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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

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In reply to Wicc
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#450
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Will we be bargaining for starting time instead of starting gold?

Isn't this just a case of making a silk purse out of a sow's ear?
Земля нуля.
Все в ней нулево и кукольно.
In reply to Redwhait
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#451
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Redwhait HP
I have a question: is it possible to set up the game so that each player's time starts separately?
For example: Player A starts with 4000+400, and Player B starts with 3000+400?
This could add a little variety to the game.


Can you come up with an even more ridiculous suggestion?
In reply to readme
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#452
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readme
Can you come up with an even worse offer?

Player A starts with 4000+400, Player B starts with 2000+400.
Show your true face when losing. Make sure it`s not ugly.
In reply to Oelm
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#453
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Oelm
Isn't that like trying to fit a square peg into a round hole?
Well, who knows... the significance of a gold rebate heavily depends on the template. For instance, Swamp feels perfectly comfortable even with a large rebate; on Jebus Cross, you can have a 10K rebate and not lose much pace.

But a timer-based rebate has a more consistent effect. Swamp, starting at say 500+500, almost certainly loses a day, sometimes even two. Additionally, it levels the playing field in terms of starting positions—you simply may not have enough time to capitalize on a rich layout.
In reply to Wicc
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#454
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Besides, the distribution is becoming more balanced – there simply might not be enough time to implement a complex scenario.

This is good. However, simple and complex scenarios are treated differently – that is, pulling a complex, yet engaging scenario that requires precise chain building, complex battles, and unconventional moves becomes simply tedious without a timer. I don't need to reiterate that such scenarios seem the most interesting and skill-based to me.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Wicc
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#455
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That's possible. As an option, after the auction, the player can partially roll back the price with money and partially with a timer, as long as the total amount matches.
In reply to Wicc
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#456
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Is it possible to implement a new spell in the spellbook (or modify one of the old, unnecessary ones) that would prevent creatures from flying? For example, a basic magic spell could make a flying creature travel half the distance by flying and the rest on foot, an advanced spell could prevent it from flying altogether, and an expert spell could be cast on all flying creatures, preventing them from flying.
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In reply to Wicc
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#457
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It’s better to discuss such things on df2.ru, as the Heroes of Might and Magic community deals with similar issues there.
In reply to Fidesxfx
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#458
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Fidesxfx
Is it possible to implement a new spell in the spellbook (or modify one of the old, unnecessary ones) that would prevent creatures from flying? For example, a basic magic spell would make a flying creature walk half the distance, an advanced spell would prevent it from flying altogether, and an expert spell would be cast on all flying creatures, preventing them from flying?
In Heroes of Might and Magic IV, this is called "immobilize." But in general, these are ideas for In the Wake of Gods.
In reply to Wicc
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#460
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I don't understand the point; why isn't mana stolen by ghosts during auto-battles? After all, the use of magic should be disabled specifically for YOUR HERO, and not for the special abilities of neutral creatures.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#461
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Lider1
I don't understand the point; why aren't mana points stolen by ghosts during auto-battles?

After all, the use of magic should be disabled specifically for YOUR hero, and not for the special abilities of neutral creatures.
This feature with the Tribes of the East has been working for many years.
In reply to Wicc
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#462
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This isn't a feature; it's just a poorly implemented element. They simply slapped in an equivalent of the red sphere.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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#463
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Lider1
This isn't a feature, it's just poorly implemented. Simply adding an equivalent of the red orb is a bad idea.
If you create an equivalent of the red orb, it will be even worse, because battles with magic dragons or master djinns will also be poorly implemented, even more so. I don't think it's worth changing anything just for one battle with ghosts.
In reply to Wicc
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#464
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You misunderstood. I was saying the opposite, that it's very similar to the red sphere. Only partially :D I'm actually in favor of all creature abilities working. There's already a formula for dividing creatures into stacks based on the strength of your army, so why not divide and take 2 points from each stack? Or do it differently, but make it work as it should.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
#465
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Lider1
This isn't a feature; it's just poorly implemented.
This is actually a feature. As far as I remember, it was done intentionally.