Added 34 minutes ago
Thank you all for not forgetting about this topic. I'm already disappointed with the fifth "Heroes" game and don't hope that Nival will fix the situation, so I'm not trying to bring the idea to the end. Maybe later...
Now I'll answer again the most frequently asked question: "Why is the Castle underwater, and not on the water?" So: the Castle is underwater because I think it's time to introduce another level of the map (and what else could it be but an underwater one?). I find these map sizes too small (even when they are increased). For me, the game is interesting when you can play it for a day or more, and not like it is now. Sometimes, when playing a "hot-seat" game with a friend in the third "Heroes," our confrontation would last for two days!! That's what I call a game. And how valuable was the victory in such a game!!!
I don't hope that the underwater level will be introduced in the fifth "Heroes," but if we ever fully develop this idea, then in the sixth or seventh "Heroes," we can hope for it... although it's not a certainty.
P.S. A sea Castle above the water is very well developed in the topic "Faction ABYSS and its inhabitants - the Triton race." MAPS!
I suggest: creating a city surrounded by a magical dome to preserve its "marine atmosphere." The city itself in the form of a tower, narrowing from bottom to top, resembling a city made of coral. Let it strongly resemble the underwater cities from "Disney's The Little Mermaid," with a focus on adult life! Around it, swaying underwater structures, lairs, and in the blue water around the Castle, schools of fish, jellyfish, or something else swim!;) :D :eek: