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What is your opinion on the possibility of introducing a third tier of maps and a new faction into the game?

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#74
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Regarding the new level, the idea is not bad, as long as we don't overdo it. After all, we already have the Dungeon, and another one appearing right below it would be too much, or would it be an underground ocean? But overall, it's quite interesting and fantastic. And we could come up with a sea-themed faction, like mermaids! And a legend for them could be quickly and easily created with the appearance of the 3rd level of the map!;)

Added 34 minutes ago
Andrey;25691
Thank you all for not forgetting about this topic. I'm already disappointed with the fifth "Heroes" game and don't hope that Nival will fix the situation, so I'm not trying to bring the idea to the end. Maybe later...
Now I'll answer again the most frequently asked question: "Why is the Castle underwater, and not on the water?" So: the Castle is underwater because I think it's time to introduce another level of the map (and what else could it be but an underwater one?). I find these map sizes too small (even when they are increased). For me, the game is interesting when you can play it for a day or more, and not like it is now. Sometimes, when playing a "hot-seat" game with a friend in the third "Heroes," our confrontation would last for two days!! That's what I call a game. And how valuable was the victory in such a game!!!
I don't hope that the underwater level will be introduced in the fifth "Heroes," but if we ever fully develop this idea, then in the sixth or seventh "Heroes," we can hope for it... although it's not a certainty.
P.S. A sea Castle above the water is very well developed in the topic "Faction ABYSS and its inhabitants - the Triton race." MAPS!
It would be better if this idea was implemented in the fifth "Heroes." But we need to think carefully about how oxygen-breathing heroes will get there and how to recruit them in taverns. And your race sounds somewhat evil. In my opinion, these underwater creatures should be associated with the color blue, which is not present in the game! There are green, black, red, blue, gold, and even purple cities, but there is no calming blue. Blue, in theory, does not go well with evil, so I suggest making it good, with peaceful mermaids, or something better! It will turn out to be very unusual and beautiful - a peaceful underwater race, which has spent all its time in isolation from the land's greed, misunderstanding, and wars. Kind mermaids will turn out to be very unexpected and interesting creatures, and at the same time, evil underwater monsters are somehow predictable, banal, and a rather overused theme!
I suggest: creating a city surrounded by a magical dome to preserve its "marine atmosphere." The city itself in the form of a tower, narrowing from bottom to top, resembling a city made of coral. Let it strongly resemble the underwater cities from "Disney's The Little Mermaid," with a focus on adult life! Around it, swaying underwater structures, lairs, and in the blue water around the Castle, schools of fish, jellyfish, or something else swim!;) :D :eek: