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Posts from Heroes 6 - Discussion

4.3 (15 ratings)
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I'm still digging through the video and seeing what's new there. I have an idea to write a short review because I've gathered quite a bit of material and I already have a certain opinion about the game. Question - is it necessary? Or has everyone already downloaded and watched it themselves?
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After playing for a while, I noticed two things that stood out to me: 1. The hero can now board a ship without spending any turns! 2. I'm not sure if this is a good thing or a bad thing, but it seems like it's TOO MUCH of a bonus! Now, if we have several identical castles (by the way, converting a castle in the beta only takes one day!), we can buy the ENTIRE army that we have in ANY of these castles from ANY of them (as long as the castle where we're going to buy the army has the same unit buildings as the others)! Now we really don't need caravans and, in principle, we don't need city portals! I'd like to hear your opinions, gentlemen!
In reply to 5p74
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5p74
After playing for a while, I noticed two things that stood out to me:

Now we really don't need caravans, and basically we don't need city portals!

I'd like to hear your opinions, gentlemen!

What opinion can there be...

My opinion is that the game is garbage. :smile18:

And what you're talking about is just another simplification among many. Simplified, cut down, simplified, cut down... That's my impression so far.
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Let him jump onto the ship; it's not scary (we shouldn't forget that heroes don't need a ship at all; if the others spent one turn on ambushes/landings, they would be at a disadvantage on many maps with water).
However, I don't like the teleportation of creatures from castles to each other. As a spell (something like "Call for Reinforcements" is okay), but automatically – that's too much. Either over several turns using caravans. Ubisoft gave the following explanation: buildings in the sixth game are no longer dwellings for creatures; now they are a kind of portal to the afterlife, through which these creatures enter the castles and buildings on the map. However, that's nonsense...
 

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So, you can’t recruit creatures from another faction, right?
А что я здесь делаю то?
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I thought that when the developers talked about portals, they meant portals like the ones in the Inferno castles in Heroes 3, where you build a special building in the city and can then move around. But being able to buy an army from any city in any other city is absurd! Yes, it's a plus when you're playing alone, just for yourself and want to complete a map faster, but in other cases, especially when playing against another person, it completely destroys the entire strategy! I remember that in Heroes 3, after developing advanced earth magic and learning the city portal spell, the game became less interesting because, in essence, you controlled all the cities and didn't give the computer a single chance! I think many of the game's simplifications completely destroy the spirit of Heroes!!!


By the way, does anyone know how to quickly replenish a hero's mana?
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First, there are artifacts. Second, mana regeneration now seems to depend on its maximum value. I gave my mage hero a special ability that grants +40 mana, and I also equipped him with artifacts and learned a skill in Prime Magic that provides +30 mana, so by the end of the game, I didn't need to conserve mana at all.
 

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Yes, that’s correct. There’s an ability in Prime Magic that restores mana, and it has three levels. It’s more than enough, especially considering that you can only cast the same spell once every three turns.
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Doesn't the music in the Orcish town remind anyone else of the "Jeeves and Wooster" theme? :) Of course, I'm talking about the part that comes after the warlike introduction.
We don't usually talk about the music, but I think there's something to say here. Almost all of the music (or maybe even all of it, I just haven't recognized it all) is a remix of music from previous installments, scattered randomly. I still can't get used to the fact that when creating a hero for Multiplayer, the music from Heroes 3 plays, signaling the end of the mission and showing the score, but the main theme from Heroes 3 doesn't follow. :) I haven't heard any music from Heroes 5 (Town_Academy), which I was hoping for. The "Summer Plains" from the second game, to be honest, has already become tiresome; it doesn't quite fit the style, in my opinion, and it sounded better in the second game.
And everything would be fine, but why aren't there any new masterpieces? It's a pity. As a result, the music definitely can't be a plus for this game, because I can play the second or third game to listen to it. That is, if the game doesn't excel in other areas (and it doesn't seem to be doing very well so far, as I think), then the music definitely won't save it, but new music could theoretically. These are my thoughts on the matter.
 

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You're thinking along the right lines. I can add that about 30-40% of the artifacts are based on artwork from the fifth installment. I also noticed that the heroes' names are a mishmash of names from all the previous games in the series. In some cases, even the city names are the same. I don't know, maybe this is a subtle reference to the previous games, but for me, it's more like a patchwork and a lack of original ideas.
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mamaich -- a beast...
mamaich

For those who want to delve "inside" the game files, I've created a dumper for ORC files.
http://www.multiupload.com/H4IK07FN8C
To use it, unpack it somewhere and run:
U:\dump\orc_dec.exe "U:\Heroes_VI\Might & Magic Heroes VI - Public Closed Beta\Data.orc"
and so on, up to Data7.orc.
The files will be dumped into the current directory. The source code is included.
I noticed that maps from the campaign don't open in the editor. But this seems to be a limitation of the editor itself, as I rechecked, and the maps are dumped correctly.
It doesn't dump ORC files from the private beta – it has different encryption keys. In principle, it can be fixed, but I'm too lazy.
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I also made a dump for the private beta – http://www.multiupload.com/JV1OA0RPKI
there, not only the keys have changed, but also the file format slightly (minimally).
I didn't see anything interesting.
I'm sure they will change the file format for the release as well. But these are minor things.
 

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1) It doesn't show how many days it will take to reach the destination, or am I just not finding this option?
2) Sometimes, the item you pick up after collecting the flag is not visible, so you miss it and have to go back. I couldn't find an option to disable the flag, or at least have a personal one.
3) The worst thing, in my opinion, is the 3-level system; it's just absurd. To level up a hero to level 10, you need to defeat so many enemies. The first lessons are always free, but you have to pay for the second one. I think a 5-level system would be much more interesting. But the reputation and skill system is intriguing.
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No need, the new music is good. Especially the Haven and Sanctuary themes.
In reply to Adagio
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Adagio
No need, the new music is good. Especially the Haven and Sanctuary themes.

I think you'll be one of the few people who actually like the game. ;)

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