Posts from Discussion of third-tier monsters.
Who is better?
Демократия есть одурачивание народа при помощи народа ради блага народа.(Уайльд Оскар)
Жизнь рулит
Герои III - Отстой
The poll shows that vampires are leading, although this is highly debatable. What if vampires are deprived of the ability to fly in battle? What then? And there can be many ifs.
In my opinion, comparing creatures in isolation from a multifaceted battle is not entirely correct.
My vote is for cyclops.
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день
Monks shoot well and have the Death Ward. Crusaders also have it, plus a powerful double strike. Djinn are excellent flying spellcasters with a great set of spells, but they are very weak in melee combat in small numbers (in this case, "Illusion" comes to the rescue). Nagas... I really feel sorry for these units. They are strong in combat, and the enemy cannot retaliate against their attacks. But with Djinn available, players generally prefer them over Nagas. Although, personally, I often buy Nagas because they are quite helpful when facing Chaos and its Black Dragons. Vampires are possibly the best tier 3 melee units. Not only are they undead and flying, but they also attack without retaliation and drain life. Very useful. Poisonous Creatures with their poisonous ranged attack are also impressive, quite decent units. Ogre Magi perform quite well in battles, plus "Bloodlust" buffs their allies. Cyclops are generally excellent; their area-of-effect attack is very effective. Nightmares... Yes, these horses have annoyed me more than once, terrorizing my units. Excellent creatures with great stats. Flight, fire shield, and fire immunity make Ifrits very strong fighters; I always rejoiced when they ran away from me, because even in small numbers, they could give my army a good fight (this is just to say about their high speed). Fast Unicorns, blinding with their attack, are also very useful in any battle. Griffins are similar to Ifrits in terms of movement speed, retaliate against all attacks, and fly over obstacles – all of this is pleasing.
As you can clearly see, each unit is good enough and useful in certain situations. When voting, I hesitated between Vampires and Djinn, but my choice ultimately fell on the latter, because their magic can at least help spellcasters in melee combat.
1. Crusaders... Double Strike definitely won't give anyone a chance, and thanks to the Amulet of Death, no vampire will be a threat to him. Excellent balance of price, quality, and quantity. You definitely won't go wrong with this choice...
A fresh situation. Four vampires were heading to join an army and decided to spend the night somewhere along the way. In the morning, they were attacked by 18 wandering Crusaders supported by 18 ballistae. The vampires struggled for a long time before finally defeating the attacking group and continuing on their way. If they hadn't had the Amulet of Death, they would have dealt with them much faster...:D
A. Amulet of Death (meaning they regenerate less HP, and therefore the vampires regenerate less HP).
B. 2 attacks! (The first is when either the Crusader deals a little damage, or the vampire doesn't lose any HP at all. The second is when the Crusader really does damage to the vampire, and the vampire doesn't regenerate)
Heh, these are vampires. He's even better than a Djinn! (but you can cast antimagic on anyone). He's weaker than a Slime. It's a pity, but balance is balance, and there's still an alternative to Crusaders. Maybe Griffins (not everyone can respond to two attacks). Crusaders may not be the most powerful, but they can definitely claim a place in the top 5 of level III units.
Жизнь рулит
Герои III - Отстой

