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Posts from Dark champions of Necropolis. Auto-translated

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#77
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They are worth the money; they are not the worst unit in the game.
Believe me, Menti, they are not worth the money or the dark energy, despite their menacing appearance and heartbreaking name. They can still be used in battles with small armies, but in the late game, they become cannon fodder. Fortunately, there are banshees, which, in my opinion, are much more useful; otherwise, the game would be severely unbalanced.
Смысла нет, но вы держитесь там. Удачи, здоровья, хорошего настроения!
И пока в кармане пачка милкиуэйев - значит все не так уж плохо на сегодняшний день



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#78
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Yes, it would be better to make a second version, because I think there are many people like me.
But for the sake of logic, you should also put the un-upgraded unit on a dragon.
Or on a pegasus instead of a horse:D

Added after 26 minutes
By the way, I just logged into the game to check. There is no text in the name of the building for the creatures.
And also, the dragon's head doesn't fit on the screen when you're viewing the unit in the castle.
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#80
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Ment

In my humble opinion, that’s a lot.



You are right.
Although I meant “up to 190-200,” in the sense that this is the maximum limit.

By the way, yesterday I compared the HP of different units at level 7. Archangels have something around 220. Red Dragons have 245. Lava Golem Dragons have 275. Plus, dragons attack at a range of 2 cells, and, for example, Cyclops cover an entire square in front of them, and many units have very interesting skills on top of that.
I understand that there is a price difference, which more or less balances all this, but 150 and 160 HP for the top units of Necropolis looks meager against all this, given the set of skills they have now.


Added 3 minutes later
Ment
In general, we need to make a 2nd version of the mod, where only the models are changed, because there may be many people who do not want to change the balance.

I completely agree. :smile20:
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#81
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But Necropolis has:
1) A building that increases the dragon growth rate.
2) They can also be obtained through necromancy.

So, to some extent, their weakness is logical.
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#82
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I agree.
Although necromancy has been significantly nerfed, and even reviving a couple of dragons is a very difficult task.
In this case, instead of necromancy, I would consider the possibility of converting living creatures into undead. That would be a really cool feature, and it would allow you to significantly increase the size of your army and the number of dragons on large maps with many enemy castles.

In any case, you can try to carefully adjust the HP and abilities, and if nothing works, just leave the characteristics as they are.
In this regard, creating two mods - one with standard characteristics and the other with modified ones - is a very good idea.
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#83
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Here, I've reworked it. I fixed the tests, removed the overpowered ability of the Spectral Riders, gave them 175 HP, the damage remained the same, and the defense increased from 27 to 30, plus they now have an attack that causes fear. Also, here's a version with minimal changes to the mechanics (I only adjusted the non-upgradable version, as their flying behavior was awkward).
 

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#84
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(I only corrected the non-upgraded version, as they fly awkwardly)
I don't understand, who is flying now? Who still has the old stats and abilities?
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#86
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I didn't quite understand. So, the difference is that in one version, the horses can fly, and in the other, they can't? By the way, the spectral rider doesn't look very good because his armor is too light, and it looks like it has no textures. And it blends in with the dragon armor. Also, I noticed that the horse has a hole in its head! All complaints are directed at the original author of the mod, but it still looks strange. Is there any way to fix this?
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#87
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Horses don't fly anywhere; it would look silly (I checked). The difference is that in one of the versions, both upgrades have the same stats and abilities as they did before the mod.
Oh, I don't even know what to do with this armor; it doesn't look very good in dark colors either... Maybe give it some kind of color tint?
I think there's a piece of texture that was accidentally cut out somewhere. I'll take a look.
 

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#88
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Did you perhaps mix something up?
The difference between the two files you uploaded is that in the second one, the horses actually fly, and it looks really silly.
That's where all the differences end.

If you don't know what to do with the armor, it's better to do nothing. Forget about it; it's fine as it is.

But it would be nice to carefully patch up the hole in the horse's head.))
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#90
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so, what's new there?)
We're confused %)
List all the changes that the first mod brought to the game and all the changes that the second one did, so we don't get confused))

Added 30 seconds ago
oh, never mind. there's only one now
so, what does it do?
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#91
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It seems to only change the appearance of the units, leaving their stats unchanged. I won't download it yet; I'll wait for comments.

By the way, how do I update the file in the post? That is, delete the old one and upload a new one?