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Posts from Discussion of third-tier monsters.

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Who is better?
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16 years ago
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no, it's still not a vampire. Here's the sequence: Knight, Goblin, Vampire, Venom, Cross, Ifrit (Nightmare), Naga, Cyclops, Ice Demon, Griffin, Monk, Djinn, Unicorn, Ogre Mage. Here's the sequence of creatures at level 3, in my opinion. Although monks deal a lot of damage with their accuracy, what can a Djinn even do? Summon an illusion that can be dispelled? A dispel scroll is available on many maps right at the beginning of the game. As for where to fit the Cyclops, I didn't know. It's also hard to say how to use Nightmares and Ifrits. Nightmares have 110 HP and Terror, which you can use to eliminate neutral creatures with Chaos Mages. Ifrits – I've been told that on day 3 or 4, on the Circle of Chaos, with the "Killer" spell and Ifrits, you can take Deling's Castle (and there are two castles there).
16 years ago
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In my opinion, the strongest ones are the Djinn, Vampire, and Knight.
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16 years ago
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The Vampire is the strongest unit at its level, followed by Djinns, which have Ice Bolt and Illusion. Cyclops are good for dealing with large groups of enemies, and Poisonous Creatures are also decent, as they can inflict poison.
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15 years ago
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Djinn or Vampires are the best, then it's easier to play against everyone except Black Dragons, and they have the most health and the strongest attack. And if you add one more attack, they become virtually unbeatable at their level, except perhaps against Djinn and Vampires.
In reply to =Feel999=
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15 years ago
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For me, both are a nightmare:smile20:. The Nightmare has good speed, 110 hit points, and the Terror spell is excellent:smile12::o. And the Genie has great magic; its "Songs of Peace" are worth it:cool:.
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15 years ago
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Still, Djinns are better. If you consider weekly growth rates, Djinns will outperform everyone. If you compare equal numbers, Vampires and Poisonous Creatures will be stronger. But if you break down the Djinns into individual units, they will still defeat everyone.
15 years ago
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1. Crusaders. A standard for excellence. In my opinion, Crusaders are the best. Their double strike definitely won't give anyone a chance, and thanks to the amulet of death, no vampire will be a threat to them. An excellent balance of price, quality, and quantity. You definitely won't go wrong with this choice. 2. Venomous Creature. Dangerous goo. A very powerful ranged unit, even surpassing the Titan in some aspects. It inflicts a powerful poison that will surely kill someone. A good unit. 3. Djinns. Professional advice. As many have praised, it's a versatile mage. Songs, arrows, aging – these are the keys to success for a wizard living in a magic lamp.
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15 years ago
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I think the question of the topic is not posed very clearly. It is necessary to clarify exactly how and under what circumstances to compare creatures, taking into account not only their abilities, but also the conditions under which the creatures are used in battle. (and their attack/defense stats, damage range are also critical)
The poll shows that vampires are leading, although this is highly debatable. What if vampires are deprived of the ability to fly in battle? What then? And there can be many ifs.
In my opinion, comparing creatures in isolation from a multifaceted battle is not entirely correct.
My vote is for cyclops.
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15 years ago
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The Vampire in Heroes 4 is just too overpowered.
15 years ago
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The poisonous creature is mega cool!!! Although, I haven't played the fourth game in a long time...
In reply to Б@рон Duke
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15 years ago
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I voted for Cyclops, but it depends on the situation. If you're playing as Necropolis, Vampires are better, and if there aren't many ranged units against you, Titans can easily take them down from a distance. In Haven, Monks are better, and so on.
15 years ago
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That's what I love about the fourth installment – the individuality of each unit, which makes it difficult to definitively choose the best.

Monks shoot well and have the Death Ward. Crusaders also have it, plus a powerful double strike. Djinn are excellent flying spellcasters with a great set of spells, but they are very weak in melee combat in small numbers (in this case, "Illusion" comes to the rescue). Nagas... I really feel sorry for these units. They are strong in combat, and the enemy cannot retaliate against their attacks. But with Djinn available, players generally prefer them over Nagas. Although, personally, I often buy Nagas because they are quite helpful when facing Chaos and its Black Dragons. Vampires are possibly the best tier 3 melee units. Not only are they undead and flying, but they also attack without retaliation and drain life. Very useful. Poisonous Creatures with their poisonous ranged attack are also impressive, quite decent units. Ogre Magi perform quite well in battles, plus "Bloodlust" buffs their allies. Cyclops are generally excellent; their area-of-effect attack is very effective. Nightmares... Yes, these horses have annoyed me more than once, terrorizing my units. Excellent creatures with great stats. Flight, fire shield, and fire immunity make Ifrits very strong fighters; I always rejoiced when they ran away from me, because even in small numbers, they could give my army a good fight (this is just to say about their high speed). Fast Unicorns, blinding with their attack, are also very useful in any battle. Griffins are similar to Ifrits in terms of movement speed, retaliate against all attacks, and fly over obstacles – all of this is pleasing.

As you can clearly see, each unit is good enough and useful in certain situations. When voting, I hesitated between Vampires and Djinn, but my choice ultimately fell on the latter, because their magic can at least help spellcasters in melee combat.
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15 years ago
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I voted for the griffin, although they are all equally good in different situations. But the griffin is versatile. If it's advantageous in one situation, it's twice as good! First, it has infinite retaliation! Second, it's almost impossible to defeat it one-on-one against almost any level 3 unit, and even level 4 units will have a hard time. :smile25:
In reply to heroMES
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15 years ago
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heroMES
1. Crusaders... Double Strike definitely won't give anyone a chance, and thanks to the Amulet of Death, no vampire will be a threat to him. Excellent balance of price, quality, and quantity. You definitely won't go wrong with this choice...
Here's a recent situation. Four vampires were heading to join an army and decided to spend the night somewhere. The next morning, they were attacked by 18 wandering Crusaders supported by 18 ballistae. The vampires struggled for a long time before they managed to defeat the attacking group and continued on their way. But if they hadn't had the Amulet of Death, they would have finished the fight much faster...:D
In reply to dnaop-wr
15 years ago
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dnaop-wr
A fresh situation. Four vampires were heading to join an army and decided to spend the night somewhere along the way. In the morning, they were attacked by 18 wandering Crusaders supported by 18 ballistae. The vampires struggled for a long time before finally defeating the attacking group and continuing on their way. If they hadn't had the Amulet of Death, they would have dealt with them much faster...:D
You've really gone too far. 6 (or at least 7!) Crusaders defeat 3 vampires. Because:
A. Amulet of Death (meaning they regenerate less HP, and therefore the vampires regenerate less HP).
B. 2 attacks! (The first is when either the Crusader deals a little damage, or the vampire doesn't lose any HP at all. The second is when the Crusader really does damage to the vampire, and the vampire doesn't regenerate)
Heh, these are vampires. He's even better than a Djinn! (but you can cast antimagic on anyone). He's weaker than a Slime. It's a pity, but balance is balance, and there's still an alternative to Crusaders. Maybe Griffins (not everyone can respond to two attacks). Crusaders may not be the most powerful, but they can definitely claim a place in the top 5 of level III units.

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