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#16
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Мугайс;44102

And as for what HL1 is, I have no idea :)

Half Life 1. The game that Counter-Strike came from ; )

Мугайс;44102

As for AD&D, you'd have to be a real genius to accidentally avoid repeating what was already in it.

Uh-huh. Most of everything that could be thought of has already been invented before us. But one can come up with even more intricate things; however, one shouldn't get carried away with inventing for the sake of original invention alone, because it also needs to be interesting. My apologies for the demagoguery :)

In general, a concept doesn't necessarily have to be original; it has to be interesting. Such is the nature of Creation.
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#17
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Well... Regarding the borrowings from AD&D...
Are you aware that HALF OF EVERYTHING IN HEROES 5 WAS TAKEN FROM THE WARHAMMER UNIVERSE?

Okay, gamehuntera, I'll admit everything except for the workers and golems (Never mind, I accept it:))
Workers – the issue with repairing walls (this is already deeply rooted in programming... and tactics. How do you defeat them in a city???)
Regarding golems:
A tech race can have golems too... BUT WHY CALL THEM GOLEMS SO OBVIOUSLY??? (Plagiarism of the essence, but of the name!)
AND WHAT'S WRONG WITH FLAMETHROWERS FOR YOU???




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#18
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Tengro;44112
A technocratic race could also have golems... BUT WHY CALL THEM GOLEMS SO OBVIOUSLY??? (It's not plagiarism of the concept, but of the name!)
AND WHAT'S WRONG WITH FLAMETHROWERS FOR YOU???

Yeah, let them be droids... we'll wait for r2d2!:D
Сила Тьмы - в бессилии света.
Нет невежества - есть Знание
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#19
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No, no, no!!! Not droids... more like Living Armors or something:)




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#20
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Tengro;44112

Did you know that HALF of EVERYTHING in Heroes 5 was copied from the Warhammer universe?

Ugh, the word "you" doesn't quite fit with that tone :) As for plagiarism, in fantasy, a lot of things can be considered plagiarism. The same swordsmen, for example, or any other unit. There's a person with a sword here, and a person with a sword there. Or dragons. Yes, Heroes borrowed a lot from other sources - from various folk mythologies, fantasy books, and games - and, as a result, it turned out to be an amazing game ;)

Tengro;44112

Workers - the wall repair mechanic (this is already deep into programming... and tactics. How do you defeat them in a city)?

Wall repair... Ideally, the developers themselves can do a lot with the game engine, but simple modders can't, of course.

As for tactics - I already said - they are far from the healthiest in terms of HP. You can shoot them down to death :) And there's no need to refer to the possibly small number of ranged units in the attacking army - if it has few ranged units, it still has a good chance of winning. The point is different - this is their original feature, a feature of the Dwarves. A new word in the technique of defending and attacking castles :rolleyes:

Castles won't become impregnable. They can still be taken by storm. In general, for balance and realism, the best solution would be this scheme: in one turn, workers can only restore half of the wall. You, of course, remember that a catapult first only damages the wall, and then destroys it. So, you can make it so that a Dwarf can only repair a partially damaged wall. In this case, he is capable of two stages of repair:

- Which removes damage to a wall that has already been damaged by a siege weapon, but not completely destroyed. A wall that has been destroyed to the ground cannot be repaired.

- If there was a tower on the wall and now it is just a damaged wall, then the Dwarf will restore only a regular wall without a tower.

- The main, central tower also has stages of destruction from a catapult, there are about three of them. In short, it cannot be repaired when completely destroyed, but it can be repaired when damaged.

Tengro;44112

Regarding golems:
A tech race can have golems too... BUT WHY CALL THEM GOLEMS SO OBVIOUSLY??? (Plagiarism of the name, not the concept!)

Well, you can call them technocrats, mechanoids, or metalheads. However, I'm not a fan of this unit anyway :]

Tengro;44112

AND WHAT'S WRONG WITH FLAMETHROWERS FOR YOU???

Well. I didn't say that I didn't like them or that they didn't suit me. Of course, at first, I had a bad opinion of them: I was unhappy with the appearance (two barrels on the back, are they life-size? And a hose that looks like a gardening hose? No, really, the appearance can always be changed) and the not entirely clear (how does it shoot?) characteristic. Also - they strongly resemble a Fire Mage.

Now it's a little better - immunity to fire. If I were creating a unit from scratch, I would do it like this:

- The unit would not be a full-fledged ranged unit, but could only shoot 3-4 cells forward and to the sides. But it would not be able to shoot at a longer distance; it would have to walk to catch the target in its firing range. I thought about this before, and now it seems like a good idea.
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#21
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gamehuntera;44512

Well, I didn't say that I didn't like them or that they didn't please me. Of course, at first, I had a bad opinion of them: I was unhappy with their appearance (two barrels on their back, are they life-size? And a hose that looks like a gardening hose? No, really, the appearance can always be changed). I also didn't quite understand the characteristic (how does it shoot?). They also strongly resemble a Fire Mage.

Actually, I didn't mention what kind of barrels these are and what kind of hose it is. :) It shoots a cone of fire, like a dragon.
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#23
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A flamethrower unit, acting as a ranged attacker with a limited attack range, is quite an interesting character. In my opinion, no one has yet implemented something like attack range, although I might be wrong.

Here are some of my sketches on the topic of ranged attackers:
/topic/at/45908/

On the one hand, limiting the range will not appeal to many, but on the other hand, it always adds variety to the game, plus it provides an opportunity to more subtly define the advantages of some archers over others.
Рассылка "Heroes: Новые Идеи" <== Все еще жива :)
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#24
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I keep reading and reading, and if it weren't for the "New Ideas" label, I would have thought this was a discussion about Forge. Honestly, it just seems like there are more robots involved. And my opinion (sorry) is that a "Battleship" is... You might as well come up with underground tanks... But "Invention" is a serious idea. ;)
Без пафоса и найденых через поисковик цитат: Ухахахахаха...:smile40:
In reply to Мавр
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#25
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For Heroes, the race is too technologically advanced and not fantastical enough! It's an overdoing!
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#26
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YES??? Ghost... WHERE HAVE YOU BEEN FOR 7 YEARS???
Forge (not inserted: ()) is the first sign... And the argument about technological advancement doesn't hold up!!! SEE THE RACE'S SPECIALIZATION!!!




"Мы не герои. Мы сильны. Мы упрямы. Мы стараемся соблюдать условия контракта. Но мы не умираем за проигравших." Костоправ


"Мы не поклонники честной игры, если ее можно избежать. Девиз Отряда – максимальная эффективность при минимальном риске." Костоправ
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#27
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Tengro! Judge for yourself: a mechanism with a roller instead of hands or legs is chasing a mage – that’s just ridiculous! The tragedy will turn into a comedy! :( :) Not very heroic!
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#28
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Calm down. Don't you remember the numerous mechanical traps in ancient castles? For example, when you climb a staircase, and a spiked roller rolls down on you from above? I've definitely seen that in several movies. :)

And honestly, it's getting annoying. He doesn't like this, he doesn't like that. Well, if he doesn't like it, that's fine. We're just discussing things here, not implementing races.
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#29
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I haven't seen such traps in Heroes! And I haven't seen movies about heroes either. :rolleyes:
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#30
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There was something like that in a recent Heroes game.