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DISCUSSIONS on “Rules for online games in HoMM3 and formulas for calculating player rating.”Auto-translated
I don't think it's right to automatically concede a game just on principle, especially after playing for, say, 4 hours. I consider it disrespectful to myself as an opponent (except in cases where the situation is truly bad and it's practically impossible to play, or if there are real-life issues). Because time is precious, and spending it without getting a satisfactory result, only to receive a message like "I conceded, thanks for the game," is, at the very least, foolish. Those who want a "+..." in their rating will be happy with it, but not everyone plays for that.
And, I think adding a rule about automatic concessions is a bad idea, no matter how you look at it.
Maybe we could also add a ban on the Amulet of Fortune and Orb of the Elements in the Soda mode? :) Being a Mage could be an option, it would add some variety.
Show your true face when losing. Make sure it`s not ugly.
Maybe also put a ban on the Cape and Orb in Sody?.. :) Being a Mage is already an option, it would add variety
This option has been suggested ever since HeroesWorld was played online. :) But banning the Orb would give us yet another Captain's Hat in Dragon Utopia. Do you really want that? :confused:
You can remove them from the text files so they don't generate. Along with the Navuh hat and levitation boots. You can also disable them with a checkbox in HD Mod.
There are situations in the game where only an orb or a cloak can really help, and if they are banned, then there's no point in continuing the game, and you might as well just thank your opponent for the game without any further action. And even if you don't get Earth and Air skills, even a Necromancer will be weak against a Mage.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
That's understandable. It's all about the probability of a particular event occurring. And since there's a possibility (even if it's not very frequent), as I mentioned above, it needs to be taken into account.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
On Jebus Cross, for example, everything turns out too one-sided, and focusing on magic is completely pointless. In 2 out of 3 cases, they won't let you use it, and either way you level a warrior, and either way you equip artifacts only for combat. And in any prolonged game on another template, the same thing happens. And as for the fact that Tazar against a mage is not worth it, that's nonsense. Especially since he will also have his own magic. And nobody has canceled antimagic. Another thing is that everything in the Cove is tied to earth.. You start thinking :)
Show your true face when losing. Make sure it`s not ugly.
The probability of finding a Chupacabra and having a higher power stat is much higher than the probability of gaining a significant advantage in magic. In the times when Chupacabras were still used in Tournament Edition, they appeared in about 70% of late-game matches (week 3 and later), sometimes on both sides.
Moreover, there are many ways to compensate for a magic advantage – resistance, artifacts that provide resistance, antimagic, tactics like mass haste/mass slow, hit-and-run tactics, berserk (preventing a turn), and so on. In the end, you can even bypass the buffs and build up your own magic.
Again, the opponent may make tactical mistakes in battle if you have a power advantage and they have a magic advantage. In general, in asymmetrical positions and battles, the probability of error is higher, and skill allows you to pull off even losing positions.
And what can Taza with a Chupacabra use to fight... troops are still harder to gather than magic or stats. And the battle there is much more straightforward.
This is precisely why the Chupacabra was removed from Tournament Edition and Versus Tournament.
I don't understand why it's not obvious to everyone that the Chupa-Chups is the most evil artifact of all. The Chupa-Chups for Tazar is like the Book of Fire for Luna: cool:
Well, the sphere often appears too simply; it's enough if it were a rarer guest on the map or in Dragon Utopias, but as an artifact, it should still be present.
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...