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Posts from Current questions and answers regarding the map editor.

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In reply to Вурдалаг
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Come on, can anyone answer my question?!
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In reply to Вурдалаг
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Vurdalak
Winner, I want to create a Mage Guild in my map, and, for example, after capturing a Castle and choosing a reward, you can get Wolves or Dragons, as well as money.
By Mage Guild, do you mean a Seer Hut? You place it (in English, Seer Hut), in the left panel, you expand the Quest line, fill in the CaptionFileRef line (the name of the quest, to change it, click on the line, the new button to the right of it, and you'll figure it out), DescriptionFileRef (the description of the task), kind (in your case, you need to select OBJECTIVE_KIND_CAPTURE_OBJECT), Parameters (click on the line with the right mouse button, select add, in the line that appears, you need to write the script name of the city, which is pre-written in the name property of the city), Award (you expand it, write the type, size, and everything else). This is the simplest scheme, without a script, and you cannot choose a reward. I apologize, but I don't have any time right now, and it requires writing a script. If the question remains, I will be happy to help you directly before your map is released.
Vurdalak
And I have another new question: can I make it so that the hero sails and lands on the shore, and then the ship disappears, and summoning a ship doesn't work?
Yes, you can.
1) Place a region "Reg" where the hero should land.
2) Choose the ship the hero should sail on (i.e., it's better if he doesn't have available shipyards, but only one ship, already ready), in the left panel, write in the name, say, Shipik, the IsRemovable property must be set to true.
3) In the map properties (Spells tab), uncheck "Summon Ship" so that it doesn't work.
4) In the script, write:
function fun()
RemoveObject("Shipik");
end;
Trigger(REGION_ENTER_AND_STOP_TRIGGER,"Reg","fun");
 

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Another question – is it possible to convert a single-player scenario into a multiplayer map so that real players can play on it?
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Comrades, is this allowed or not?
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For this purpose, I would modify the tags in the map-tag.xdb file.
 

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Here's what's currently written there:



And what needs to be changed there?
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That's nonsense. You need to rename the singlemissions folder to Multiplayer.
 

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It worked, but only partially. A choice appeared between the computer and the locked player slot (padlock). The icons with the "brain," i.e., the player, did not appear in the other two slots.
In reply to Вурдалаг
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I have a question: where can I upload a map?
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In reply to codenameray
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Guys, how do you create a neutral unit on a ship? On the water, of course.
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You can place it on water, but what about on a ship? If the ship isn't essential (for example, water elementals don't need it), place it on land and adjust the coordinates.
 

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In reply to Ment
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I doubt that crossbowmen rowing across the water would look good, so a ship with neutral units is needed.
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Then I suggest we try some alternative route. I've never seen ships with neutral creatures, but there are abandoned galleons. I think we can use them to deploy not only various ghosts.
 

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In reply to Ment
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No, I need a regular ship with regular neutral creatures that will self-destruct after I defeat them.
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Are you sure that’s possible, Vis?
 

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