrealistic :( I can only come up with ideas, but I can't program a full-fledged mod. I don't think any of us can.
Yeah. We can only meticulously design it and send it to Nival. Personally, I like the idea of ice elves for the 5th installment – the engine would be perfect for them.
And for now, I'll write my version:
Race: Ice Elves, Eldani.
Castle: Glacier
Hero: Snow Lord
History:
Long ago, shortly after the creation of the world, a schism occurred among the forest elves. The young lord Eldan and his ally Gloriand insisted on the idea of conquering the northern lands, which were not under the control of any strong states. Some of the elves supported them – and the War of the Forgotten began.
It is said that the elven army marched along the planned route, meeting almost no resistance. And then they all disappeared. The search yielded no results – numerous tracks ended near a huge gray cliff. No one ever found out that there was a hidden portal inside it, which opens once a century. It drew in all the elven warriors and threw them many leagues away, onto the White Continent.
It was called White because of its cold climate: covered in snow and ice, it seemed almost lifeless. However, even in the land of ice, there were oases – in some places, unknown magical energy made them suitable for habitation: it was warmer than usual, and plants grew there. Later, Druids discovered that Streams of Life were emerging from the depths of the Earth – mana emissions from an unknown source beneath the Earth.
Years passed, and the elves settled in their new land. Several large cities had already been built, but then, unexpectedly, an army of the continent's native inhabitants appeared – it consisted of many creatures never seen before – the Aldani.
[The numerous Aldani race has lived on the continent since time immemorial, starting from tribal communities and ending with a small kingdom. They have two ruling classes: lords and priests, and they are constantly at odds. In appearance, the Aldani greatly resemble humans, but their skin is blue, and they are more resistant to the cold. The Aldani are good warriors and hunters, and they know blacksmithing and construction. On the eve of the first attack on the elves, they agreed to the patronage of the Ice Titan – a mighty creature that could bring them victory in the upcoming war.]
The White War began – a war for the continent of the same name. The only Golden Dragon fought the Ice Titan – and was defeated, but its opponent also fell from mortal wounds. Almost all fairies, ents, and unicorns were destroyed. Lord Gloriand fell.
The elves were losing. Then the Council of Druids spoke: they needed to find the source. The one that gives Life. Eldan was chosen for this mission. After a year of wandering through the dungeons, the Elven Lord reached the place and seized an artifact of unprecedented power – the White Beacon. He absorbed the power of the artifact into himself and became stronger than ever.
However, upon returning, he found only the remains of the elves and the Aldani celebrating their final victory. Then he moved into the past, to the beginning of the war, and led a victorious campaign on the enemy's lands, breaking all resistance… The elves became the dominant race on the continent and subjugated the Aldani, and Eldan became a god – Kryos, Lord of Storms. Now he could direct the Streams of Life himself. He distanced himself from worldly affairs and endowed the beasts of the White Continent with reason. By giving them a part of his power, he made them guardians of order in his land. The elves respect and fear Kryos, because he can close the Streams of Life in their cities, and then they are doomed. The beasts are considered messengers of the god and are sacred animals.
At the moment, the ice elves have settled most of the White Continent. They have created a powerful fleet that allows them to reach the shores of Ashan in a month or two, but so far no major expeditions have been undertaken. The ice elves do not like strangers, and anyone who wanders into their lands will face death.
Creatures:
1. Aldan. The Aldani are the native race of the White Continent, the current slaves of the ice elves. They are very similar to humans and elves, but have blue skin, slightly covered in ice. They usually wear gray, multi-layered clothing and carry a blade that widens at the end.
Warrior Aldan. Warrior Aldani are already experienced warriors with excellent equipment – they wear multi-plate armor, a shield, a sword, and a helmet.
2. Spearman. Unlike their warm-loving brethren, the ice elves prefer to fight with spears rather than swords. And it must be said that they have achieved great success in the art of spear fighting. Thanks to the length of their weapon, the spearman often strikes first.
Guard. Elite infantry of the ice elves. They not only wear special chainmail made of enchanted ice, but also truly excel in spear fighting. Guards can attack any passing enemy units an unlimited number of times.
3. Dart Thrower. Ice elves prefer short spears, known as darts, to bows. Throwers have no penalty in melee combat, but can only throw a spear 5 squares on the game board.
Experienced Dart Thrower. These warriors fight with more enthusiasm, but the 5-square limit remains in effect.
4. Sorceress. Ice elven women with a magical gift often become sorceresses. They can slow down the enemy with their magical attacks. Usually, the enemy's speed is reduced by 1 after each shot. Thus, if the enemy's speed is 10, after 10 shots, he will become immobile. The attack also deals not very much damage, a 20% bonus against archers, as they don't need speed.
Enchantress. More experienced and knowledgeable in magic, enchantresses know more spells. One of them is a snowstorm, which reduces the enemy's initiative by 1. The second is a power shield, which removes part of the damage from ranged attacks on a friendly unit or herself. The first costs 2 mana, the second – one. There is also a third spell – "relaxation" – it adds one point of mana to the owner. Enchantresses have a total of 6 mana.
5. Werewolf. Kryos, after his final transformation, made some ice elves werewolves, his overseers and guardians of order in his lands. They have a human torso and a wolf's head, and their entire body is covered in white-gray fur. They have solid black eyes. Werewolves are fast and strong, and they can heal wounds.
Wolfkin. Wolfkin are werewolves who have already gained full clarity of mind and reason. However, in battle, they can lose it and become enraged. They have white fur and eyes that glow blue. At the beginning of each of their turns, they fully restore the HP of the "external" werewolf.
6. Witch Hunter. Few ice elven children are born with the Mark of the Witch Hunter. This mark is both a blessing and a curse. Witch Hunters are well-trained and are the elite of the ice elven troops. They have a bonus: the higher the level of the attacking creature, the higher the damage. Magic resistance – 50%.
Chosen Witch Hunter. Chosen by the high priests, the strongest of their brethren, these witch hunters not only wield their powerful two-handed swords well, but also have absolute immunity to magic.
7. Harsa. White Mistress, Harsa – that's what the giant snow leopards of the White Continent are called. These leopards reach seven meters in height, and their fur is very strong. White Leopards are very powerful creatures that were tamed by Kryos himself, as only he was capable of it. Kryos gave a part of his power to each of these creatures – and now they are intelligent and eternally loyal to their master. They live for several hundred years.
Ancient Harsa. Kryos gave more power to the strongest – and as a result, these creatures turned out to be no weaker than dragons. Leopards can playfully crush a formation of cavalry or fight a Titan on equal terms. In any case, Kryos got what he wanted.