Posts from Dark Elves vs. Mages.
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What if you recruit another player's hero in the tavern?
For example, a Ranger who will soon have decent defense stats + luck, which I think is significantly better than any other hero + enchanted arrow. Or a Knight, with his leadership and pleasant defense and attack stats.
Yesterday, my Warlock had a defense of 1 even at level 15!
And that was very painful, even when a mage attacked. Not to mention the commoners who wouldn't even perceive him as a threat. Especially with my dragons.
And with another hero, your troops will have low morale if there's no leadership.
No, a Ranger, and probably a Knight as well, significantly affect morale. I've checked. You need at least an artifact that gives +1 leadership. What's annoying is that if the morale is +1, they might (or might not) show it once during a battle, but if it's -1, they just panic every turn. It's some kind of nonsense:smile48:
And it's strange that a Necromancer (possibly a Demon as well, I haven't checked) doesn't affect morale as much as a Ranger. Although, what's the point of them?
That's the situation.
Evil: Dungeon, Necropolis, Inferno, Stronghold
Good: Haven, Sylvan, Academy, Fortress
If all units in an army belong to the same faction (+1 morale) and are commanded by a hero from that same faction (+1 morale), then the army initially has +2 morale.
For example, if an elven army commanded by a ranger is reinforced with a unit from Haven, the elven army will have +1 morale (its commander +1, its own units +1, a unit from Haven -1), while the unit from Haven will have 0 morale (a foreign commander -1, foreign units, but from the "good" faction, so -1).
If a unit from Haven is added to an army of Dungeon creatures, the Dungeon army will have 0 morale (its commander +1, its own units +1, a unit from the "good" faction -2), and the morale of the unit from Haven will be -3 (a foreign commander -1, foreign units from the "evil" faction -2).
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Yes, elemental balance is dangerous. Well, if its probability is high, you can sacrifice a bit of development for Chaos -> Deadly Cold in addition to summoning.
