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It seems almost everyone who wanted to speak has spoken. A few more people responded via ICQ. So, let's summarize the results — not final yet, but close to it.
The following points were contested by a large number of votes:
1) Learning. Leave as is.
2) Armorers. I expressed my opinion on this, but since it's not obvious to the community, we won't touch it for now. We may return to this discussion later when it becomes more apparent to a greater number of players.
3) Healer and tent. During ICQ discussions, it turned out that this proposal has a number of pitfalls, so we won't touch anything for now. Healer disappears, tent does not change its functionality. We will return to this issue later if we decide to overhaul mages in general.
4) DD as a two-school magic. Imho, a good thing — it noticeably boosts Air and increases the chance of finding DD. But since you don't want it, we'll leave it as is; non-critical imho.
5) Scholar. I don't have a clear opinion on this myself. There are 4 options:
- leave as is
- forget on Expert
- on Expert, change to any basic magic skill (Wisdom, Sorcery, Intelligence, Mysticism, 4 schools)
- on Expert, change to any basic skill
I myself lean more toward option 3; needs further discussion.
It's a shame we didn't manage to discuss the quantitative parameters of the new skills — they should still be slightly different from those of classes (more in some places, less in others). So for now, I'll do it at my discretion, and we'll see how it goes.
Also, at the community's request, we will rework Ajit — Offense and Archery from the start, as well as 4-5 Evil Eyes from the start for Dungeon heroes (instead of 3-4). That is, Ajit will arrive with 19-22 Evil Eyes.
The following points were contested by a large number of votes:
1) Learning. Leave as is.
2) Armorers. I expressed my opinion on this, but since it's not obvious to the community, we won't touch it for now. We may return to this discussion later when it becomes more apparent to a greater number of players.
3) Healer and tent. During ICQ discussions, it turned out that this proposal has a number of pitfalls, so we won't touch anything for now. Healer disappears, tent does not change its functionality. We will return to this issue later if we decide to overhaul mages in general.
4) DD as a two-school magic. Imho, a good thing — it noticeably boosts Air and increases the chance of finding DD. But since you don't want it, we'll leave it as is; non-critical imho.
5) Scholar. I don't have a clear opinion on this myself. There are 4 options:
- leave as is
- forget on Expert
- on Expert, change to any basic magic skill (Wisdom, Sorcery, Intelligence, Mysticism, 4 schools)
- on Expert, change to any basic skill
I myself lean more toward option 3; needs further discussion.
It's a shame we didn't manage to discuss the quantitative parameters of the new skills — they should still be slightly different from those of classes (more in some places, less in others). So for now, I'll do it at my discretion, and we'll see how it goes.
Also, at the community's request, we will rework Ajit — Offense and Archery from the start, as well as 4-5 Evil Eyes from the start for Dungeon heroes (instead of 3-4). That is, Ajit will arrive with 19-22 Evil Eyes.
