Connection ErrorBad RequestThis page went staleSession ExpiredSign in requiredForbiddenNot FoundToo Many RequestsServer ErrorBad GatewayService UnavailableGateway TimeoutHTTP Version Not Supported
Session Expired
Your session has expired. Please log in to continue.
Sign in required
You need an account to do that. Sign in or create one — it only takes a minute.
This page went stale
Your security token was rejected, usually because the page sat open too long or you signed in elsewhere. Nothing was saved. Reload the page and try again.
Request Failed
We encountered an issue while processing your request.
Please check your internet connection and try again.
If half of your units are defeated, should you retreat?
But ultimately, skill matters more than luck. Facing Chaos units as Haven on a good map at night is a risky tactic. Oops, I missed with four out of eight units. Never mind, the remaining four will definitely hit! Oops, they didn't. GG. One game out of a thousand. And the second game out of a thousand, and the tenth game out of a thousand. I've had moments where several mages can't kill a nearly dead unit, and it manages to tear one of them to pieces with 40% health. Warlock consists of randomness, and it's significantly more than half. In Heroes or Warcraft/Dota, skill truly matters; luck plays a smaller role. Warlock? Lol, it's all about probabilities. You could just as easily hold a tournament based on my dice-rolling.