Will we be bargaining for starting time instead of starting gold?
Isn't this just a case of making a silk purse out of a sow's ear?
Все в ней нулево и кукольно.
New here? I'm Roha — want a quick tour?
Will we be bargaining for starting time instead of starting gold?
I have a question: is it possible to set up the game so that each player's time starts separately?
For example: Player A starts with 4000+400, and Player B starts with 3000+400?
This could add a little variety to the game.
Can you come up with an even worse offer?
Isn't that like trying to fit a square peg into a round hole?
Besides, the distribution is becoming more balanced – there simply might not be enough time to implement a complex scenario.
Is it possible to implement a new spell in the spellbook (or modify one of the old, unnecessary ones) that would prevent creatures from flying? For example, a basic magic spell would make a flying creature walk half the distance, an advanced spell would prevent it from flying altogether, and an expert spell would be cast on all flying creatures, preventing them from flying?
I don't understand the point; why aren't mana points stolen by ghosts during auto-battles?
After all, the use of magic should be disabled specifically for YOUR hero, and not for the special abilities of neutral creatures.
This isn't a feature, it's just poorly implemented. Simply adding an equivalent of the red orb is a bad idea.
This isn't a feature; it's just poorly implemented.