Posts from Heroes 6 - Discussion
After playing for a while, I noticed two things that stood out to me:
Now we really don't need caravans, and basically we don't need city portals!
I'd like to hear your opinions, gentlemen!
What opinion can there be...
My opinion is that the game is garbage. :smile18:
And what you're talking about is just another simplification among many. Simplified, cut down, simplified, cut down... That's my impression so far.
However, I don't like the teleportation of creatures from castles to each other. As a spell (something like "Call for Reinforcements" is okay), but automatically – that's too much. Either over several turns using caravans. Ubisoft gave the following explanation: buildings in the sixth game are no longer dwellings for creatures; now they are a kind of portal to the afterlife, through which these creatures enter the castles and buildings on the map. However, that's nonsense...
By the way, does anyone know how to quickly replenish a hero's mana?
We don't usually talk about the music, but I think there's something to say here. Almost all of the music (or maybe even all of it, I just haven't recognized it all) is a remix of music from previous installments, scattered randomly. I still can't get used to the fact that when creating a hero for Multiplayer, the music from Heroes 3 plays, signaling the end of the mission and showing the score, but the main theme from Heroes 3 doesn't follow. :) I haven't heard any music from Heroes 5 (Town_Academy), which I was hoping for. The "Summer Plains" from the second game, to be honest, has already become tiresome; it doesn't quite fit the style, in my opinion, and it sounded better in the second game.
And everything would be fine, but why aren't there any new masterpieces? It's a pity. As a result, the music definitely can't be a plus for this game, because I can play the second or third game to listen to it. That is, if the game doesn't excel in other areas (and it doesn't seem to be doing very well so far, as I think), then the music definitely won't save it, but new music could theoretically. These are my thoughts on the matter.
For those who want to delve "inside" the game files, I've created a dumper for ORC files.
http://www.multiupload.com/H4IK07FN8C
To use it, unpack it somewhere and run:
U:\dump\orc_dec.exe "U:\Heroes_VI\Might & Magic Heroes VI - Public Closed Beta\Data.orc"
and so on, up to Data7.orc.
The files will be dumped into the current directory. The source code is included.
I noticed that maps from the campaign don't open in the editor. But this seems to be a limitation of the editor itself, as I rechecked, and the maps are dumped correctly.
It doesn't dump ORC files from the private beta – it has different encryption keys. In principle, it can be fixed, but I'm too lazy.
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I also made a dump for the private beta – http://www.multiupload.com/JV1OA0RPKI
there, not only the keys have changed, but also the file format slightly (minimally).
I didn't see anything interesting.
I'm sure they will change the file format for the release as well. But these are minor things.
2) Sometimes, the item you pick up after collecting the flag is not visible, so you miss it and have to go back. I couldn't find an option to disable the flag, or at least have a personal one.
3) The worst thing, in my opinion, is the 3-level system; it's just absurd. To level up a hero to level 10, you need to defeat so many enemies. The first lessons are always free, but you have to pay for the second one. I think a 5-level system would be much more interesting. But the reputation and skill system is intriguing.
No need, the new music is good. Especially the Haven and Sanctuary themes.
I think you'll be one of the few people who actually like the game. ;)