Besides, the distribution is becoming more balanced – there simply might not be enough time to implement a complex scenario.
This is good. However, simple and complex scenarios are treated differently – that is, pulling a complex, yet engaging scenario that requires precise chain building, complex battles, and unconventional moves becomes simply tedious without a timer. I don't need to reiterate that such scenarios seem the most interesting and skill-based to me.
Все в ней нулево и кукольно.