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Posts from [ANNOUNCEMENT] Heroes 3: World Tournament - an add-on for tournament games.

5.0 (3 ratings)
In reply to Albert@s
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And the Tetans have 500 HP, because that’s awesome!
In reply to Wicc
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Well, now everyone will want their own heroes, with blackjack and hookers.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Albert@s
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Albert@s
What about the catapult? I'd give it 1500 health, because you need to reward the attacker for their bravery (or recklessness)...

I would give it 5,000.

P.S. And 1 prostitute.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Wicc
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Yeah, and make it so that the ballista in Gurun deals 50% damage to surrounding cells from the target, just like the magog.
В дикім полі
In reply to bRitvo4kA
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bRitvo4kA
Yeah, and also make it so that for Gurney, the ballista deals 50% damage to surrounding cells from the target, like a magog.
You probably meant +50%, right? And that he throws a grenade instead of an arrow :D

Added after 53 seconds
Lider1
P.S. And 1 prostitute.
Start a poll: How many prostitutes would you like to see in Warlords, riding on a catapult? :D
In reply to Wicc
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But seriously, he's right. Because destroying a catapult with a single hit from a ranged unit during a siege is no big deal.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Wicc
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You need to protect the catapult if there are no other ways to get inside. P.S. The more whores, the better. Heroes will definitely not suffer from this.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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The durability of a catapult can be measured in terms of how many "girls" it can withstand :D And award a "girl" for each battle without losses in the first week... It's a joke, of course, but every joke has a grain of truth... :)
http://www.twitch.tv/mikevalentine/
In reply to Wicc
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Someone clearly lacks female attention...
Show your true face when losing. Make sure it`s not ugly.
In reply to Герой Меча и Магии 3
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"Dirty_Player"
We need to make it so that the tent on Expert heals the monster by 100%. I believe this is worthy of taking the skill for this purpose.

While the hero's army does not have units of level 5-7, the skill is useless; later, at some stage, it will dominate even excessively (with the first angel from the Griffin Conservatory), and then until the final stage, it becomes less and less useful for the main character. You only run around like a noob on angels.
"KobRa_RR"
Even better if it resurrected!
Better or worse depends on the specific numbers. If the army consists of angels, for example, healing 40 HP with resurrection is much worse than healing 100% of a unit's HP without resurrection.

In general, there is nothing wrong with resurrection by the tent itself. If this feature in WoG is not balanced, that doesn't mean it has no right to exist. If the tent heals, for example, 5-10% of the army's total HP and cannot restore losses from previous rounds, then such resurrection would not be imbalanced at all. It all depends on the amount of HP restored.

Without resurrection, an adequate quantitative enhancement of the skill is fundamentally impossible, which is why options with a healer, etc., are proposed.
On the other hand, quantitative enhancement is only possible if the amount of health restored by the tent, as well as the tent's own HP, are directly proportional to the size of the army. Also, to increase the skill's value for mages, the healing power could be made dependent on Knowledge or Spell Power.
It should be noted here, however, that such an implementation of the skill would make battles with neutrals somewhat monotonous and prolonged for heroes with this skill. Although the number of heals with resurrection could also be limited, including by mana cost.

Perhaps the healer option is more preferable, but the skill needs to be enhanced one way or another.
In reply to Wicc
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Ivor, please respond on ICQ. I've already sent you five messages...
In reply to Wicc
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Or maybe make it so that it resurrects, but requires a Tent with Expert-level Earth magic? And so that the resurrection isn't directly dependent on the spell, like in a Castle, but rather on a specific range, say 500 hit points... This means that it wouldn't be so easy to upgrade, both the Tent to Expert level and the Earth magic. This is Stinger writing, by the way.
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to Wicc
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by the way, Oxy just had an idea about strengthening artillery units, similar to how it was done in Heroes of Might and Magic V. Let's tie the artillery to, say, the "Eagle Eye" skill, and on Expert difficulty, both classes will ignore the opponent's armor. Hello, Tazaru!
Я в мечеть не за праведным словом пришёл.
Не стремясь приобщиться к основам пришёл.
В прошлый раз утащил я молитвенный коврик,
Он истерся до дыр, - я за новым пришёл.

© О. Хайям

In reply to oxygen_hl
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The following technical specification was sent to the developers:

Technical Specification for WT improvements:

Fix bugs:

1) Negative troop experience when resetting a starting hero that is not level 1

2) The anti-hit-and-run script currently works in battles with neutrals and computers. It should remain active only for battles against opponents, be enabled by default, and have the corresponding checkbox removed.

3) Bug with empty prisons and Mülliсh — replace with another hero.

