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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”

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#1103
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R55Max
The entire game revolves around this. Defense depends on attack, and vice versa, and in general, everything is interconnected and based on neutralizing the opponent's advantages, and even spells and everything else counter, interrupt, and replace each other. This is the nature of the game. Even the damage spread implies that variety is an acceptable part of the game.
Buffing stats isn't a counter system.

Counters are good. Buffing stats is bad.