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Posts from T-shirts vs. Shirts Auto-translated

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#212
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A specific case. Also, it was necessary to retreat in such a situation.
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#213
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The Prince of Destruction has already said everything.
Such a "specific case" happens very, very often. If you haven't encountered it much, then you haven't played the game enough.
My sword, my trusted ally, unphased by my aspect.
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#214
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Retreat at night with chaotic units while positioned in a forest? So that in the morning and during the day they can beat me up?

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade

In reply to ОMEGA
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#215
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Князь_OMEGA
Retreating at night with chaotic units while standing in a forest?
Yeah. You just don't have much experience playing with Lock yet. You can actually attack even at unfavorable times.
In reply to LightWarrior
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#216
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Skill doesn't matter! Donations are what matter!
Tomorrow holds no promises
Except the ones we've made
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#217
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No arguments, just "lol you noobs". Okay, fine.
My sword, my trusted ally, unphased by my aspect.
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#218
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And what arguments do you need? To prove that Chaos can fight during the day? Or that if half of your troops are wiped out, you should retreat?
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#219
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If half of your units are defeated, should you retreat?
But ultimately, skill matters more than luck. Facing Chaos units as Haven on a good map at night is a risky tactic. Oops, I missed with four out of eight units. Never mind, the remaining four will definitely hit! Oops, they didn't. GG. One game out of a thousand. And the second game out of a thousand, and the tenth game out of a thousand. I've had moments where several mages can't kill a nearly dead unit, and it manages to tear one of them to pieces with 40% health. Warlock consists of randomness, and it's significantly more than half. In Heroes or Warcraft/Dota, skill truly matters; luck plays a smaller role.
Warlock? Lol, it's all about probabilities.
You could just as easily hold a tournament based on my dice-rolling.
My sword, my trusted ally, unphased by my aspect.
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#220
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Loki, I assure you, skill manifests itself not only in head-to-head battles. Nothing prevents sending assassins/shadows behind enemy lines and trying to eliminate the leader. Yes, you can lose due to bad luck. But this is rare. In the same Heroes game, for example, mages can find both gems and gold in the leprechaun's garden. Is it necessary to say that this significantly changes the game?
In reply to Happy Life
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#221
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Morning
You could just as easily organize a tournament based on my dice-rolling skills.
You can assume that such tournaments are already being held, and NOT ONCE has anyone complained that they lost due to randomness.
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#222
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In an IT lesson?
Well, what can I say here? If you think that randomness in Heroes plays a smaller role than placing a skeleton in a forest, then I can only advise you to play longer.
In the same Heroes, for example, mages can find both gems and gold in a leprechaun's garden. Is it necessary to say that this significantly changes the game?
No, it isn't. I doubt anyone seriously builds an entire strategy on whether gems will appear in the leprechaun's garden in the first week, and loses the game because they can't build a dwelling earlier. And your analogy is

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. Many hardcore things, like clearing the map with a stack of sprites or two riders, and even the final battle between the main heroes, would be impossible to do if there was the same Korean-style miss system.
My sword, my trusted ally, unphased by my aspect.
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#223
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I doubt anyone seriously builds an entire strategy around whether they'll find gems in the leprechaun's garden in the first week, and then loses the game because they can't build a dwelling early.
Well, in Spring, strategies aren't built on "mistakes" either (not counting the terrain, but that's just one of the tactical points).

But in the case of quickly building Titans, the player gains a significant advantage in battles with the opponent (unless the opponent also gets lucky and develops quickly). Similarly, in Spring, by eliminating part of the enemy's troops due to their mistakes, the player gains an advantage in manpower.
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#224
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Alright, let's play. 2 vs 2, okay? What version do you have?

Be strong. Believe
In reply to Ple-Sen
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#225
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In the same Heroes, for example, mages might get either gems or gold from the leprechaun's garden. Needless to say, this changes the game quite significantly?
On random at 160% - it doesn't change a damn thing :p You can easily gather all the needed resources on the first week anyway. That's why people play on 160%, there's much less luck involved. On 200% - it might make a difference, but only in rare cases with bad layouts (small respawn/strong guards). And for some poor fixed map where gems can only be obtained from the leprechaun, I'd think twice about whether to play at all, not just as mages.
With equally skilled opponents in Heroes, it might come down to who got more cons/backpacks/hives/shipwrecks, but that's a different story :)

As for Vesnot - I haven't been playing long, still a complete noob, but I could hack and slash in the tournament as cannon fodder :)

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Vesnot
Maybe it's time to rename the thread? :D
In reply to LightWarrior
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#226
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LightWarrior
You and Lock just don't have much experience playing yet.
I've been playing Vesnot since 2005, I'm no newbie. I still have version 0.85 lying around because it was great, despite the terrible graphics.

You can attack during the day, but what's the point? If I, with a 60% hit and dodge chance, miss at night, then by retreating, I'll be forced to fight during the day with a 60-40 chance, there will be a loss in both damage and dodge. What will the chances be? Besides, after my retreat, the enemy moves, and he's unlikely to attack me in a way that's convenient for me, right? Is randomness insignificant? There have been cases, and not just once, when a mage with 20 HP killed a full-gear gnomish berserker with a stick, of course, it's my skill and experience, yeah.

"Let's fly to the most beautiful sky. No matter how many times your wings break, keep trying."©Crono Crusade