Skip to content

Posts from Dynasty

5.0 (1 rating)
User Avatar
Auto-translated
Since there’s no activity regarding this map for now, I had an idea: to rework one of my old maps from Heroes of Might and Magic III for Heroes of Might and Magic V.
User Avatar
Auto-translated
will work for version 3.0.
User Avatar
Auto-translated
it will work on version 3.0
If this is a question, I'm not sure if it will work.
Auto-translated
I just started a playthrough, but all the other players are AI. I have a suggestion: place "Traveler's Boots" on the map near the starting castles to compensate for the movement penalties when traveling through non-"native" terrain.
User Avatar
Auto-translated
There are roads along the main routes, and no one has forbidden using boots on the map: you can find and buy them. Is this really that important to you?
Auto-translated
I don't know about the necessity, but all races except "Warlocks" will have a penalty in the "Dungeon".
However, if the "Dungeon" were a "Dwarven" one, there would be no penalty, just like on a plain.

But this doesn't affect me; I love playing as "Warlocks".
User Avatar
Auto-translated
Well, if anyone else expresses a similar opinion, we'll add it. Personally, I don't see the need for boots.
Auto-translated
There is another suggestion.
When completing quests, especially those that increase a hero's level, instead of using LevelUpHero(heroName);
use ChangeHeroStat(heroName, STAT_EXPERIENCE, EXP); where EXP is the amount of experience required to level up.
In other words, level up the hero as in the "old Silvan" games.
User Avatar
Auto-translated
Interesting map, but VERY large – it gets tedious waiting for all the opponents to make their moves. I spent the whole evening yesterday just trying to capture the city located below mine. There are still six opponents ahead (or rather, four, because they are fighting each other). By the way, I don't know why, but after I destroyed one outpost on the side bridge leading to the other enemies, I was no longer allowed to proceed.
For now, I want to leave this map and go back to the Druid Island and complete it with the Orcs.
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

User Avatar
Auto-translated
2 Rambo1969
By the way, I don't know why, but after I cleared one outpost on the side bridge leading to other enemies, I wasn't allowed to proceed further.
Could you tell me where exactly?
It's annoying to wait for all the opponents to make their moves.
Yes, but it's only like that at the beginning; later, the AI makes moves quickly (as there are fewer of them).

2 AlexB
Do LevelUpHero(heroName) and ChangeHeroStat(heroName, STAT_EXPERIENCE, EXP) do the same thing? My manual says that LevelUpHero gives the hero the amount of experience points needed to reach the next level.
And if not, how do I determine the required amount of EXP to reach the next level? I don't understand this very well.
In reply to Azrail
Auto-translated
Azrail
2 Rambo1969

Could you tell me where exactly?

The bridge is in the lower left (southwest) corner of the map (on the surface). Destroy the first barricade, cross the bridge, and you'll see that there's no way to go further:eek:
User Avatar
Auto-translated
If I understand correctly, this is a bridge between the red and blue players. A stone was indeed found under the bridge. Fixed. I also changed the strength of some creatures on the map (there was an opinion that they were too weak).
In reply to Azrail
User Avatar
Auto-translated
yes, it's the bridge between the blue and red players in the lower left corner, on the surface.
I was playing as the blue team,
Fortunately, the garrison survived without any losses :smile19:, so it's not a big deal :cool:
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

User Avatar
Auto-translated
I made some minor changes to the map script today. Now, theoretically, when completing the "in search of the sanctuary" quest and having a captured estate, a Tear of Ashi should be built in that estate. Unfortunately, I don't have time to test if the changes work. If anyone figures it out sooner, please let me know how it works (if it works at all). These scripts are a real headache.
User Avatar
Auto-translated
In that version, no one in the captured estates wants to communicate with me :( When capturing the leader's mausoleum, my hero simply leveled up (like on a skill tree), and I was hoping for something more substantial :eek:. In principle, in my humble opinion, it is preferable to play this map in multiplayer mode because when playing against the AI, even in the most difficult mode, only the neutrals offer real resistance, while the AI factions eliminate each other, and they don't show much enthusiasm for fighting against a player :confused:. I played in the evenings for almost a week, and in a month of game time, I completed three-quarters of the map. Only two opponents remain. So far, there have been no difficult battles with the AI. Unlike battles with neutral garrisons, which were truly enjoyable. THANK YOU! :D (Below are the ones I liked the most).
Attachments 1
1 file attached • Total size: 828.8 KB
Если споришь глупцом - срочно проверь не делает ли он тоже самое!:smile13:
Древняя восточная мудрость (вольный перевод)

Statistics

Welcome our newest member: Emil