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Posts from DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.” Auto-translated

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In reply to Pit for LM
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#1100
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And what do EC2 rules have to do with this, if we are here and playing by HeroesWorld rules and discussing based on these rules:confused:
Message from Wicc:

In TE/BT, the Orb has been gone for several years now. We're currently thinking about what to turn it into so it can be brought back into the game.

An example of how it's better to suffer through and do it right the first time, rather than come back and redo it later. Some kind of masochistic path. Wouldn't it be simpler to just create a new power from some junk like the Necklace — a counterbalance to the Orb? Rather than later trying to find a use for the Orb itself. Seems obvious to me...
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#1101
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R55Max
What do EC2 rules have to do with it?
Because after playing as a Wizard, you'll understand what a pain it is! :D
In reply to Pit for LM
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#1102
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Message from Wicc:
Art compensators will only fuel the debate.

The entire game revolves around this. Defense depends on attack, and vice versa, and in general, everything is interconnected and based on neutralizing the opponent's advantages, and even spells and everything else counteracts, interrupts, and replaces each other. This is the nature of the game. Even the damage spread implies that variety is an acceptable part of the game.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#1103
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R55Max
The entire game revolves around this. Defense depends on attack, and vice versa, and in general, everything is interconnected and based on neutralizing the opponent's advantages, and even spells and everything else counter, interrupt, and replace each other. This is the nature of the game. Even the damage spread implies that variety is an acceptable part of the game.
Buffing stats isn't a counter system.

Counters are good. Buffing stats is bad.
In reply to Wicc
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#1104
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Wicc
Rushing the Dispatch is not a counter system.

Counters are good. But rushing the Dispatch is bad.

There is a very thin line between them.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#1105
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R55Max
There is a very thin line between them.
These are completely different things. You can run a dispute even without a counter system. Just as you can create a counter system without a dispute.
In reply to Wicc
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#1106
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Wicc
These are completely different things. You can create hype without a counter system. Just as you can create a counter system without hype.
You can. Angels are a very good example. If an orb is a rare and lucky chance to win in a specific situation, it won't be perceived as hype in the overall game experience.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
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#1107
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Looks like you don't understand what I'm talking about... but that's okay :)
In reply to Wicc
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#1108
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Wicc
You probably don't understand what I'm talking about ... oh well, that's normal :)
It's just that we are looking at it from different angles, and even have different points of view. You have a deeply rooted "oVt-style" perspective, which doesn't work in SoD without some flexibility. That's normal :D
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to R55Max
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#1109
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R55Max
The Orb is the same; it's a rare, lucky chance to win in a specific situation.
The Sphere is an artifact that doesn't guarantee victory in an equal situation, but it "saves" the game much less frequently. I don't understand why this isn't obvious to anyone: confused:
In reply to Dirty_Player
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#1110
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Dirty_Player
The "Sphere" is an artifact that doesn't guarantee victory in an equal situation, but it "saves" the game much less frequently. I don't understand why this isn't obvious to anyone:confused:
This is actually obvious to most people. That's why "Sphere" is banned in the World Tournament (WT).

Some people just like to talk :)
In reply to Wicc
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#1111
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But with the red orb, you can easily kill the fire elementals.
Земля нуля.
Все в ней нулево и кукольно.
In reply to Pit for LM
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#1112
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Message from Dirty_Player:
I don't understand why this isn't obvious to anyone
Because you need to try to look through the eyes of those who have different views...
Message from Wicc:
Some people just want to talk
For conversations just for the sake of talking, I would have chosen a more suitable interlocutor:rolleyes:
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
In reply to Pit for LM
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#1113
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Read it, don't touch the Sphere. Does anyone think it's overpowered? Hmm. Skill will still decide everything, whether it's there or not. It would be better if they wrote about Water Elementals instead of starting another pointless debate here. If you're so afraid of the Tazar, just pick Swamp. But that's just your personal preference, in my opinion. I've played about 50% of my games as Mages against Warriors on Sylvan (you can see this in the reports), and I've won most of those games. There's no overpowered faction, there's just a stereotype.
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In reply to Dirty_Player
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#1114
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Dirty_Player
Chupa + Armageddon's Blade with any hero :)

I lost one game like that (meaning, against a hero with Armor of the Defender + Armageddon's Blade), and I won one game against such an opponent. I don't remember any other cases.
Show your true face when losing. Make sure it`s not ugly.