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What is your opinion on the possibility of creating a third (underwater) level for maps and a corresponding race?
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In reply to Андрей
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#72
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Then, all that remains is to present your idea to the Nival Interactive team, and if they don't accept it (the city – possibly, the level – I doubt it), then either abandon everything and indulge in nostalgic memories of "what a great idea it was!" – or still, make the faction an overwater one – or do everything yourself, which is the most difficult, especially with the current plans for a new level.
Бог есть любовь
In reply to Sm1Le
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#74
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Regarding the new level, the idea is not bad, as long as we don't overdo it. After all, we already have the Dungeon, and another one appearing right below it would be too much, or would it be an underground ocean? But overall, it's quite interesting and fantastic. And we could come up with a sea-themed faction, like mermaids! And a legend for them could be quickly and easily created with the appearance of the 3rd level of the map!;)

Added 34 minutes ago
Andrey;25691
Thank you all for not forgetting about this topic. I'm already disappointed with the fifth "Heroes" game and don't hope that Nival will fix the situation, so I'm not trying to bring the idea to the end. Maybe later...
Now I'll answer again the most frequently asked question: "Why is the Castle underwater, and not on the water?" So: the Castle is underwater because I think it's time to introduce another level of the map (and what else could it be but an underwater one?). I find these map sizes too small (even when they are increased). For me, the game is interesting when you can play it for a day or more, and not like it is now. Sometimes, when playing a "hot-seat" game with a friend in the third "Heroes," our confrontation would last for two days!! That's what I call a game. And how valuable was the victory in such a game!!!
I don't hope that the underwater level will be introduced in the fifth "Heroes," but if we ever fully develop this idea, then in the sixth or seventh "Heroes," we can hope for it... although it's not a certainty.
P.S. A sea Castle above the water is very well developed in the topic "Faction ABYSS and its inhabitants - the Triton race." MAPS!
It would be better if this idea was implemented in the fifth "Heroes." But we need to think carefully about how oxygen-breathing heroes will get there and how to recruit them in taverns. And your race sounds somewhat evil. In my opinion, these underwater creatures should be associated with the color blue, which is not present in the game! There are green, black, red, blue, gold, and even purple cities, but there is no calming blue. Blue, in theory, does not go well with evil, so I suggest making it good, with peaceful mermaids, or something better! It will turn out to be very unusual and beautiful - a peaceful underwater race, which has spent all its time in isolation from the land's greed, misunderstanding, and wars. Kind mermaids will turn out to be very unexpected and interesting creatures, and at the same time, evil underwater monsters are somehow predictable, banal, and a rather overused theme!
I suggest: creating a city surrounded by a magical dome to preserve its "marine atmosphere." The city itself in the form of a tower, narrowing from bottom to top, resembling a city made of coral. Let it strongly resemble the underwater cities from "Disney's The Little Mermaid," with a focus on adult life! Around it, swaying underwater structures, lairs, and in the blue water around the Castle, schools of fish, jellyfish, or something else swim!;) :D :eek:
In reply to Alex Ghost
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#75
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I'm okay with it...

Added 2 minutes later
And you can also add skies and some kind of ethereal creature...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to Смок
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#76
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†Smok†;48415
I have a neutral opinion...

Added 2 minutes later
Also, you could add skies and some kind of airy theme...
Their water-based faction seems somewhat absurd. It reduces the enjoyment of the game to nothing. The special abilities are inherently silly. :confused:
In reply to Alex Ghost
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#77
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Yeah, not very good...
I prefer MoZes...

I just don't like MoZ's ability...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
In reply to Смок
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#78
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†Smok†;48422
Yeah, not really...
I prefer MoZeS.
And I'm talking about MoZeS's builds! If he implements them, it won't be interesting anymore!:rolleyes:
In reply to Alex Ghost
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#79
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†Smok†;48427
I just don't like the ability of the Ichthyander.
Their creatures also look more like amphibians, and based on the description, you wouldn't say they are very intelligent! The game itself is designed around the strategic thinking of each faction, with each one trying to figure out how to improve their situation. Ichthyanders would look rather silly and could be easily manipulated by any other faction! So, they don't fit well into the game's lore. :rolleyes:
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#80
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The idea isn't bad, but it's good as it is.)))))
Подпись была удалена Администрацией из за оскорбительного содержания. Просьба сменить подпись.
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#81
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Yes, and even more than that: the third level is good; it will make you think (about developing a new strategy and tactical combinations). But just one scenario for this level... it's not quite enough. There should be more.
С уважением, Драко

Философия Героев!
Пишите сценарии!
Продолжи писать историю!
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#82
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No. How many more "amazing" ideas can there be? The third level is nonsense. Where should the third level be? In the sky? That's absurd. Below the dungeon? Also absurd. The Astral Plane? An unplayable absurdity. A subterranean level is more than enough.
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#83
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You're wrong, a new level is a great thing; it will expand the battlefield and add new, beautiful landscapes.
I hope you sent the idea?
Where do we go?
Where do we end up when we save the world?
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#85
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It looks nice, but the shield looks silly.
Чую время пришло и захлопнулась дверь
Ангел пропел и полопалась кожа...
Мы выпили жизнь, но не стали мудрей,
Мы прожили смерть, но не стали моложе...

Агата Кристи
Ты должен быть сильным,
Ты должен уметь сказать: Руки прочь, прочь от меня,
Ты должен быть сильным, иначе зачем тебе быть?!

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