New interface features:

1) A warning message when attempting to scout from a location if the hero has troops in a reserve stack.

2) An option on the adventure map to "calculate the ransom cost" (including the reserve stack).

Several options — with artifacts and diplomacy considered, with only diplomacy considered, with only artifacts considered, without considering anything.

3) An option in combat to "show the amount of gold in the treasury".

4) Disable the effect of Shackles of War in battles with monsters.

5) Add the following templates to the list: Diamond, h3dm1, h3dm2, h2sm3, hjeb4.

Balance changes:

1. Remove the 25% health bonus for monster specialists.

2. Remove classes as a feature.

Remove the Warrior, Sage, Governor, Explorer, and Healer classes entirely; transfer the functionality of the remaining ones to individual skills:

2.1) Speedy -> Navigation. The upper limit is considered to be 2000 movement points. That is, at Expert level, the hero moves with 2000 base movement points regardless of army composition.

2.2) Terraformer -> Pathfinding. At Basic level — sand, at Advanced level — sand and native terrain, at Expert level — any terrain. Cost: 1000 gold and 200 movement points. Does not change adjacent tiles.

2.3) Leprechaun -> Luck. Same functionality.

2.4) Marauder -> Leadership. Provides gold equal to 10/20/30% of the experience gained in battle. The Learning bonus is not counted.

2.5) Merchant -> Estates. Mana purchase — 15/30/30% of the maximum (not exceeding it) at a rate of 20 gold per 1 mana point; movement point purchase — 200/400/400 points at a rate of 2 gold per 1 movement point; experience purchase — 10/20/20% of current experience at a rate of 2 gold per experience point.
At Basic and Advanced levels — 1 trading operation per turn; at Expert level — 2 operations (different ones).

2.6) Artificer -> Eagle Eye. For Treasure artifacts, requires level 4 and Basic Eagle Eye; for Minor artifacts, level 7 and Advanced Eagle Eye; for Major artifacts, level 10 and Expert Eagle Eye.

Ensure that the functionality starts working immediately, without requiring a hero refresh as with classes.

3. Additional skill functionality:

3.1) Diplomacy.

At Advanced level, allows ransoming from monsters. At Expert level, allows ransoming "from the location". The reserve stack in both these cases must be preserved and paid for. The ransom cost in both cases should not be affected by the presence of diplomacy artifacts — they are only for ransoming from opponents and computers.

Additionally, Diplomacy reduces the cost of Merchant, Terraformer (gold only), and Artificer trade operations by 20/33/50% and increases the maximum purchase volume of the Merchant by 25/50/100%. The upper mana limit should not be exceeded.

3.2) Scholar. At Expert level, allows either erasing itself or replacing itself with any basic magic skill of the player's choice — Wisdom, Sorcery, Intelligence, Mysticism, or the 4 schools of magic.

Remove the checkbox for classes; instead, add a checkbox "New Skills", which includes all of the above (from point 2.1 to 3.2).

3.3) Ballistics. Increases the direct shot range of all ranged units by 2/4/unlimited; at Expert level, ignores castle walls (like a Catapult).

3.4) First Aid. At Expert level, allows purchasing a tent.

These 2 skills are not included in the "New Skills" checkbox and are always enabled.

4. Give logistics specialists their Shadow of Death specialization, but with 2.5% per level.

5. Include the Inferno patch script in the standard distribution; remove the checkbox. Accordingly, adjust the script for resetting non-level 1 heroes.

Include the scripts for new Griffin Conservatories and the symmetrizer in the standard distribution with the appropriate checkbox.

6. In the Tavern, change the building tree — make Mages a dead-end branch; after Golems, allow building Genies or Naga immediately; after Naga, build Titans.

Reduce the construction and upgrade costs of the Giant dwelling from 7500/22500 to 5000/20000. Reduce the upgrade cost of the Naga dwelling from 3000 to 2000.

7. Make the starting armies of Ufretin, Straker, Edric, and Korbac the same as those of regular heroes from their respective towns.

8. Remove scrolls from zaobjts.txt; remove the script for replacing them, and remove the corresponding checkbox as well.

9. Increase the number of starting Troglodytes for Shakhtyor from 15-25 to 20-25. For other heroes, increase the number of starting Harpies from 4-6 to 6-8, and Eyes from 3-4 to 4-5.

Give Lore starting skills: Scouting + Tactics. Give Adgit Offense + Archery. Accordingly, adjust the script for resetting non-level 1 heroes.

10. Always allow building the second level of troops; remove the checkbox for it.
In reply to Wicc
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I forgot to mention the bug related to reverse multi-defense.
Награда: Лучшему игроку сезона Осень 2009 за замок Конфлюкс

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